Iron Golem: Difference between revisions

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Golems can vary quite widely in their abilities based on what material they were made of and what Source of magic brought them to life.
Golems can vary quite widely in their abilities based on what material they were made of and what Source of magic brought them to life.


A Golem’s Resist and Vulnerable properties are determined by the Source of Magic that was used in its
A Golem’s Resist and Vulnerable properties are determined by the Source of Magic that was used in its creation. While certain Sources of Magic have already been assigned to these Golem stat blocks, you can easily customize a Golem stat block by using [[Customized Golem|these properties instead]].
creation. While certain Sources of Magic have already been assigned to these Golem stat blocks, you can easily customize a Golem stat block by using these properties instead.
{| class="wikitable"
|+
!Source
!Resist and Vulnerable
|-
|[[Arcane]]
|'''Resist''' Arcane 2, [[Divine]] 5, [[Primal]] 5
'''Vulnerable''' [[Occult]] 1, [[Psionic]] 1
|-
|Divine
|'''Resist''' Divine 2, Primal 5, Psionic 5
'''Vulnerable''' Arcane 1, Occult 1
|-
|Occult
|'''Resist''' Occult 2, Arcane 5, Divine 5
'''Vulnerable''' Primal 1, Psionic 1
|-
|Primal
|'''Resist''' Primal 2, Occult 5, Psionic 5
'''Vulnerable''' Arcane 1, Divine 1
|-
|Psionic
|'''Resist''' Psionic 2, Arcane 5, Occult 5
'''Vulnerable''' Divine 1, Primal 1
|}
{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Iron Golem ===
|-
|-
| colspan="6" |''Monster Level: 18''
| colspan="6" |''Monster Level: 18''
|-
|-
| colspan="6" |''Large. Constructed, Humanoid (Psionic)''
| colspan="6" |''Large. Constructed, Humanoid ([[Psionic]])''
|-
|-
!STR
!STR
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|-
|-
| colspan="3" |'''[[Armor]] Rating''' 16  
| colspan="3" |'''[[Armor]] Rating''' 16  
| colspan="3" |'''Resist''' Psionic 2, Arcane 5, Occult 5
| colspan="3" |'''Resist''' Psionic 2, [[Arcane]] 5, [[Occult]] 5 '''Immune''' Nonmagical Weapon Attacks
|-
|-
| colspan="3" |'''Hit Points''' 205
| colspan="3" |'''Hit Points''' 205
| colspan="3" |'''Vulnerable''' Divine 1, Primal 1
| colspan="3" |'''Vulnerable''' [[Divine]] 1, [[Primal]] 1
|-
|-
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Immune''' Nonmagical Weapon Attacks
| colspan="3" |'''Traits''' Immutable, Iron Will, Steel Mind, Vigilant
|-
|-
| colspan="3" |'''[[Skills]]''' (STR) Applied Force +5
| colspan="6" |'''[[Skills]]''' (STR) Applied Force +5
| colspan="3" |'''Traits''' Immutable, Iron Will, Steel Mind, Vigilant
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Crafted Guardian.''' The Golem always knows the location of its creator so long as they are on the same plane of existence. Additionally, the Golem grants its creator an additional +2 AR while within 5 ft of it.
| colspan="6" |'''Crafted Guardian.''' The Iron Golem always knows the location of its creator so long as they are on the same plane of existence. Additionally, the Iron Golem grants its creator an additional +2 AR while within 5 ft of it.
'''Unstable Creation.''' If the Golem takes [[damage]] while Bloodied, roll a d20. On a 10 or lower, the golem becomes enraged. While enraged, the Golem must attack the closest creature to it and gains +2 damage to its weapon attacks. It suffers -3 AR, however. This effect lasts until the golem is no longer Bloodied or until it is Unconscious or dead.
'''Unstable Creation.''' If the Iron Golem takes [[damage]] while Bloodied, roll a d20. On a 10 or lower, the golem becomes enraged. While enraged, the Iron Golem must attack the closest creature to it and gains +2 damage to its weapon attacks. It suffers -3 AR, however. This effect lasts until the Iron Golem is no longer Bloodied or until it is Unconscious or dead.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The Golem can '''MOVE''' and take '''FOUR''' of the following actions, or take the same action '''four times.''''' ====
==== ''The Iron Golem can '''MOVE''' and take '''FOUR''' of the following actions, or take the same action '''four times.''''' ====
|-
|-
| colspan="6" |'''Move.''' The Golem can move up to its speed.
| colspan="6" |'''Move.''' The Iron Golem can move up to its speed.
'''Punch.''' ''Reach 5 ft, Natural Weapon.'' +6 vs AR. '''Hit:''' 10 (1d8+6) blunt. If the attack beats the target’s AR by 5 or more, it becomes Staggered until the end of its next turn.
'''Punch.''' ''Reach 5 ft, Natural Weapon.'' +6 vs AR. '''Hit:''' 10 (1d8+6) blunt. If the attack beats the target’s AR by 5 or more, it becomes Staggered until the end of its next turn.


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|-
|-
| colspan="6" |
| colspan="6" |
==== '''''OR''' the Golem can take '''ONE''' of the following actions...'' ====
==== '''''OR''' the Iron Golem can take '''ONE''' of the following actions...'' ====
|-
|-
| colspan="6" |'''Move.''' The Golem can move up to its speed.
| colspan="6" |'''Move.''' The Iron Golem can move up to its speed.
'''Punch.''' The Golem can make its Punch attack.
'''Punch.''' ''Reach 5 ft, Natural Weapon.'' +6 vs AR. '''Hit:''' 10 (1d8+6) blunt. If the attack beats the target’s AR by 5 or more, it becomes Staggered until the end of its next turn.


'''Iron Blade.''' The Golem can make its Iron Blade attack.
'''Iron Blade.''' ''Reach 10 ft, Melee Weapon.'' +6 vs AR. '''Hit:''' 12 (1d12+6) sharp.
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''...AND''' take the following action.''====
==== '''''...AND''' take the following action.''====
|-
|-
| colspan="6" |'''Heat the Forge.''' The Golem burns red hot for the next 30 seconds. During this time, it loses 3 AR but deals an additional 3 (1d6) fire damage with each attack.  
| colspan="6" |'''Heat the Forge.''' The Iron Golem burns red hot for the next 30 seconds. During this time, it loses 3 AR but deals an additional 3 (1d6) fire damage with each attack. Additionally, any creature that starts its turn within 5 ft of the Iron Golem must make a DR 16 END check, taking 3 (1d6) fire damage on a fail.
Additionally, any creature that starts its turn within 5 ft of the Golem must make a DR 16 END check, taking 3 (1d6) fire damage on a fail.
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Exploit (1/Round).''' The Golem can Exploit.
| colspan="6" |'''Exploit (1/Round).''' The Iron Golem can [[Actions#Advanced Maneuvers|Exploit]].
|}
|}

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