Bonewraith: Difference between revisions

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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]
{{LineageInfobox|image=BoneWraith.png}}


Melaneth is a domain of pitch [[darkness]]. At its heart, the city of Durlossoth eclipses all else. Darkness forever shrouds the ancient stone structures that cluster together in a chaotic mess of twisted alleyways and dead ends that stretch farther than any mortal city. The fiends that [[haunt]] these streets are gaunt and haggard things who often appear emaciated and weak. Despite their frail appearance, fiends from Melaneth frequently venture to the mortal plane, where they make bargains with mortals. Their unmatched cunning extends to every interaction as they willingly negotiate with those seeking power or knowledge. Even the most clever mortals will find these dealings rarely end in their favor.
Melaneth is a domain of pitch [[darkness]]. At its heart, the city of Durlossoth eclipses all else. Darkness forever shrouds the ancient stone structures that cluster together in a chaotic mess of twisted alleyways and dead ends that stretch farther than any mortal city. The fiends that [[haunt]] these streets are gaunt and haggard things who often appear emaciated and weak. Despite their frail appearance, fiends from Melaneth frequently venture to the mortal plane, where they make bargains with mortals. Their unmatched cunning extends to every interaction as they willingly negotiate with those seeking power or knowledge. Even the most clever mortals will find these dealings rarely end in their favor.
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| colspan="6" |'''Dark Flight.''' The Bonewraith can fly while in dim light or darkness. If it is exposed to bright light while flying, it falls.
| colspan="6" |'''Dark Flight.''' The Bonewraith can fly while in dim light or darkness. If it is exposed to bright light while flying, it falls.
'''Growing Horde (1/Rest).''' When the Bonewraith Takes a Rest, at the end of that time it automatically summons 1d4 Skeletons or [[Zombies]].
'''Growing Horde.''' When the Bonewraith Takes a Rest, at the end of that time it automatically summons 1d4 Skeletons or [[Zombies]].


'''Unassuming Form.''' The Bonewraith is able to assume the illusionary form of a weak, emaciated Medium-sized [[human]]. While in this form, it gains +4 to Deceiving and Evading skill checks. It immediately loses this feature for 1 hour after attacking or taking [[damage]].
'''Unassuming Form.''' The Bonewraith is able to assume the illusionary form of a weak, emaciated Medium-sized [[human]]. While in this form, it gains +4 to Deceiving and Evading skill checks. It immediately loses this feature for 1 hour after attacking or taking [[damage]].
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| colspan="6" |'''Move.''' The Bonewraith can move up to its speed.
| colspan="6" |'''Move.''' The Bonewraith can move up to its speed.
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| colspan="6" |'''Assailing [[Shadow]].''' The Bonewraith must be in dim light or darkness to make this attack. ''Ranged (60ft) Natural Weapon.'' +3 vs WILL. '''Hit:''' 8 (1d10+3) necrotic and the target is Tethered.
| colspan="6" |'''Assailing [[Shadow]].''' The Bonewraith must be in dim light or darkness to make this attack. ''Ranged 60 ft Natural Weapon.'' +3 vs WILL. '''Hit:''' 8 (1d10+3) necrotic and the target is Tethered.
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| colspan="6" |'''Black Claws.''' ''Reach 10ft Natural Weapon.'' +3 vs AR. '''Hit:''' 8 (1d10+3) sharp and the target is Tethered.
| colspan="6" |'''Black Claws.''' ''Reach 10 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 8 (1d10+3) sharp and the target is Tethered.
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| colspan="6" |'''Snuff.''' One source of nonmagical light or light from a divine prayer or [[arcane]] cantrip within 60ft of the Bonewraith is extinguished.
| colspan="6" |'''Snuff.''' One source of nonmagical light or light from a divine prayer or [[arcane]] cantrip within 60 ft of the Bonewraith is extinguished.
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! colspan="6" |Reactions
! colspan="6" |Reactions

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