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''Occupations: Aristocratic, Militant'' | ''Occupations: Aristocratic, Militant'' | ||
You are a defender of the innocent and a champion of justice. Armed with your shining armor and deadly weapons, you roam the lands, righting wrongs and vanquishing evil wherever you find it. With each victory, you earn the loyalty and respect of the people, who look upon you as a shining symbol of hope and valor in a dark and uncertain world. | You are a defender of the innocent and a champion of justice. Armed with your shining armor and deadly [[weapons]], you roam the lands, righting wrongs and vanquishing evil wherever you find it. With each victory, you earn the loyalty and respect of the people, who look upon you as a shining symbol of hope and valor in a dark and uncertain world. | ||
'''Staring Equipment''' | '''Staring Equipment''' | ||
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You are now considered a knight-commander and may take up to 11 knights into your employ. These knights view you as a trusted leader and friend and will follow your reasonable and lawful commands but they will not regularly travel with you. You may issue a quest that will call all knights to your service. They will travel with and protect you, taking their initiative directly after yours in combat, in direct pursuit of the quest’s completion. Quest examples are: to destroy a powerful monster, overthrow an evil tyrant, or to protect a community from an impending attack, but may include any task in service to your home kingdom or knight order tenants. Once you issue such a quest, you cannot do so again for six months. | You are now considered a knight-commander and may take up to 11 knights into your employ. These knights view you as a trusted leader and friend and will follow your reasonable and lawful commands but they will not regularly travel with you. You may issue a quest that will call all knights to your service. They will travel with and protect you, taking their initiative directly after yours in combat, in direct pursuit of the quest’s completion. Quest examples are: to destroy a powerful monster, overthrow an evil tyrant, or to protect a community from an impending attack, but may include any task in service to your home kingdom or knight order tenants. Once you issue such a quest, you cannot do so again for six months. | ||
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!Professions | |||
|[[Archivist]] • [[Barrister]] • [[Charlatan]] • [[Clergy]] • [[Entertainer]] • [[Guard]] • [[Honorable]] • [[Inquisitor]] • [[Knight]] • [[Nomad]] • [[Physician]] • [[Pioneer]] • [[Sailor]] • [[Soldier]] • [[Trader]] • [[Thief]] • [[Thug]] | |||
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[[Category:Profession]] | |||