Bekael: Difference between revisions

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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]


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{{LineageInfobox|image=Bakael.png}}__NOTOC__


Bekaels are celestial beings with a powerful drive for justice. While many view celestials as calm and deliberative, the Bekael challenges this view as a vengeful, emotional creature. Bekaels are drawn to groups who have experienced profound tragedy under the fist of tyranny. With horns like an impala’s and two pairs of eagle wings, the Bekael’s frightening visage is completed by a porcelainwhite [[mask]] that obscures their face. The sorrowful mask portrays the wailing that accompanies utter loss. In [[combat]], the Bekael wields its own molten tears like whips of razor.
Bekaels are celestial beings with a powerful drive for justice. While many view celestials as calm and deliberative, the Bekael challenges this view as a vengeful, emotional creature. Bekaels are drawn to groups who have experienced profound tragedy under the fist of tyranny. With horns like an impala’s and two pairs of eagle wings, the Bekael’s frightening visage is completed by a porcelain white mask that obscures their face. The sorrowful mask portrays the wailing that accompanies utter loss. In [[combat]], the Bekael wields its own molten tears like whips of razor.


{| class="creature"
{| class="creature"
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| colspan="6" |
| colspan="6" |
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| colspan="3" |
| colspan="3" |'''Resist''' Radiant 8, Divine 8, [[Primal]] 4, [[Psionic]] 4
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| colspan="3" |'''[[Armor]] Rating''' 17  
| colspan="3" |'''[[Armor]] Rating''' 17  
| colspan="3" |'''Immune''' Fire
| colspan="3" |'''Resist''' Radiant 8, Divine 8, [[Primal]] 4, [[Psionic]] 4 '''Immune''' Fire
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| colspan="3" |'''Hit Points''' 250
| colspan="3" |'''Hit Points''' 250
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| colspan="6" |'''Empath (1/Recoup).''' The Bekael may choose one creature. For the next hour while the Bekael can see that creature with its blindsight, whenever that creature takes [[damage]], it halves the amount of damage that it takes and the Bekael takes the other half.
| colspan="6" |'''Empath (1/Recoup).''' The Bekael may choose one creature. For the next hour while the Bekael can see that creature with its blindsight, whenever that creature takes [[damage]], it halves the amount of damage that it takes and the Bekael takes the other half.
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| colspan="6" |'''Mask of Sorrow.''' The Bekael wears a sorrowful mask that dampens the morale of all who behold it. At the start of its turns, the Bekael chooses which direction it is facing. For a 60ft cone in that direction, no creature can benefit from magical effects that would enhance their stats, HP, attacks, or damage. Ongoing effects that offer such benefits are suppressed (but not canceled outright) while in the cone.
| colspan="6" |'''Mask of Sorrow.''' The Bekael wears a sorrowful mask that dampens the morale of all who behold it. At the start of its turns, the Bekael chooses which direction it is facing. For a 60 ft cone in that direction, no creature can benefit from magical effects that would enhance their stats, HP, attacks, or damage. Ongoing effects that offer such benefits are suppressed (but not canceled outright) while in the cone.
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| colspan="6" |'''Plane Step (2/Day).''' The Bekael may teleport to a different plane of existence. It chooses where it appears on the new plane.
| colspan="6" |'''Plane Step (2/Day).''' The Bekael may teleport to a different plane of existence. It chooses where it appears on the new plane.
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| colspan="6" |'''Razor Tears.''' ''Reach 20 ft Natural Weapon.'' +7 vs REF. '''Hit:''' 9 (1d4+7) sharp, 2 (1d4) fire, and 2 (1d4) psychic.
| colspan="6" |'''Razor Tears.''' ''Reach 20 ft Natural Weapon.'' +7 vs REF. '''Hit:''' 9 (1d4+7) sharp, 2 (1d4) fire, and 2 (1d4) psychic.
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! colspan="6" |
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| colspan="6" |
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==== '''''OR''' the Bekael can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
==== '''''OR''' the Bekael can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
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| colspan="6" |'''Move.''' The Monster can move up to its speed.
| colspan="6" |'''Move.''' The Monster can move up to its speed.
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| colspan="6" |'''Razor Tears.''' The Bekael can make a Razor Tears attack.
| colspan="6" |'''Razor Tears.''' ''Reach 20 ft Natural Weapon.'' +7 vs REF. '''Hit:''' 9 (1d4+7) sharp, 2 (1d4) fire, and 2 (1d4) psychic.
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| colspan="6" |
| colspan="6" |
==== '''''And''' take '''ONE''' of the following actions'''.''''' ====
==== '''''...And''' take '''ONE''' of the following actions'''.''''' ====
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| colspan="6" |'''Wail (Recharge 6).''' ''20 ft Cone Natural Weapon.'' +6 vs WILL. '''Hit:''' 9 (2d8) sonic and 9 (2d8) psychic, and the creature becomes Broken for 1 minute. Miss: The creature takes ½ damage and becomes Broken until the end of its next turn.
| colspan="6" |'''Wail (Recharge 6).''' ''20 ft Cone Natural Weapon.'' +6 vs WILL. '''Hit:''' 9 (2d8) sonic and 9 (2d8) psychic, and the creature becomes Broken for 1 minute. Miss: The creature takes ½ damage and becomes Broken until the end of its next turn.
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| colspan="6" |'''Dirge.''' The Bekael may only use this ability if one of its allies has died since the end of its last turn. The Bekael and up to 10 allied creatures within 60ft of it gain TA for the next minute, gain 5 (2d4) [[Shield]] HP, and their crit ranges each increase by 1 during this time.
| colspan="6" |'''Dirge.''' The Bekael may only use this ability if one of its allies has died since the end of its last turn. The Bekael and up to 10 allied creatures within 60 ft of it gain TA for the next minute, gain 5 (2d4) [[Shield]] HP, and their crit ranges each increase by 1 during this time.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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