Tenemei: Difference between revisions

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1,646 bytes added ,  5 March 2024
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{| class="creature"
{| class="creature"
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! colspan="6" |Name
! colspan="6" |General Tenemei
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|-
| colspan="6" |''Monster Level: 1''
| colspan="6" |''Monster Level: 16''
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| colspan="6" |''Medium. Humanoid''
| colspan="6" |''Medium. Humanoid (Kettek)''
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!'''STR'''
!'''STR'''
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!CHA
!CHA
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|-
!0
!6
!0
!1
!0
!3
!0
!4
!0
!1
!0
!5
|-
|-
|
|
!Ref: 10
!Ref: 10
!Fort: 10
!Fort: 13
!Ant: 10
!Ant: 14
!Log: 10
!Log: 11
!Will: 10
!Will: 15
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|-
| colspan="6" |
| colspan="6" |
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| colspan="3" |
| colspan="3" |
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| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 15 (field plate)
| colspan="3" |'''Immune''' Psychic
| colspan="3" |'''Resist''' Physical 3
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| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 155
| colspan="3" |'''Vulnerable''' [[Divine]] 2, Radiant 2, Bleeding 1, Burning 1
| colspan="3" |'''Senses''' Darkvision 30 ft
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| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Traits''' Immutable
| colspan="3" |'''Traits''' Iron Will, Steel Mind
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| colspan="6" |'''[[Skills]]'''
| colspan="6" |'''[[Skills]]''' (STR) Athletics +10, Menacing +6; (END) Forced March +6; (AWR) Intuiting +3, Perceiving +3; (INT) Economics +2, Geography +6, History +4, Law +2, Medicine +2, Military +12, Politics of Nalathesh +8; (CHA) Intimidating +6, Leadership +8
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! colspan="6" |Features
! colspan="6" |Features
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|-
| colspan="6" |Info
| colspan="6" |'''Preemptive Strike.''' Tenemei and his allies within 30 ft of him gain +4 on their [[Initiative]] rolls.
'''Brutal Attacks.''' Tenemei crits on a roll of 19-20. When he crits, he deals 4 additional [[damage]].
 
'''Hold the Line.''' When any of Tenemei’s allies are within 5 ft of another one of Tenemei’s allies, they gain +1 to their AR, FORT, and WILL.
 
'''Nine Lives.''' When Tenemei is reduced to 0 HP, roll 1d20. On a roll of 18-20, he regains 30 HP.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |''[NAME] can MOVE and take ONE of the following actions.''
| colspan="6" |''Tenemei can take '''FOUR''' of the following actions, or take the same action '''four times.'''''
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|-
| colspan="6" |'''Move.''' NAME can move up to its speed.
| colspan="6" |'''Move.''' Tenemei can move up to his speed.
'''Glaive.''' ''Reach 10 ft Two-Handed Weapon.'' +6 vs AR. '''Hit:''' 10 (1d8 + 6) sharp.
 
'''Javelin.''' ''Thrown (60 ft) One-Handed Weapon.'' +6 vs AR. '''Hit:''' 9 (1d6 + 6) sharp.
 
'''Bite.''' ''Reach 5 ft Natural Weapon.'' +6 vs AR. '''Hit:''' 8 (1d4 + 6) sharp.
 
'''Command.''' One of Tenemei’s allies within 60 ft of him can make a weapon attack.
 
'''Reposition.''' Up to three of Tenemei’s allies within 60 ft of him may immediately move up to ½ their speed.
 
'''Focus.''' All of Tenemei’s allies within 30 ft of him gain the Focused condition against a hostile creature within 30 ft of Tenemei.
 
'''Second Wind (Recharge 6).''' Tenemei regains 8 (1d10 + 3) hit points.
|-
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| colspan="6" |Info
! colspan="6" |Reactions
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| colspan="6" |'''Skewer (2/Round).''' When a creature moves into reach of Tenemei’s glaive, or moves more than 10 ft away from Tenemei, he may make a reactive attack against them with his glaive.
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