Phossylaur: Difference between revisions

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| colspan="6" |'''Siege Monster.''' The Phossylaur’s [[damage]] from any of its body components is doubled against inanimate objects and structures. It ignores DT against such targets.
| colspan="6" |'''Siege Monster.''' The Phossylaur’s [[damage]] from any of its body components is doubled against inanimate objects and structures. It ignores DT against such targets.
'''Husks.''' A creature that dies as a result of psychic damage from the Phossylaur is regurgitated as a Phossyl Husk (stats TBD).
'''Husks.''' A creature that dies as a result of psychic damage from the Phossylaur is regurgitated as a Phossyl Husk (stats below).
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! colspan="6" |Head
! colspan="6" |Head
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| colspan="3" |'''Hit Points''' 240  
| colspan="3" |'''Hit Points''' 240  
| colspan="3" |'''Vulnerable''' TBD '''DR''' 5/Silver or Magical '''DT''' 12
| colspan="3" |'''Vulnerable''' Radiant 1 '''DR''' 5/Silver or Magical '''DT''' 12
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| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Traits''' Immutable, Iron Will, Steel Mind
| colspan="3" |'''Traits''' Immutable, Iron Will, Steel Mind
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! colspan="6" |Leg Features
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| colspan="6" |'''Legs.''' The Phossylaur's speed is reduced by 5 ft for each leg that has died.
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! colspan="6" |Arms
! colspan="6" |Arms
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! colspan="6" |Tail
! colspan="6" |Tail
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| colspan="3" |'''[[Armor]] Rating''' 116
| colspan="3" |'''[[Armor]] Rating''' 16
| colspan="3" |'''Immune''' Psychic
| colspan="3" |'''Immune''' Psychic
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| colspan="6" |'''Stomp (Legs).''' ''Reach'' ''10 ft Natural Weapon.'' +8 vs REF. '''Hit:''' 40 (5d12+8) blunt damage and the creature falls Prone and is Stunned until the end of its next turn.  
| colspan="6" |'''Stomp (Legs).''' ''Reach'' ''10 ft Natural Weapon.'' +8 vs REF. '''Hit:''' 40 (5d12+8) blunt damage and the creature falls Prone and is Stunned until the end of its next turn.  
'''Trample (Legs).''' The Phossylaur can move up to its speed. It makes the following attack against each creature of its choice that it moved within 5 ft of during this movement. +8 vs REF. '''Hit:''' 32 (5d12) blunt damage and the creature falls Prone.
'''Trample (Legs).''' The Phossylaur can move up to its speed. It makes the following attack against each creature of its choice that it moved within 5 ft of during this movement. +8 vs REF. '''Hit:''' 32 (5d12) blunt damage and the creature falls Prone.
'''Swipe (Tail).''' ''40 ft Cone Natural Weapon.'' +8 vs REF. '''Hit:''' 26 (4d12) blunt damage and the creature falls Prone.


'''Slap (Tail).''' ''40 ft Line Natural Weapon.'' +8 vs REF. '''Hit:''' 26 (4d12) blunt damage and the creature falls Prone and is Stunned until the end of its next turn.   
'''Swipe (Tail).''' ''40 ft Cone Natural Weapon.'' +8 vs REF of each creature in the cone. '''Hit:''' 26 (4d12) blunt damage and the creature falls Prone.
 
'''Slap (Tail).''' ''40 ft Line Natural Weapon.'' +8 vs REF of each creature in the line. '''Hit:''' 26 (4d12) blunt damage and the creature falls Prone and is Stunned until the end of its next turn.   


'''Scouring Breath (Head) (1/Recoup).''' ''90 ft Cone Natural Weapon.'' +8 vs FORT of each hostile creature in the area. '''Hit:''' 36 (8d8) psychic damage, 27 (6d8) necrotic damage, and the creature is pushed 30 ft, falls Prone, and is Stunned until the end of its next turn. '''Miss''': ½ damage, the creature is pushed 15 ft, and the creature is Dazed until the end of its next turn.  
'''Scouring Breath (Head) (1/Recoup).''' ''90 ft Cone Natural Weapon.'' +8 vs FORT of each hostile creature in the area. '''Hit:''' 36 (8d8) psychic damage, 27 (6d8) necrotic damage, and the creature is pushed 30 ft, falls Prone, and is Stunned until the end of its next turn. '''Miss''': ½ damage, the creature is pushed 15 ft, and the creature is Dazed until the end of its next turn.  
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=== Phossyl Husks ===
Phossyl Husks are undead creatures that died at the proverbial hand of the Phossylaur. A Phossyl Husk gains the Undead and Psionic tags. It retains its physical stats that it had. It retains its AWR, but its INT and CHA are reduced to -2. The Phossyl Husk gains '''Resist''' Psionic 4, and '''Vulnerable''' [[Divine]] 1. It retains all its natural weapon attacks.
It loses all features that it had, and gains the following feature.
'''Essence Incarnate.''' When the Phossyl Husk dies, the creature that killed it must roll 1d20. On a roll of 6 or higher, the husk dies. On a roll of 5 or less, it instead falls Prone and regains 1 HP.

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