Melki: Difference between revisions

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But it is not only Melki’s striking appearance that sets him apart. He possesses an innate affinity for [[primal]] magic, which he expertly wields to bring about concentrated bursts of deliberate chaos in the world. This chaos is not born of malice, but rather a genuine desire to inspire better outcomes for Bridgemoor and impart valuable lessons upon those whom Melki thinks might be teachable. Melki’s escapades often involve clever illusions and playful pranks, designed to teach people to embrace the unexpected and find solutions in unconventional places.
But it is not only Melki’s striking appearance that sets him apart. He possesses an innate affinity for [[primal]] magic, which he expertly wields to bring about concentrated bursts of deliberate chaos in the world. This chaos is not born of malice, but rather a genuine desire to inspire better outcomes for Bridgemoor and impart valuable lessons upon those whom Melki thinks might be teachable. Melki’s escapades often involve clever illusions and playful pranks, designed to teach people to embrace the unexpected and find solutions in unconventional places.


Melki’s capacity to channel primal magic is an open secret among the legislative body of Bridgemoor, of whom Melki is a Meritocrat. But even the other Meritocrats are unaware of Melki’s greatest asset: his talent for transformation. With a wave of his clawed hand, he can use his primal magic to assume the guise of a black-haired, red-eyed star elf with porcelain-white skin, completely changing his appearance and demeanor. While Melki can assume other guises, none are so perfect as his elf form. Not only is his elf form an effective disguise, but it is also a second identity. In his early adulthood, Melki spent years posing as this elf - named Lekim - in the Kendarian city of Silverbranch. Having become a known and trusted member of the community, “Lekim” was [[chosen]] to serve as an international diplomat to Bridgemoor, overseeing the interests of Silverbranch and Kendaria in Bridgemoor’s eastern marketplaces.
Melki’s capacity to channel magic is an open secret among the legislative body of Bridgemoor, of whom Melki is a Meritocrat. But even the other Meritocrats are unaware of Melki’s greatest asset: his talent for transformation. With a wave of his clawed hand, he can use his primal magic to assume the guise of a black-haired, red-eyed star elf with porcelain-white skin, completely changing his appearance and demeanor. While Melki can assume other guises, none are so perfect as his elf form. Not only is his elf form an effective disguise, but it is also a second identity. In his early adulthood, Melki spent years posing as this elf - named Lekim - in the Kendarian city of Silverbranch. Having become a known and trusted member of the community, “Lekim” was [[chosen]] to serve as an international diplomat to Bridgemoor, overseeing the interests of Silverbranch and Kendaria in Bridgemoor’s eastern marketplaces.


Melki regularly assumes the guise of Lekim to keep an eye on Bridgemoor from the average merchant’s perspective, while he keeps an eye on the big picture by serving in the Meritocracy.
Melki regularly assumes the guise of Lekim to keep an eye on Bridgemoor from the average merchant’s perspective, while he keeps an eye on the big picture by serving in the Meritocracy.
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{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |Name
! colspan="6" |Melki
|-
|-
| colspan="6" |''Monster Level: 1''
| colspan="6" |''Monster Level: 6''
|-
|-
| colspan="6" |''Medium. Humanoid''
| colspan="6" |''Medium. Humanoid (Dragonfolk)''
|-
|-
!'''STR'''
!STR
!DEX
!DEX
!END
!END
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!0
!0
!0
!0
!0
!3
!0
!4
!0
!3
|-
|-
|
|
!Ref: 10
!Ref: 10
!Fort: 10
!Fort: 10
!Ant: 10
!Ant: 13
!Log: 10
!Log: 15
!Will: 10
!Will: 14
|-
|-
| colspan="6" |
| colspan="6" |
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| colspan="3" |
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 10 (command robes)
| colspan="3" |'''Immune''' Psychic
| colspan="3" |
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Vulnerable''' [[Divine]] 2, Radiant 2, Bleeding 1, Burning 1
| colspan="3" |
|-
|-
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Traits''' Immutable
| colspan="3" |'''Traits''' Steel Mind
|-
|-
| colspan="6" |'''[[Skills]]'''
| colspan="6" |'''[[Skills]]''' (AWR) Eavesdropping +10, Intuiting +8, Investigating +10; (INT) Appraising +4, Arcana +2, Disguising +2, Economics +10, Evading +10, Forging +4, History +8, Law +8, Politics (of Bridgemoor) +12; (CHA) Gossiping +4, Savoir Faire +12
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |Info
| colspan="6" |'''Shapechange (2/Day).''' Melki can magically change his appearance to that of another Medium-sized humanoid. His preferred guise is “Lekim,” a gaunt, light-skinned star elf. He stays in his new form until he uses this feature again.
'''[[Student]] of the [[Arcane]].''' Using INT, Melki can cast the following arcane cantrips and spells. He has 50 SP/Rest.
 
* Cantrips: [[Beam of Fire]], [[Illuminate]], [[Mend]], Prestidigitation, [[Signature]]
* Spells: Arcane [[Shield]], [[Arcane Swap]], [[Circle of Warding]], [[Clear Mind]], [[Conceal]] Spell, [[Contest Spell]], Encode/Decode, [[Fireball]], Fly, [[Mage]] Armor, [[Seal/Unseal]], [[Sense Magic]], Shield, [[Unerring Sphere]], [[Unravel Magic]]
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |''[NAME] can MOVE and take ONE of the following actions.''
| colspan="6" |''Melki can take '''THREE''' of the following actions, or take the same action '''three times.'''''
|-
| colspan="6" |'''Move.''' Melki can move up to his speed.
'''Knife.''' ''Thrown (20 ft) Natural Weapon.'' +3 vs AR or ANT. '''Hit:''' 5 (1d4 + 3) sharp.
 
'''Cantrip.''' Melki can cast one of his cantrips.
|-
! colspan="6" |
|-
| colspan="6" |'''''OR''' Melki can take '''ONE''' of the following actions...''
|-
| colspan="6" |'''Move.''' Melki can move up to his speed.
'''Knife.''' Melki can make a Knife attack.
 
'''Cantrip.''' Melki can cast one of his cantrips.
|-
| colspan="6" |''...'''AND''' take '''ONE''' of the following actions.''
|-
| colspan="6" |'''Spell.''' Melki can cast one of his spells, provided that he has the SP.
'''Fire Breath (2/Recoup).''' ''15 ft Cone Natural Weapon.'' +0 vs FORT of each creature in the cone. '''Hit:''' 7 (2d6) fire. '''Miss:''' ½ [[damage]].
|-
|-
| colspan="6" |'''Move.''' NAME can move up to its speed.
! colspan="6" |Reactions
|-
|-
| colspan="6" |Info
| colspan="6" |'''Reactive Spell (1/Round).''' Melki can cast one reactive spell, provided that he has the SP for it.
|-
|-
|}
|}
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