Blood Beast: Difference between revisions

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| colspan="3" |'''DR 5/ Magical [[weapons]] and Silvered weapons'''
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| colspan="3" |'''[[Armor]] Rating''' 18  
| colspan="3" |'''[[Armor]] Rating''' 18  
| colspan="3" |'''Vulnerable''' [[Divine]] 4
| colspan="3" |'''Immune''' Necrotic
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| colspan="3" |'''Hit Points''' 315
| colspan="3" |'''Hit Points''' 315
| colspan="3" |'''Immune''' Necrotic
| colspan="3" |'''Vulnerable''' [[Divine]] 4 '''DR''' 5/ Magical [[weapons]] and Silvered weapons
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| colspan="3" |'''Speed''' 50ft
| colspan="3" |'''Speed''' 50 ft
| colspan="3" |'''Senses''' Darkvision 120ft
| colspan="3" |'''Senses''' Darkvision 120 ft
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| colspan="6" |'''Scent of Blood.''' When a creature has taken [[damage]] from the Bleeding condition since the Blood Beast’s last turn, the Blood Beast gains +4 TA and +4 damage when making melee attacks against that creature. Additionally, the Blood Beast knows the location of any creature with the Bleeding or Bloodied [[conditions]] within 1 mile of it.  
| colspan="6" |'''Scent of Blood.''' When a creature has taken [[damage]] from the Bleeding condition since the Blood Beast’s last turn, the Blood Beast gains +4 TA and +4 damage when making melee attacks against that creature. Additionally, the Blood Beast knows the location of any creature with the Bleeding or Bloodied [[conditions]] within 1 mile of it.  
'''Scent of Fear'''. If the Blood Beast moves towards a creature with the Frightened or Broken condition, it can move 10ft closer to that creature.  
'''Scent of Fear'''. If the Blood Beast moves towards a creature with the Frightened or Broken condition, it can move 10 ft closer to that creature.  
'''Pounce.''' If the Blood Beast has moved at least 20ft before making a Claws attack, it makes the attack with TA and knocks the target Prone on a hit.
 
'''Pounce.''' If the Blood Beast has moved at least 20 ft before making a Claws attack, it makes the attack with TA and knocks the target Prone on a hit.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |'''Move.''' The Blood Beast can move up to its speed.  
| colspan="6" |'''Move.''' The Blood Beast can move up to its speed.  
'''Claws'''. Reach 5ft Natural Weapon. +7 vs AR. Hit: 23 (3d10+7) sharp.
'''Claws'''. ''Reach 5 ft Natural Weapon''. +7 vs AR. '''Hit:''' 23 (3d10+7) sharp.
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| colspan="6" |'''Move.''' The Blood Beast can move up to its speed.  
| colspan="6" |'''Move.''' The Blood Beast can move up to its speed.  
'''Claws'''. The Blood Beast can attack with its Claws
'''Claws'''. ''Reach 5 ft Natural Weapon''. +7 vs AR. '''Hit:''' 23 (3d10+7) sharp.
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==== '''''...AND''' take '''ONE''' of the following actions.''====
==== '''''...AND''' take '''ONE''' of the following actions.''====
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| colspan="6" |'''Rip and Tear.''' Reach 5ft Natural Weapon. +7 vs AR. Hit: 34 (5d10+7) sharp, and make an additional attack: +6 vs FORT. Hit: The creature contracts [[Beasian Boils]] (see Bellow).  
| colspan="6" |'''Rip and Tear.''' ''Reach 5ft Natural Weapon.'' +7 vs AR. '''Hit:''' 34 (5d10+7) sharp, and make a secondary attack: +6 vs FORT. '''Hit:''' The creature contracts [[Beasian Boils]].  
'''Bloodthirty Howl'''. 60ft Radius Natural Weapon. +6 vs WILL. Hit: Creature is Frightened for 1 minute. If already Frightened, a creature is Broken for 1 minute instead. Miss: A creature is immune to this ability from any Blood Beast for 24 hours.
'''Bloodthirty Howl'''. ''60 ft Radius Natural Weapon''. +6 vs WILL. '''Hit:''' Creature is Frightened for 1 minute. If already Frightened, a creature is Broken for 1 minute instead. '''Miss''': A creature is immune to this ability from any Blood Beast for 24 hours.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |Bristle (1/Turn). When a creature moves into the Blood Beast’s reach, it may make a reactive Claws attack against them.
| colspan="6" |'''Bristle (1/Turn)'''. When a creature moves into the Blood Beast’s reach, it may make a reactive Claws attack against them.
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'''Beasian Boils.'''
An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative.
Day 1: Become Sickened as brown-green boils blister up just beneath your skin. Some might burst and ooze fluorescent lime green gunk.
Day 2: You gain Iron Will and Steel Mind as a fog takes hold in your brain. You also cannot benefit from the Focused or Rallied conditions.
Day 3: While in [[combat]], when you are Bloodied, you have Bleeding 1d4 as more of your pustules split open. Coarse hair begins sprouting along your body.
Day 4: Make and END check. If you roll above a 17, you gain 1 Fatigue and make this roll again on the following day. If you roll below a 17, you transform into a Blood Beast Spawn. As a Blood Beast Spawn, you have the stats of a [[Dire Hyena]] and can no longer distinguish ally from enemy. When you hit someone with your Bite attack, make a secondary attack: +3 vs FORT. Hit: The creature contracts Beasian Boils.
Treatment
Curing the Beasian Boils requires one or more INT/Medicine checks. Each check must include herbs and bandages soaked in medicinal salves mixed with silver shavings. Each application of this medicine costs at least 80 sc, which the process consumes. You cannot receive more than 1 check per 24 hours.
The DC to treat this [[disease]] is 17. If you receive treatment within 24 hours of being hit, you are cured. Otherwise, you need to receive two successful treatments to be cured.
If you are a Blood Beast Spawn, [[Greater Restoration]] and similar magic can remove the disease and restore you to your previous state.

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