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''[[Divine]] Spell, Enchanting''
'''APC:''' 4
'''SPC:''' 24
'''Range:''' 80 ft
'''Requirements:''' Verbal, Visual
'''Duration:''' Up to 30 seconds
By issuing a command laced with divine power, you might force a group of creatures to obey your dictates. Make a magic attack against the WILL of each creature of your choice within a 15 ft radius of a point you choose within range.


{| class="creature"
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== '''Decree''' ==
|-
| ''[[Divine]] Spell, Enchanting''
|-
|'''APC:''' 4
|-
|'''SPC:''' 24
|-
|'''Range:''' 80 ft
|-
|'''Requires:''' Verbal, Visual
|-
|'''Duration:''' Up to 30 seconds
|-
!Spell Description
|-
|By issuing a command laced with divine power, you might force a group of creatures to obey your dictates. Make a magic attack against the WILL of each creature of your choice within a 15 ft radius of a point you choose within range.
Issue a one-word [[order]]. If you hit, the creature must obey to the best of its ability for the duration. While the creature must follow your command, it is aware that it is being magically influenced. If you miss, the creature must follow your command on its next turn, but does not follow your command for the full duration of the spell.
Issue a one-word [[order]]. If you hit, the creature must obey to the best of its ability for the duration. While the creature must follow your command, it is aware that it is being magically influenced. If you miss, the creature must follow your command on its next turn, but does not follow your command for the full duration of the spell.


Example words and their effects are listed below, but you might issue any one-word command of your choice. The specific effects of words not listed here are up to the MC.
Example words and their effects are listed below, but you might issue any one-word command of your choice. The specific effects of words not listed here are up to the MC.


'''Concede:''' The creature must agree with your proposed course of action. (This does not cause enemies to surrender in a [[combat]], but might end a social argument.)
* '''Concede''': The creature must agree with your proposed course of action. (This does not cause enemies to surrender in a [[combat]], but might end a social argument.)
 
* '''Confess''': The creature must confess to having committed some form of transgression (such as a crime or a sin), even if this is not true.
'''Confess:''' The creature must confess to having committed some form of transgression (such as a crime or a sin), even if this is not true.
* '''Drop''': The creature must drop an item it is holding and cannot pick that item up for the duration of this spell.
 
* '''Flee''': The creature must use all of its available [[actions]] to move as far away from you as it can.
'''Drop:''' The creature must drop an item it is holding and cannot pick that item up for the duration of this spell.
* '''Halt''': The creature does nothing on its turn.
 
* '''Kneel''': The creature must fall prone and take no further actions.
'''Flee:''' The creature must use all of its available [[actions]] to move as far away from you as it can.
* '''Renounce''': The creature must verbally renounce its allegiance to a person or cause. (This has no legal or ongoing effect, but could [[damage]] a creature’s reputation.)
 
|}
'''Halt:''' The creature does nothing on its turn.
 
'''Kneel:''' The creature must fall prone and take no further actions.
 
'''Renounce:''' The creature must verbally renounce its allegiance to a person or cause. (This has no legal or ongoing effect, but could [[damage]] a creature’s reputation.)




[[Divine Spells|[Back to Divine Magic]]]
[[Divine Spells|[Back to Divine Magic]]]

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