Neferu: Difference between revisions

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(Created page with "[back to Major NPCs] === Godking Neferu === Nalathesh is an absolute monarchy ruled by the supposedly immortal Godking Neferu, who rules the land with a heavy hand. His administration is backed by a powerful military apparatus called the Radiant Princes, a group of highly educated magic-using military commanders capable of serving on the battlefield or in a legislative hall as needed. Worship of Godking Neferu is mandatory. National taxes are...")
 
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Nalathesh is an absolute monarchy ruled by the supposedly immortal [[Godking]] Neferu, who rules the land with a heavy hand. His administration is backed by a powerful military apparatus called the Radiant Princes, a group of highly educated magic-using military commanders capable of serving on the battlefield or in a legislative hall as needed. Worship of Godking Neferu is mandatory. National taxes are seen as a religious responsibility, and any sign of insincerity in one’s worship of the Godking is punishable with imprisonment.
Nalathesh is an absolute monarchy ruled by the supposedly immortal [[Godking]] Neferu, who rules the land with a heavy hand. His administration is backed by a powerful military apparatus called the Radiant Princes, a group of highly educated magic-using military commanders capable of serving on the battlefield or in a legislative hall as needed. Worship of Godking Neferu is mandatory. National taxes are seen as a religious responsibility, and any sign of insincerity in one’s worship of the Godking is punishable with imprisonment.


Godking Neferu makes every decision in Nalathesh and although he is somewhat unpopular among the common folk, he has also made Nalathesh quite prosperous. His right hand man, General Tenemei, oversees the Radiant Princes. While Neferu is begrudgingly respected, General Tenemei is outright feared for his cruelty. Prominent nobles, including the Luxxor family, publicly support the current administration and privately pressure Neferu to remove Tenemei from power, something Neferu understands as a valid concern, but has not yet acted upon.
Godking Neferu makes every decision in Nalathesh and although he is somewhat unpopular among the common folk, he has also made Nalathesh quite prosperous. His right hand man, General [[Tenemei]], oversees the Radiant Princes. While Neferu is begrudgingly respected, General Tenemei is outright feared for his cruelty. Prominent nobles, including the Luxxor family, publicly support the current administration and privately pressure Neferu to remove Tenemei from power, something Neferu understands as a valid concern, but has not yet acted upon.


==== '''The Myth Behind the Mask''' ====
==== '''The Myth Behind the Mask''' ====
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==== '''Clutching the Reins''' ====
==== '''Clutching the Reins''' ====
In recent years support for the Godking has been steadily waning, even if people claim they still have faith. This has not escaped Neferu’s awareness and it has caused him to be more open to advice from his allies, especially the Luxxor family, whom he respects. The last thing he wants is for there to be a revolution, so he has been clutching the reins even more firmly than usual. What currently concerns him most, however, is that his only son, who is to be Godking one day, has started slipping out of the mansion more frequently without any form of supervision. Not only is he worried that his son has no interest in the mask, he also has great concerns about anyone finding out his identity.
In recent years support for the Godking has been steadily waning, even if people claim they still have faith. This has not escaped Neferu’s awareness and it has caused him to be more open to advice from his allies, especially the Luxxor family, whom he respects. The last thing he wants is for there to be a revolution, so he has been clutching the reins even more firmly than usual. What currently concerns him most, however, is that his only son, who is to be Godking one day, has started slipping out of the mansion more frequently without any form of supervision. Not only is he worried that his son has no interest in the mask, he also has great concerns about anyone finding out his identity.
{| class="creature"
|+
! colspan="6" |Godking Neferu
|-
| colspan="6" |''Monster Level: 14''
|-
| colspan="6" |''Medium. Humanoid ([[Human]]) ([[Divine]])''
|-
!'''STR'''
!DEX
!END
!AWR
!INT
!CHA
|-
!4
!0
!4
!3
!2
!5
|-
|
!Ref: 10
!Fort: 15
!Ant: 15
!Log: 13
!Will: 18
|-
| colspan="6" |
|-
| colspan="3" |
| colspan="3" |
|-
| colspan="3" |'''[[Armor]] Rating''' 17 (gilded plate, kite [[shield]])
| colspan="3" |'''Resist''' Physical 3, Radiant 3
|-
| colspan="3" |'''Hit Points''' 155
| colspan="3" |'''DR''' 2/Fire
|-
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Traits''' Iron Will, Steel
|-
| colspan="6" |'''[[Skills]]''' (STR) Athletics +4, Menacing +10; (AWR) Intuiting +6; (INT) Economics +12, History +6, Military +6, Politics of Nalathesh +20, Religion (Nalathesh’s Godkings) +8; (CHA) Entertaining +8, Intimidating +10, Leadership +16
|-
! colspan="6" |Features
|-
| colspan="6" |'''Force of Belief.''' Using CHA, Neferu can cast the following divine prayers and spells innately.
* At Will: [[Amplify]], [[Commandment]], [[Heroism]], [[Stabilizing Touch]]
* 3/Rest: [[Minor Blessing]], [[Shield of Divinity]], [[Shining Bolt]]
|-
! colspan="6" |[[Actions]]
|-
| colspan="6" |''Neferu can take '''FOUR''' of the following actions, or take the same action '''four times.'''''
|-
| colspan="6" |'''Move.''' Neferu can move up to his speed.
'''Tetsubo.''' ''Reach 5 ft One-Handed Weapon.'' +4 vs AR. '''Hit:''' 8 (1d8 + 4) blunt.
'''Prayer.''' Neferu can cast one of his prayers.
|-
! colspan="6" |
|-
| colspan="6" |'''''OR''''' ''Neferu can take '''TWO''' of the following actions, or take the same action '''twice'''…''
|-
| colspan="6" |'''Move.''' Neferu can move up to his speed.
'''Tetsubo.''' Neferu can make a Tetsubo attack.
'''Prayer.''' Neferu can cast one of his prayers.
|-
| colspan="6" |''…'''AND''' take '''ONE''' of the following actions.''
|-
| colspan="6" |'''Anointed [[Champion]] (Recharge 5).''' Neferu can touch an allied creature. That creature gains +1 to all attack and [[damage]] rolls, and gains 5 Shield HP at the start of each of its turns. It retains this benefit for 1 minute or until Neferu uses this ability on another creature.
'''Smite (Recharge 5).''' Neferu can make an attack with his Tetsubo. If he hits, he also deals 11 (2d10) radiant damage.
'''Spell.''' Neferu can cast one of his spells.
|-
! colspan="6" |
|-
| colspan="6" |'''''OR''''' ''Neferu can take '''TWO''' of the following actions, or take the same action '''twice.'''''
|-
| colspan="6" |'''Anointed Champion (Recharge 5).''' Neferu can use his anointed champion ability.
'''Smite (Recharge 5).''' Neferu can make an attack with his smite ability.
'''Spell.''' Neferu can cast one of his spells.
|-
! colspan="6" |Reactions
|-
| colspan="6" |'''Brace (1/Round).''' When a creature makes a melee attack against Neferu, he may brace if he is holding his kite shield, increasing his AR by 4 against that attack.
|-
|}

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