Chosen Boatswain: Difference between revisions

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| colspan="3" |'''Hit Points''' 35
| colspan="3" |'''Hit Points''' 35
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| colspan="3" |'''Senses''' Low-Light Vision 60 ft
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| colspan="3" |'''Speed''' 30ft, Swim 30ft
| colspan="3" |'''Speed''' 30 ft, Swim 30 ft
| colspan="3" |'''Senses''' Low-Light Vision 60ft
| colspan="3" |'''Traits''' Iron Will
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| colspan="3" |'''[[Skills]]''' (STR) Applied Force +3; (CHA) Intimidating +3, Persuading +3
| colspan="6" |'''[[Skills]]''' (STR) Applied Force +3; (CHA) Intimidating +3, Persuading +3
| colspan="3" |'''Traits''' Iron Will
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Amphibious.''' The [[Chosen]] can breathe both air and water. One with the Deep. When a Chosen Boatswain reaches 0 HP, roll 1d4. On a 4, the crewmate’s corpse immediately dissolves into 1d4 Swarms of Crustaceans. The Swarms take the same [[initiative]] as the Boatswain.
| colspan="6" |'''Amphibious.''' The [[Chosen]] can breathe both air and water. One with the Deep. When a Chosen Boatswain reaches 0 HP, roll 1d4. On a 4, the crewmate’s corpse immediately dissolves into 1d4 Swarms of Crustaceans. The Swarms take the same [[initiative]] as the Boatswain.


'''[[Gift of the Chosen]].''' Any creature that hits the Chosen with an attack or ability that deals psychic [[damage]] must make a DC 13 CHA check or contract Gift of the Chosen (see Appendix B).
'''[[Gift of the Chosen]].''' Any creature that hits the Chosen with an attack or ability that deals psychic [[damage]] must make a DC 13 CHA check or contract Gift of the Chosen.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |'''Move.''' The Chosen can move up to its speed.
| colspan="6" |'''Move.''' The Chosen can move up to its speed.


'''Claw.''' ''Melee Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.
'''Claw.''' ''Range 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.


'''Dagger.''' ''Thrown (20ft) Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) Sharp.
'''Dagger.''' ''Thrown 20 ft Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) Sharp.


'''Hand Crossbow.''' ''Ranged (60ft) Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) sharp.
'''Hand Crossbow.''' ''Ranged 60 ft Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) sharp.


'''Duel.''' The Chosen assumes a stance that lets it Exploit.
'''Duel.''' The Chosen assumes a stance that lets it Exploit.
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==== '''''OR''' the Chosen can take ONE of the following actions'''.''''' ====
==== '''''OR''' the Chosen can take ONE of the following actions'''.''''' ====
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| colspan="6" |'''Hit:''' 7 (1d8+3) Psychic and target becomes Shaken, and make a second attack: +3 vs WILL. '''Hit:''' The target contracts Gift of the Chosen. '''Miss:''' The target is immune to Gift of the Chosen for 24 hours.
| colspan="6" |'''Share Secrets.''' ''Ranged 30 ft Natural Weapon.''  +3 vs WILL. '''Hit:''' 7 (1d8+3) Psychic and target becomes Shaken, and make a second attack: +3 vs WILL. '''Hit:''' The target contracts Gift of the Chosen. '''Miss:''' The target is immune to Gift of the Chosen for 24 hours.


'''Deep Communion.''' The Boatswain may target one [[Chosen Crewmate]] or one humanoid creature infected with Gift of the Chosen within 5ft of it. If the target is a Crewmate, it is immediately reduced to 0HP and the Boatswain regains HP equal to the amount the Crewmate lost. If the target is an infected humanoid, make a special attack: +3 vs AR. '''Hit:''' 8 (1d10+3) Sharp and the Boatswain regains HP equal to half the damage dealt.
'''Deep Communion.''' The Boatswain may target one [[Chosen Crewmate]] or one humanoid creature infected with Gift of the Chosen within 5 ft of it. If the target is a Crewmate, it is immediately reduced to 0HP and the Boatswain regains HP equal to the amount the Crewmate lost. If the target is an infected humanoid, make a special attack: +3 vs AR. '''Hit:''' 8 (1d10+3) Sharp and the Boatswain regains HP equal to half the damage dealt.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Exploit (1/Round).''' If the Chosen used its Duel ability on its last turn, it can Exploit.
| colspan="6" |'''Exploit (1/Round).''' If the Chosen used its Duel ability on its last turn, it can [[Actions#Advanced Maneuvers|Exploit]].
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=== Features ===
'''Amphibious.''' The Chosen can breathe both air and water. One with the Deep. When a Chosen Boatswain reaches 0 HP, roll 1d4. On a 4, the crewmate’s corpse immediately dissolves into 1d4 Swarms of Crustaceans. The Swarms take the same initiative as the Boatswain.
'''Gift of the Chosen.''' Any creature that hits the Chosen with an attack or ability that deals psychic damage must make a DC 13 CHA check or contract Gift of the Chosen (see Appendix B).
=== Actions ===
''The Chosen can take '''TWO''' of the following actions, or take the same action '''twice.'''''
'''Move.''' The Chosen can move up to its speed.
'''Claw.''' ''Melee Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.
'''Dagger.''' ''Thrown (20ft) Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) Sharp.
'''Hand Crossbow.''' ''Ranged (60ft) Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) sharp.
'''Duel.''' The Chosen assumes a stance that lets it Exploit.
'''''OR''' the Chosen can take '''ONE''' of the following actions.''
'''Hit:''' 7 (1d8+3) Psychic and target becomes Shaken, and make a second attack: +3 vs WILL. '''Hit:''' The target contracts Gift of the Chosen. '''Miss:''' The target is immune to Gift of the Chosen for 24 hours.
'''Deep Communion.''' The Boatswain may target one Chosen Crewmate or one humanoid creature infected with Gift of the Chosen within 5ft of it. If the target is a Crewmate, it is immediately reduced to 0HP and the Boatswain regains HP equal to the amount the Crewmate lost. If the target is an infected humanoid, make a special attack: +3 vs AR. '''Hit:''' 8 (1d10+3) Sharp and the Boatswain regains HP equal to half the damage dealt.
=== Reactions ===
'''Exploit (1/Round).''' If the Chosen used its Duel ability on its last turn, it can Exploit.

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