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|'''Dwarven Ingenuity II''' | |'''Dwarven Ingenuity II''' | ||
|Dwarven Ingenuity | |Dwarven Ingenuity | ||
|You may now spend 10 minutes to set a tripwire trap, given that you have the appropriate materials handy. When triggered, this trap uses your AWR to attack the target’s ANT. If you succeed, the target is Slowed until the end of its next turn | |(1/Rest) You may now spend 10 minutes to set a tripwire trap, given that you have the appropriate materials handy. When triggered, this trap uses your AWR to attack the target’s ANT. If you succeed, the target is Slowed until the end of its next turn. | ||
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|'''Dwarven Ingenuity III''' | |'''Dwarven Ingenuity III''' | ||