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In the days of Telgaia, Ancerra was still completely encased in powerful demi planar wards set in place by the Avadri. As Ancerra’s solar system drifted through the endless Pale, these wards prevented the vast majority of the Pale’s ravenous eldritch denizens from touching Ancerra. By day, those who looked to the sky could see vast, unbroken stretches of clouds beyond the sun. By night, no stars were visible, and the concept of stars was completely unknown. Rather, these same expanses of clouds would be lit in eerie patterns by the light of Ancerra’s five moons. | In the days of Telgaia, Ancerra was still completely encased in powerful demi planar wards set in place by the Avadri. As Ancerra’s solar system drifted through the endless Pale, these wards prevented the vast majority of the Pale’s ravenous eldritch denizens from touching Ancerra. By day, those who looked to the sky could see vast, unbroken stretches of clouds beyond the sun. By night, no stars were visible, and the concept of stars was completely unknown. Rather, these same expanses of clouds would be lit in eerie patterns by the light of Ancerra’s five moons. | ||
== Ancerra's Stone Age == | |||
Nations did not spring into existence overnight, or even over a generation. For many thousands of years before the first city-state was founded, humanoids struggled to survive in an exceedingly hostile world. Volcanic eruptions, earthquakes, landslides, tsunamis, hurricanes, firestorms, dinosaur stampedes, and rampaging kaijan are just some of the more dramatic of the many challenges that early humanoids faced. Quieter but no less deadly, famine, drought, and pestilence also claimed countless lives year by year. | |||
The fundamental needs of any living creature are sustenance, shelter from the elements, and a real and perceived sense of safety, in that order. | |||
== Telgaia Nations == | == Telgaia Nations == | ||
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=== '''Technology Level''' === | === '''Technology Level''' === | ||
Throughout broad strokes of Telgaia’s history, the technology level of most nations was roughly comparable to that of real-world Ancient Greece or Babylonia. Humanoids quickly figured out [[how to]] build large buildings and monuments, and iron [[weapons]] were far less common than bronze ones due to the latter metal’s abundance and pliability. | Throughout broad strokes of Telgaia’s history, the technology level of most nations was roughly comparable to that of real-world Ancient Greece or Babylonia. Humanoids quickly figured out [[how to]] build large buildings and monuments, and iron [[weapons]] were far less common than bronze ones due to the latter metal’s abundance and pliability. See the [[Equipment]] section for optional rules concerning bronze, bone, and stone weaponry. | ||
If you are playing in early history, consider making technology even more primitive: agricultural canals might be revolutionary. Conversely, if you are playing just a few years before the Tear, then feats of engineering such as cross-national aqueducts may be more commonplace. | If you are playing in early history, consider making technology even more primitive: agricultural canals might be revolutionary. Conversely, if you are playing just a few years before the Tear, then feats of engineering such as cross-national aqueducts may be more commonplace. | ||