Creatures in MythCraft: Difference between revisions

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Creatures come in a variety of types, and might have more than one type. Monster tags do not frequently come into play, but are occasionally relevant for talents, spells, abilities, and the like. For example, the Cultist can occasionally summon a creature with the [[Occult]] tag. Creature types include mundane and planar groupings.  
Creatures come in a variety of types, and might have more than one type. Monster tags do not frequently come into play, but are occasionally relevant for talents, spells, abilities, and the like. For example, the Cultist can occasionally summon a creature with the [[Occult]] tag. Creature types include mundane and planar groupings.  


==== '''Mundane''' ====
==== Mundane ====
Beast, Humanoid, Monstrosity, Plant  
Beast, Humanoid, Monstrosity, Plant  


==== '''Planar''' ====
==== Planar ====
Avadri, Celestial, Eldritch, [[Elemental]], Fae, Fiend  
Avadri, Celestial, Eldritch, [[Elemental]], Fae, Fiend  


Some creatures might also have modifying tags or magic tags.  
Some creatures might also have modifying tags or magic tags.  


==== '''Magic''' ====
==== Magic ====
[[Arcane]], [[Divine]], Occult, [[Primal]], [[Psionic]]
[[Arcane]], [[Divine]], Occult, [[Primal]], [[Psionic]]


==== '''Modifying''' ====
==== Modifying ====
Abominable, Constructed, [[Giant]], Swarm, Shapechanger, and [[Undead]]
Abominable, Constructed, [[Giant]], Swarm, Shapechanger, and [[Undead]]


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Creature traits are shorthand for abilities that many creatures have in common. Creature traits that you might encounter in this document are listed below.  
Creature traits are shorthand for abilities that many creatures have in common. Creature traits that you might encounter in this document are listed below.  


==== '''Ethereal''' ====
==== Ethereal ====
A creature with this trait can pass through walls and other barriers and surfaces freely.
A creature with this trait can pass through walls and other barriers and surfaces freely.


==== '''Immovable''' ====
==== Immovable ====
A creature with this trait cannot be teleported or moved against its will.
A creature with this trait cannot be teleported or moved against its will.


==== '''Immutable''' ====
==== Immutable ====
A creature with this trait cannot have its physical form changed, such as with the [[Cloven Step]] spell.
A creature with this trait cannot have its physical form changed, such as with the [[Cloven Step]] spell.


==== '''Invisible''' ====
==== Invisible ====
A creature with this trait is Unseen.
A creature with this trait is Unseen.


==== '''Iron Will''' ====
==== Iron Will ====
A creature with this trait cannot gain the Frightened or Shaken [[conditions]].
A creature with this trait cannot gain the Frightened or Shaken [[conditions]].


==== '''Mythic''' ====
==== Mythic ====
Mythic monsters are incredibly challenging to fight. A Mythic monster has the Iron Will and Steel Mind traits. A Mythic monster is also more difficult to [[kill]]: if it gains the Helpless condition, it is not reduced to 0 HP when it takes [[damage]]. Instead, all damage that it takes is considered critical. Finally, Mythic monsters do not roll [[Initiative]], but instead act after every 2 characters in Initiative [[order]], making them much more capable of devastating a battlefield.
Mythic monsters are incredibly challenging to fight. A Mythic monster has the Iron Will and Steel Mind traits. A Mythic monster is also more difficult to [[kill]]: if it gains the Helpless condition, it is not reduced to 0 HP when it takes [[damage]]. Instead, all damage that it takes is considered critical. Finally, Mythic monsters do not roll [[Initiative]], but instead act after every 2 characters in Initiative [[order]], making them much more capable of devastating a battlefield.


==== '''Regen X''' ====
==== Regen X ====
At the start of each of the creature’s turns, the creature regains HP equal to its Regen number.
At the start of each of the creature’s turns, the creature regains HP equal to its Regen number.


==== '''Steel Mind''' ====
==== Steel Mind ====
A creature with this trait cannot gain the Charmed or Enthralled conditions
A creature with this trait cannot gain the Charmed or Enthralled conditions


==== '''Unerring Mind''' ====
==== Unerring Mind ====
A creature with this trait cannot be tricked by illusions, disguise magic or magical effects, and sees the true form of any shapechanger or polymorphed creature.
A creature with this trait cannot be tricked by illusions, disguise magic or magical effects, and sees the true form of any shapechanger or polymorphed creature.


==== '''Vigilant''' ====
==== Vigilant ====
A creature with this trait does not suffer any penalties to its AWR while Unconscious.
A creature with this trait does not suffer any penalties to its AWR while Unconscious.


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There are three categories of Damage in MythCraft: Physical, Elemental, and Energy. Each category contains several types of damage:
There are three categories of Damage in MythCraft: Physical, Elemental, and Energy. Each category contains several types of damage:


=== '''<u>Physical</u>''' ===
=== <u>Physical</u> ===
Blunt, Sharp
Blunt, Sharp


=== '''<u>Elemental</u>''' ===
=== <u>Elemental</u> ===
Cold, Corrosive, Fire, Lightning, Toxic
Cold, Corrosive, Fire, Lightning, Toxic


=== '''<u>Energy</u>''' ===
=== <u>Energy</u> ===
Necrotic, Psychic, Radiant, Sonic
Necrotic, Psychic, Radiant, Sonic


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