Soldier (NPC): Difference between revisions

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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]
Whether in the savage wilds or in enormous urban sprawls, virtually every quest will bring adventurers into contact with other humanoids.
Remember that you can easily customize an NPC stat block by giving it unique lineage features, BOP ranks, and/or [[Specialization Talents|specialization talents]] as though it were a level 1 PC. Giving an NPC a talent will increase its danger in [[combat]].
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| colspan="3" |'''Armor Rating''' 14 (banded mail armor)
| colspan="3" |'''[[Armor]] Rating''' 14 (banded mail armor)
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| colspan="3" |'''Speed''' 25ft
| colspan="3" |'''Speed''' 25 ft
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| colspan="6" |'''Skills''' (STR) Applied Force +2; (END) Forced March +4; (AWR) Perceiving +2
| colspan="6" |'''[[Skills]]''' (STR) Applied Force +2; (END) Forced March +4; (AWR) Perceiving +2
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Kite Shield.''' The [[Soldier]] can equip a Kite Shield, which gives it +2 AR and +1 REF, FORT, and ANT.
| colspan="6" |'''Kite [[Shield]].''' The [[Soldier]] can equip a Kite Shield, which gives it +2 AR and +1 REF, FORT, and ANT.
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! colspan="6" |Actions
! colspan="6" |[[Actions]]
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| colspan="6" |'''Move.''' The Soldier can move up to its speed.
| colspan="6" |'''Move.''' The Soldier can move up to its speed.
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| colspan="6" |'''Longsword.''' ''Reach 5ft Hand-and-a-Half Weapon.'' +2 vs AR. '''Hit:''' 6 (1d8+2) sharp, or 7 (1d10+2) sharp if two-handed.
| colspan="6" |'''Longsword.''' ''Reach 5 ft Hand-and-a-Half Weapon.'' +2 vs AR. '''Hit:''' 6 (1d8+2) sharp, or 7 (1d10+2) sharp if two-handed.
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| colspan="6" |'''Crossbow.''' ''Ranged (200ft) Two-Handed Weapon.'' +0 vs AR. '''Hit:''' 3 (1d6) sharp.
| colspan="6" |'''Crossbow.''' ''Ranged 200 ft Two-Handed Weapon.'' +0 vs AR. '''Hit:''' 3 (1d6) sharp.
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