Manor Uvior: Difference between revisions

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==== 5. Lounge ====
==== 5. Lounge ====
The lounge looks much like the foyer, though it is a bit cozier. Dusty, worn couches and wall fireplaces are the only objects of note in this room.


==== The lounge looks much like the foyer, though it is a bit cozier. Dusty, worn couches and wall fireplaces are the only objects of note in this room. ====
The lounge is occupied by 1d6 skeletons, who act as described in the Undead Horde random encounter.
The lounge is occupied by 1d6 skeletons, who act as described in the Undead Horde random encounter.


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[[File:BasementManor.png|center|frameless|659x659px|Third Floor of Manor]]
[[File:BasementManor.png|center|frameless|659x659px|Third Floor of Manor]]
=== [https://srd.mythcraftrpg.com/images/3/31/Uvior_sub.png '''Click Here to Download Map'''] ===
=== [https://srd.mythcraftrpg.com/images/3/31/Uvior_sub.png '''Click Here to Download Map'''] ===
==== 1. Servant Quarters ====
''Rows of single beds afford little privacy, and these quarters look reminiscent of a barracks, with small chests at the foot of each bed for personal effects.''
The servants’ quarters are austere and have nothing of interest, save a servant’s journal on one of the beds. The journal holds no information of great pertinence other than frequent ramblings about how the servants are discontented with Uvior. It seems that Uvior underpaid and overworked his servants, and treated them with a dismissive indifference that made him quite unpopular.
==== 2. Kitchen Storage ====
The cellar directly beneath the kitchens is for food storage. The smell is quite unpleasant, as most of the food has gone bad long ago. There are 1d6 [[giant]] rats in this room, who will behave aggressively towards the party but will flee once one or more of the rats are Bloodied.
If the heroes investigate the cellar, they find wine and brandy that have both aged incredibly well. Each barrel is Unwieldy, but would fetch 120 sc in a typical market.
Heroes that make a LUCK/Scavenging check can find a number of rations equal to 1⁄2 their roll. Furthermore, heroes that make an AWR/Investigating check find a recipe book that includes a unique magical inscription. The magic preserves food for 1 decade. Creatures that access the Arcane Source can learn this magic and use it as an arcane ritual one time per month.
==== 3. Storage Basement ====
''Crates and barrels pile upon one another in an unorganized jumble. White sheets have been pulled over some strange ornamentation, resulting in a facsimile of the ghosts from a child’s drawing.''
If the heroes unveil the ornaments, they witness a horrible sight: dozens of realistic humanoid statues with expressions of [[terror]]. An [[urkou]] [[warrior]], halfling mage, and human cleric are among them.
If the heroes open the various crates and boxes, they may each find one magic item. Each magic item has an Essence Cost of 15 or fewer, and the MC may decide ahead of time which items the heroes find or allow the players to pick.
With a DC 14 AWR/Investigating check, the heroes also find a broken ball of crystal. If one of them touches this crystal, they briefly see a vision:
''Uvior and his many guests fill the banquet hall, and a grand feast will soon begin. First, Uvior unveils the artifact that he has found: a strange metal object that looks like a flower but is as large as a human’s torso. He proudly declares that he will become immortal - and all of his friends can, too - but when he touches the object, blue-black energy explodes outward.''
When a hero sees this vision, they take 1d8 psychic
damage.
If the heroes use magic to determine the properties of this item, such as the Sense Magic spell, they can learn that it is from the Arcane Source and has the Summoning function. An ability that discerns the exact spell will reveal that this is an [[Unerring Sphere]] that was broken by the power unleashed by the strange artifact.
If the heroes have the ability to use Greater Restoration, they can restore one statue to life. Upon being revived, a creature is too weary to physically help the heroes with anything, but will tell them Uvior’s story if they do not already know it. If they [[revive]] Humphrey the cleric, then he regains the ability to cast Greater Restoration 1 week after being revived and can subsequently revive the other petrified adventurers.

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