Dread Skull: Difference between revisions

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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]


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{{LineageInfobox|image=DreadSkull.png}}__NOTOC__


A floating skull and spinal column animated via terrible necrotic and psychic energy, the Dread Skull uses powerful psychic attacks to render foes useless. It can also make punishing attacks by whipping its spine about.
A floating skull and spinal column animated via terrible necrotic and psychic energy, the Dread Skull uses powerful psychic attacks to render foes useless. It can also make punishing attacks by whipping its spine about.
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| colspan="3" |'''Resist''' Occult 3
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| colspan="3" |'''[[Armor]] Rating''' 16  
| colspan="3" |'''[[Armor]] Rating''' 16  
| colspan="3" |'''Vulnerable''' Radiant 1
| colspan="3" |'''Resist''' Occult 3 '''Immune''' Psionic, Necrotic
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| colspan="3" |'''Hit Points''' 130
| colspan="3" |'''Hit Points''' 130
| colspan="3" |'''Immune''' Psionic, Necrotic
| colspan="3" |'''Vulnerable''' Radiant 1 '''DR''' 4/Radiant
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| colspan="3" |'''Speed''' 25 ft
| colspan="3" |'''Speed''' 25 ft
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'''Feed on Fear.''' The Dread Skull gains +2 to hit and [[damage]] using any Psionic attack against a target that is Frightened.
'''Feed on Fear.''' The Dread Skull gains +2 to hit and [[damage]] using any Psionic attack against a target that is Frightened.


'''[[Assembly]] (1/Day).''' Using CHA, the Dread Skull can innately cast the Assembly Psionic Invocation.
'''[[Assembly]] (1/Day).''' Using CHA, the Dread Skull can innately cast the [[Assembly]] Psionic Invocation.


'''Psion.''' Using CHA, the Dread Skull can innately cast the following psionic spells.
'''Psion.''' Using CHA, the Dread Skull can innately cast the following [[Psionic Spells|psionic spells]].


(At Will) [[Charm Person]], [[Far Sense]], [[Lesser Telekinesis]], [[Mind Fist]], [[Minor Telepathy]]
(At Will) [[Charm Person]], [[Far Sense]], [[Lesser Telekinesis]], [[Mind Fist]], [[Minor Telepathy]]
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| colspan="6" |'''Move.''' The Dread Skull can move up to its speed.
| colspan="6" |'''Move.''' The Dread Skull can move up to its speed.
'''Spinal Whip.''' ''Melee (Range 10 ft) Natural Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6+4) sharp.
'''Spinal Whip.''' Reach ''10 ft Natural Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6+4) sharp.


'''Dread Shard.''' ''Ranged (120 ft) Natural Weapon.'' +6 vs WILL. '''Hit:''' 9 (1d6+6) psychic damage and the target becomes Frightened until the end of its next turn.
'''Dread Shard.''' ''Ranged 120 ft Natural Weapon.'' +6 vs WILL. '''Hit:''' 9 (1d6+6) psychic damage and the target becomes Frightened until the end of its next turn.


'''Psionic Dread.''' The Dread Skull can cast one of its at will spells.
'''Psionic Dread.''' The Dread Skull can cast one of its at will spells.
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| colspan="6" |'''Move.''' The Dread Skull can move up to its speed.
| colspan="6" |'''Move.''' The Dread Skull can move up to its speed.
'''Attack.''' The Dread Skull can use its Spinal Whip or Dread Shard.
'''Spinal Whip.''' Reach ''10 ft Natural Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6+4) sharp.
 
'''Dread Shard.''' ''Ranged 120 ft Natural Weapon.'' +6 vs WILL. '''Hit:''' 9 (1d6+6) psychic damage and the target becomes Frightened until the end of its next turn.
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==== '''''...AND''' take '''ONE''' of the following actions.''====
==== '''''...AND''' take '''ONE''' of the following actions.''====
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| colspan="6" |'''Malefic Scream.''' ''60 ft Radius Natural Weapon.'' +6 vs WILL of each hostile creature in the radius. '''Hit:''' 19 (3d8+6) psychic damage and the target becomes Dazed until the end of its next turn. Miss: A creature takes ½ damage and is not Dazed.
| colspan="6" |'''Malefic Scream.''' ''60 ft Radius Natural Weapon.'' +6 vs WILL of each hostile creature in the radius. '''Hit:''' 19 (3d8+6) psychic damage and the target becomes Dazed until the end of its next turn. '''Miss''': A creature takes ½ damage and is not Dazed.
'''Psionic [[Terror]].''' The Dread Skull can cast one of its expendable spells.
'''Psionic [[Terror]].''' The Dread Skull can cast one of its expendable spells.
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