Manor Uvior: Difference between revisions

Jump to navigation Jump to search
3,448 bytes added ,  15 April 2024
no edit summary
No edit summary
Tags: Manual revert Visual edit
No edit summary
Line 367: Line 367:


=== Third Floor ===
=== Third Floor ===
[[File:ThirdFloorManor.png|center|frameless|659x659px|Third Floor of Manor]]
==== 1. Crenelated Balcony ====
The crenelated balcony has empty quivers mounted on the insides of the crenels so that archers can easily stock up on arrows and quickly fire on enemies below. There is otherwise nothing of interest on this balcony.
These balconies are occupied by 1d4 skeletons each, who behave as described in the Undead Horde encounter.
==== 2. Private Dining ====
The private dining room has a rectangular table that can seat eight people. The table is unladen aside from a few books written in a strange cipher.
A DC 16 INT/Arcana check will allow a hero to decipher the text, which are extensive notes that Uvior had taken in an effort to learn [[how to]] cast a tremendous unique spell using an artifact that he found. It seems that if the spell went according to plan, his Essence would become corporeal and he would never again have to worry about sickness or poison, and he would cease to age.
The room is otherwise empty.
==== 3. Private Study ====
The private study is locked, but this can be overcome with a DC 16 INT/Lockpicking or STR/Applied Force check.
Old desks line every wall of this study. Parchment diagrams have been tacked to the walls and scattered across the floors, and a central table in the middle of the room displays a strange artifact. It looks like a blooming flower the size of a human torso, but is made of a strange black metal crisscrossed with glowing blue wires.
If the heroes study the notes strewn about the desk and walls and floor, they can discern that the flowerlike object on the table is some kind of powerful artifact that malfunctioned. A DC 12 INT/Arcana check allows a hero to determine that the artifact has lost all of its power. Nonetheless, the strange material is valuable, and the artifact will fetch 8,000 sc. It is Unwieldy.
If they ask Uvior about this, he will begrudgingly tell the heroes his story (see the Uvior Appears! encounter).
==== 4. Master Bedroom ====
''Dominated by a large central bed with a torn canopy, the master bedroom also contains multiple ornate wardrobes, a large writing desk, and a gilded washbasin. Several skeletons stand [[guard]] around a ghostly, incorporeal figure.''
The master bedroom is Uvior’s headquarters. If the party has not yet met Uvior, they meet him now, as in the Uvior Appears! encounter. There are always 2d6+2 skeletons in the master bedroom. 3 of these skeletons are “Uvior’s Sentinels” and have leather-and-steel [[armor]] and wield kite shields and spears.
If the heroes have allied with Uvior, then they can Recoup and Take a Rest in the master bedroom without threat of danger.
==== 5. Lounge ====
The lounge looks much like the foyer, though it is a bit cozier. Dusty, worn couches and wall fireplaces are the only objects of note in this room.
The lounge is occupied by 1d6 skeletons, who act as described in the Undead Horde random encounter.
==== 6. Library (Upper Balcony) ====
A DC 18 INT/History check made on the third floor of the library will reveal one [[Greater Restoration]] scroll that any creature may use once.
The third floor of the library is otherwise functionally the same as the first floor, though without a hidden doorway. It connects to the lounge and one of the crenelated balconies overlooking the courtyard. A staircase connects the second and third floors of the library.
=== Basement ===

Navigation menu