Enchanted Armor: Difference between revisions

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| colspan="3" |'''Resist''' Nonmagical [[Weapons]] 7
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| colspan="3" |'''Armor Rating''' 15  
| colspan="3" |'''Armor Rating''' 15  
| colspan="3" |'''DR''' 2/Magical Weapons
| colspan="3" |'''Resist''' Nonmagical [[Weapons]] 7 '''Immune''' Psychic, Toxic, Necrotic
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| colspan="3" |'''Hit Points''' 50
| colspan="3" |'''Hit Points''' 50
| colspan="3" |'''Immune''' Psychic, Toxic, Necrotic
| colspan="3" |'''DR''' 2/Magical Weapons
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| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Speed''' 30 ft
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| colspan="6" |'''Arcane Servitude.''' Enchanted Objects have no will of their own and must obey the simple commands of their master.
| colspan="6" |'''Arcane Servitude.''' Enchanted Objects have no will of their own and must obey the simple commands of their master.
'''Mundane Appearance.''' While motionless, the Armor is indistinguishable from a Nonmagical weapon.
'''Mundane Appearance.''' While motionless, the Enchanted Armor is indistinguishable from Nonmagical armor.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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==== '''''T'''he Armor can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
==== '''''T'''he Enchanted Armor can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
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| colspan="6" |'''Move.''' The Armor can move up to its speed.
| colspan="6" |'''Move.''' The Enchanted Armor can move up to its speed.
'''Punch.''' ''Reach 5 ft, Natural Weapon''. +4 vs AR. '''Hit:''' 7 (1d6+4) blunt.
'''Punch.''' ''Reach 5 ft, Natural Weapon''. +4 vs AR. '''Hit:''' 7 (1d6+4) blunt.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Exploit (1/Round).''' The Armor can Exploit.
| colspan="6" |'''Exploit (1/Round).''' The Enchanted Armor can [[Actions#Advanced Maneuvers|Exploit]].
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