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! colspan="6" |Body Composition | ! colspan="6" |Body Composition | ||
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| colspan="6" |The Quetzalcoatl has one head, one torso | | colspan="6" |The Quetzalcoatl has one head, one torso, one tail, and two wings. Attacks against the Quetzalcoatl’s REF or FORT can target any of the Quetzalcoatl’s components, but attacks against its ANT, LOG, or WILL must target its Head. | ||
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! colspan="6" |All Components Features | ! colspan="6" |All Components Features | ||
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==== ''The Quetzalcoatl can MOVE and take THREE of the following actions or take the same action three times while its Head is still alive. It cannot use an action with one of its body parts that has been killed.'' ==== | ==== ''The Quetzalcoatl can MOVE and take THREE of the following actions or take the same action three times while its Head is still alive. It cannot use an action with one of its body parts that has been killed.'' ==== | ||
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| colspan="6" |'''Grapple (Torso).''' ''Reach 10 ft Weapon | | colspan="6" |'''Grapple (Torso).''' ''Reach 10 ft Natural Weapon.'' +6 vs FORT. '''Hit:''' 17 (2d10+6) blunt damage and the creature is Grappled. It can Grapple no more than four creatures at a time in this way. | ||
'''Crush (Torso).''' The Quetzalcoatl deals 22 (4d10) blunt damage to any creature that is has Grappled. | '''Crush (Torso).''' The Quetzalcoatl deals 22 (4d10) blunt damage to any creature that is has Grappled. | ||
'''Bite (Head).''' ''Reach 20 ft Weapon | |||
'''Bite (Head).''' ''Reach 20 ft Natural Weapon.'' +6 vs REF. '''Hit:''' 17 (2d10+6) sharp damage and the creature loses any Reactive AP that it had saved. | |||
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! colspan="6" | | ! colspan="6" | | ||