Elemental: Difference between revisions

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|'''Environmental Attunement'''
|'''Environmental Attunement'''
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|
|Repeatable. Gain Resist Elemental 1 (p. 325). Furthermore, when making END checks against the effects of extreme weather, add +2 to your rolls.
|''Repeatable.'' Gain Resist Elemental 1 (p. 325). Furthermore, when making END checks against the effects of extreme weather, add +2 to your rolls.
|-
|-
|'''Meteorological Attunement'''
|'''Meteorological Attunement'''
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|'''Primal Magnificence'''
|'''Primal Magnificence'''
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|
|Repeatable. Learn two primal chants of your choice, using your Primal Ancestry to determine your magic attribute.
|''Repeatable.'' Learn two primal chants of your choice, using your Primal Ancestry to determine your magic attribute.
|-
|-
|'''Tempestuous Recovery'''
|'''Tempestuous Recovery'''
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|
|Gain +2 Tumbling. When you are Prone, you may stand from Prone for 0 AP, but can only
|Gain +2 Tumbling. When you are Prone, you may stand from Prone for 0 AP, but can only do so on your own turn.
do so on your own turn.
|}
|}


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|'''Earth Glide'''
|'''Earth Glide'''
|Earth Sublineage  
|Earth Sublineage  
|You ignore difficult terrain if it is made difficult due to loose sand, gravel, or other mineral-based phenomena. Furthermore,
|You ignore difficult terrain if it is made difficult due to loose sand, gravel, or other mineral-based phenomena. Furthermore, when you hit with a melee attack, you may use the special Earth Punch effect. Earth Punch: Knock a creature Prone. You may do so a number of times equal to your END/Recoup.
when you hit with a melee attack, you may use the special Earth Punch effect. Earth Punch: Knock a creature Prone. You may do so a number of times equal to your END/Recoup.
|-
|-
|'''Grit'''
|'''Grit'''
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|'''Fire Affinity'''
|'''Fire Affinity'''
|Fire Sublineage  
|Fire Sublineage  
|Gain Fire Affinity for 1 minute. You can use this feature a number of times equal to your END, regaining all expended uses when
|Gain Fire Affinity for 1 minute. You can use this feature a number of times equal to your END, regaining all expended uses when you Take a Rest.
you Take a Rest.
|-
|-
|'''Fire Affinity II'''
|'''Fire Affinity II'''
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|'''Curse of Corrosion'''
|'''Curse of Corrosion'''
|Water Sublineage  
|Water Sublineage  
|You learn the Acid Pool spell, and can cast it once using this ability. Use your Primal Ancestry to determine your magic
|You learn the Acid Pool spell, and can cast it once using this ability. Use your Primal Ancestry to determine your magic attribute. Regain the ability to cast this spell when you Take a Rest.
attribute. Regain the ability to cast this spell when you Take a Rest.
|-
|-
|'''Gift of Piscism'''
|'''Gift of Piscism'''
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|'''Vital Salve'''
|'''Vital Salve'''
|Water Sublineage  
|Water Sublineage  
|When you Recoup, you may use your Salve ability on up to three creatures within 10 ft of you (you may still choose yourself
|When you Recoup, you may use your Salve ability on up to three creatures within 10 ft of you (you may still choose yourself as a target).
as a target).
|}
|}
{| class="wikitable"
{| class="wikitable"

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