Pine Arborean: Difference between revisions

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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Unassuming Form.''' When the Arborean is motionless, it is indistinguishable from a normal pine.
| colspan="6" |'''Unassuming Form.''' When the Pine Arborean is motionless, it is indistinguishable from a normal pine.
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| colspan="6" |'''Voice of the Forest.''' The Arborean may communicate with plants at will.
| colspan="6" |'''Voice of the Forest.''' The Pine Arborean may communicate with plants at will.
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| colspan="6" |'''Primeval Defender.''' Using END, the Arborean can cast the [[Photosynthesis]], [[Rapid Growth]], [[Warden's Navigation|Warden’s Navigation]], and [[Warden's Trap|Warden’s Trap]] invocations each once per day.
| colspan="6" |'''Primeval Defender.''' Using END, the Pine Arborean can cast the [[Photosynthesis]], [[Rapid Growth]], [[Warden's Navigation|Warden’s Navigation]], and [[Warden's Trap|Warden’s Trap]] invocations each once per day.
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| colspan="6" |'''Evergreen.''' The Arborean is immune to the negative effects of extreme cold weather.
| colspan="6" |'''Evergreen.''' The Pine Arborean is immune to the negative effects of extreme cold weather.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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==== ''The Arborean can take THREE of the following actions, or take the same action '''three times.''''' ====
==== ''The Pine Arborean can take THREE of the following actions, or take the same action '''three times.''''' ====
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| colspan="6" |'''Move.''' The Arborean can move up to its speed.
| colspan="6" |'''Move.''' The Pine Arborean can move up to its speed.
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| colspan="6" |'''Slam.''' ''Reach 15 ft Natural Weapon.'' +5 vs AR. '''Hit:''' 9 (1d8 + 5) blunt.
| colspan="6" |'''Slam.''' ''Reach 15 ft Natural Weapon.'' +5 vs AR. '''Hit:''' 9 (1d8 + 5) blunt.
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| colspan="6" |'''Engage.''' The Arborean picks a creature within 5 ft of it to become Engaged until the start of the Arborean’s next turn.
| colspan="6" |'''Engage.''' The Pine Arborean picks a creature within 5 ft of it to become Engaged until the start of the Pine Arborean’s next turn.
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! colspan="6" |
! colspan="6" |
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| colspan="6" |
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==== '''''OR''' the Arborean can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
==== '''''OR''' the Pine Arborean can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
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| colspan="6" |'''Move.''' The Arborean can move up to its speed.
| colspan="6" |'''Move.''' The Pine Arborean can move up to its speed.
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| colspan="6" |'''Slam.''' ''Reach 15 ft Natural Weapon.'' +5 vs AR. '''Hit:''' 9 (1d8 + 5) blunt.
| colspan="6" |'''Slam.''' ''Reach 15 ft Natural Weapon.'' +5 vs AR. '''Hit:''' 9 (1d8 + 5) blunt.
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==== '''''...AND''' take '''ONE''' of the following actions.''''' ====
==== '''''...AND''' take '''ONE''' of the following actions.''''' ====
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| colspan="6" |'''Tangle.''' ''Ranged 30 ft Natural Weapon.'' +5 vs REF of each creature in a line from the Arborean to a point within range. '''Hit:''' 9 (1d8 + 5) blunt and the creature falls Prone.
| colspan="6" |'''Tangle.''' ''Ranged 30 ft Natural Weapon.'' +5 vs REF of each creature in a line from the Pine Arborean to a point within range. '''Hit:''' 9 (1d8 + 5) blunt and the creature falls Prone.
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| colspan="6" |'''Shed.''' The Arborean sheds conifer needles in a 30 ft radius around itself. Each creature that breathes and starts its turn within the radius must make a DC 16 END check; on a fail, they are Shaken and Chilled.
| colspan="6" |'''Shed.''' The Pine Arborean sheds conifer needles in a 30 ft radius around itself. Each creature that breathes and starts its turn within the radius must make a DC 16 END check; on a fail, they are Shaken and Chilled.
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! colspan="6" |
! colspan="6" |
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| colspan="6" |
| colspan="6" |
==== '''''OR''' the Arborean can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
==== '''''OR''' the Pine Arborean can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
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| colspan="6" |'''Tangle.''' ''Ranged 30 ft Natural Weapon.'' +5 vs REF of each creature in a line from the Arborean to a point within range. '''Hit:''' 9 (1d8 + 5) blunt and the creature falls Prone.
| colspan="6" |'''Tangle.''' ''Ranged 30 ft Natural Weapon.'' +5 vs REF of each creature in a line from the Pine Arborean to a point within range. '''Hit:''' 9 (1d8 + 5) blunt and the creature falls Prone.
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| colspan="6" |'''Shed.''' The Arborean sheds conifer needles in a 30 ft radius around itself. Each creature that breathes and starts its turn within the radius must make a DC 16 END check; on a fail, they are Shaken and Chilled.
| colspan="6" |'''Shed.''' The Pine Arborean sheds conifer needles in a 30 ft radius around itself. Each creature that breathes and starts its turn within the radius must make a DC 16 END check; on a fail, they are Shaken and Chilled.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Engage (1/Round).''' If a creature that the Arborean has Engaged moves more than 15 ft away from the Arborean, the Arborean can make a reactive Slam attack. If it hits with this attack, the creature’s speed also becomes 0ft until the end of its turn.
| colspan="6" |'''Engage (1/Round).''' If a creature that the Pine Arborean has Engaged moves more than 15 ft away from the Pine Arborean, the Pine Arborean can make a reactive Slam attack. If it hits with this attack, the creature’s speed also becomes 0ft until the end of its turn.
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