Naiad: Difference between revisions

Jump to navigation Jump to search
5 bytes removed ,  8 April 2024
no edit summary
No edit summary
No edit summary
Line 45: Line 45:
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 12  
| colspan="3" |'''[[Armor]] Rating''' 12  
| colspan="3" |'''Vulnerable''' Toxic 1
| colspan="3" |'''Immune''' Radiant
|-
|-
| colspan="3" |'''Hit Points''' 40
| colspan="3" |'''Hit Points''' 40
| colspan="3" |'''Immune''' Radiant
| colspan="3" |'''Vulnerable''' Toxic 1
|-
|-
| colspan="3" |'''Speed''' 5 ft (Hover), Swim 30 ft
| colspan="3" |'''Speed''' 5 ft (Hover), Swim 30 ft
| colspan="3" |
| colspan="3" |
|-
|-
| colspan="3" |'''[[Skills]]''' (INT) Medicine +5, Nature +5; (AWR) Foraging +7
| colspan="6" |'''[[Skills]]''' (INT) Medicine +5, Nature +5; (AWR) Foraging +7
| colspan="3" |
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Water Spirit.''' The Naiad is bonded to one particular stretch of stream or one particular pond. When a Naiad Takes a Rest, it must dissolve into a body of water; it magically enters the water for the duration of the rest. It must Take a Rest in the specific water source to which it is bonded at least once every week or it dies. If this water is poisoned or polluted beyond reason, the Naiad dies.
| colspan="6" |'''Water Spirit.''' The Naiad is bonded to one particular stretch of stream or one particular pond. When a Naiad Takes a Rest, it must dissolve into a body of water; it magically enters the water for the duration of the rest. It must Take a Rest in the specific water source to which it is bonded at least once every week or it dies. If this water is poisoned or polluted beyond reason, the Naiad dies.
'''Fae Magic.''' Using CHA, the Naiad can cast the Predict [[Weather]], [[Rapid Growth]], and Warden’s Navigation [[Primal]] Invocations each 1/Rest. It can also cast the Nature’s Bounty Primal Spell 1/Rest and the [[Piscism]] spell at will.
'''Fae Magic.''' Using CHA, the Naiad can cast the [[Predict Weather]], [[Rapid Growth]], and [[Warden’s Navigation]] [[Primal]] Invocations each 1/Rest.  


'''Amphibious.''' The Naiad can breathe both air and water.
'''Amphibious.''' The Naiad can breathe both air and water.
Line 65: Line 64:
'''Water Spirit.''' While completely submerged in water, the Naiad can choose to become invisible.
'''Water Spirit.''' While completely submerged in water, the Naiad can choose to become invisible.


'''Primal Magic.''' Using CHA, the Naiad can cast the following primal and [[psionic]] spells innately at will. Each spell cast in this way counts as primal. [[Bountiful Joy]], [[Charm Person]], Foreboding Menace.
'''Primal Magic.''' Using CHA, the Naiad can cast the following primal and [[psionic]] spells innately at will:  [[Bountiful Joy]], [[Charm Person]], Foreboding Menace. Each spell cast in this way counts as primal. It can also cast the [[Nature’s Bounty]] Primal Spell 1/Rest and the [[Piscism]] spell at will.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
Line 74: Line 73:
| colspan="6" |'''Move.''' The Naiad can move up to its speed and is unhindered by any natural foliage.
| colspan="6" |'''Move.''' The Naiad can move up to its speed and is unhindered by any natural foliage.


'''Water Whip.''' ''Reach 15ft Natural Weapon.'' +3 vs AR. '''Hit:''' 7 (1d8+3) cold, and the Naiad can move the creature 10 ft in a direction of her choice if it is Large or smaller.
'''Water Whip.''' ''Reach 15 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 7 (1d8+3) cold, and the Naiad can move the creature 10 ft in a direction of her choice if it is Large or smaller.


'''Fae Charms.''' The Naiad can cast one of its spells.
'''Fae Charms.''' The Naiad can cast one of its spells.
|}
|}

Navigation menu