Oak Arborean: Difference between revisions

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| colspan="3" |'''Hit Points''' 150
| colspan="3" |'''Hit Points''' 150
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| colspan="3" |'''Senses''' Darkvision 30 ft
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| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Senses''' Darkvision 30 ft
| colspan="3" |'''Traits''' Immutable
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| colspan="3" |'''[[Skills]]''' (STR) Applied Force +6
| colspan="6" |'''[[Skills]]''' (STR) Applied Force +6
| colspan="3" |'''Traits''' Immutable
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Forest Defender.''' The Arborean can animate 3 (1d4+1) trees, who remain animated for 1 hour, obey the mental commands of the Arborean, and take their turns immediately after it in [[combat]]. Trees animated in this way can have the physical stats of any Arborean or other plant monsters at the MC’s discretion. However, trees animated in this way gain no magical abilities and have -3 to all mental stats.
| colspan="6" |'''Forest Defender.''' The Arborean can animate 3 (1d4+1) trees, who remain animated for 1 hour, obey the mental commands of the Arborean, and take their turns immediately after it in [[combat]]. Trees animated in this way can have the physical stats of any Arborean or other plant monsters at the MC’s discretion. However, trees animated in this way gain no magical abilities and have -3 to all mental stats.
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| colspan="6" |'''Primeval Defender.''' Using END, the Arborean can cast the [[Photosynthesis]], [[Rapid Growth]], Warden’s Navigation, and Warden’s Trap invocations each once per day.
| colspan="6" |'''Primeval Defender.''' Using END, the Arborean can cast the [[Photosynthesis]], [[Rapid Growth]], [[Warden's Navigation|Warden’s Navigation]], and [[Warden's Trap|Warden’s Trap]] invocations each once per day.
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| colspan="6" |'''Unassuming Form.''' When the Arborean is motionless, it is indistinguishable from a normal oak.
| colspan="6" |'''Unassuming Form.''' When the Arborean is motionless, it is indistinguishable from a normal oak.
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==== ''The Arborean can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Arborean can take FOUR of the following actions, or take the same action '''four times.''''' ====
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| colspan="6" |'''Move.''' The Arborean can move up to its speed
| colspan="6" |'''Move.''' The Arborean can move up to its speed.
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| colspan="6" |'''Slam.''' ''Reach 15 ft Natural Weapon.'' +6 vs AR. '''Hit:''' 12 (1d12 + 6) blunt.
| colspan="6" |'''Slam.''' ''Reach 15 ft Natural Weapon.'' +6 vs AR. '''Hit:''' 12 (1d12 + 6) blunt.
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| colspan="6" |'''Engage.''' The Arborean picks a creature within 5 ft of it to become Engaged until the start of the Arborean’s next turn.
| colspan="6" |'''Engage.''' The Arborean picks a creature within 5 ft of it to become Engaged until the start of the Arborean’s next turn.
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| colspan="6" |'''Move.''' The Arborean can move up to its speed.
| colspan="6" |'''Move.''' The Arborean can move up to its speed.
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| colspan="6" |'''Slam.''' The Arborean uses its Slam attack.
| colspan="6" |'''Slam.''' ''Reach 15 ft Natural Weapon.'' +6 vs AR. '''Hit:''' 12 (1d12 + 6) blunt.
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| colspan="6" |'''Primeval Sentinel.''' The Arborean can use AWR to cast the [[Bloom]] or [[Ensnaring Root]] chants.
| colspan="6" |'''Primeval Sentinel.''' The Arborean can use AWR to cast the [[Bloom]] or [[Ensnaring Root]] chants.
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==== '''''OR''' the Arborean can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
==== '''''OR''' the Arborean can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
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| colspan="6" |'''Stomp.''' The Arborean can make a Stomp attack.
| colspan="6" |'''Stomp.''' ''Reach 5 ft Natural Weapon.'' +6 vs REF of a Prone target. '''Hit:''' 19 (2d12+6) blunt and the creature is Stunned.
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| colspan="6" |'''Sweep.''' The Arborean can make a Sweep attack.
| colspan="6" |'''Sweep.''' ''10 ft Radius Natural Weapon.'' +5 vs REF of each creature in range. '''Hit:''' 12 (1d12+6) blunt and the creature falls Prone.
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| colspan="6" |'''Primeval Sentinel.''' The Arborean uses its Primeval Defender ability.
| colspan="6" |'''Primeval Sentinel.''' The Arborean uses its Primeval Defender ability.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Engage (1/Turn).''' If a creature that the Arborean has Engaged moves more than 15ft away from the Arborean, it can make a reactive Slam attack. If it hits, the creature’s speed also becomes 0ft until the end of its turn.  
| colspan="6" |'''Engage (1/Turn).''' If a creature that the Arborean has Engaged moves more than 15 ft away from the Arborean, it can make a reactive Slam attack. If it hits, the creature’s speed also becomes 0ft until the end of its turn.  
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