Phossylaur: Difference between revisions

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662 bytes added ,  14 February 2024
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| colspan="6" |'''Siege Monster.''' The Phossylaur’s [[damage]] from any of its body components is doubled against inanimate objects and structures. It ignores DT against such targets.
| colspan="6" |'''Siege Monster.''' The Phossylaur’s [[damage]] from any of its body components is doubled against inanimate objects and structures. It ignores DT against such targets.
'''Husks.''' A creature that dies as a result of psychic damage from the Phossylaur is regurgitated as a Phossyl Husk (stats TBD).
'''Husks.''' A creature that dies as a result of psychic damage from the Phossylaur is regurgitated as a Phossyl Husk (stats below).
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! colspan="6" |Head
! colspan="6" |Head
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'''Scouring Breath (Head) (1/Recoup).''' ''90 ft Cone Natural Weapon.'' +8 vs FORT of each hostile creature in the area. '''Hit:''' 36 (8d8) psychic damage, 27 (6d8) necrotic damage, and the creature is pushed 30 ft, falls Prone, and is Stunned until the end of its next turn. '''Miss''': ½ damage, the creature is pushed 15 ft, and the creature is Dazed until the end of its next turn.  
'''Scouring Breath (Head) (1/Recoup).''' ''90 ft Cone Natural Weapon.'' +8 vs FORT of each hostile creature in the area. '''Hit:''' 36 (8d8) psychic damage, 27 (6d8) necrotic damage, and the creature is pushed 30 ft, falls Prone, and is Stunned until the end of its next turn. '''Miss''': ½ damage, the creature is pushed 15 ft, and the creature is Dazed until the end of its next turn.  
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=== Phossyl Husks ===
Phossyl Husks are undead creatures that died at the proverbial hand of the Phossylaur. A Phossyl Husk gains the Undead and Psionic tags. It retains its physical stats that it had. It retains its AWR, but its INT and CHA are reduced to -2. The Phossyl Husk gains '''Resist''' Psionic 4, and '''Vulnerable''' [[Divine]] 1. It retains all its natural weapon attacks.
It loses all features that it had, and gains the following feature.
'''Essence Incarnate.''' When the Phossyl Husk dies, the creature that killed it must roll 1d20. On a roll of 6 or higher, the husk dies. On a roll of 5 or less, it instead falls Prone and regains 1 HP.

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