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| colspan="3" |'''DR''' 10/Magical [[Weapons]], [[Arcane]], [[Occult]] | | colspan="3" |'''DR''' 10/Magical [[Weapons]], [[Arcane]], [[Occult]] | ||
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| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft, Fly 30 ft | ||
| colspan="3" |'''Senses''' Blindsight | | colspan="3" |'''Senses''' Blindsight 60 ft | ||
|- | |- | ||
| colspan="3" |'''[[Skills]]''' (CHA) [[Empathy]] +20 | | colspan="3" |'''[[Skills]]''' (CHA) [[Empathy]] +20 | ||
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| colspan="6" |'''Plane Step (2/Day).''' The Bekael may teleport to a different plane of existence. It chooses where it appears on the new plane. | | colspan="6" |'''Plane Step (2/Day).''' The Bekael may teleport to a different plane of existence. It chooses where it appears on the new plane. | ||
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| colspan="6" |'''Weep.''' When an allied creature within | | colspan="6" |'''Weep.''' When an allied creature within 60 ft of the Bekael becomes Bloodied, the Bekael gains 1 additional action that it can take on its turn to make another Razor Tear attack (max 4 additional actions). This resets after 10 minutes. | ||
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! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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| colspan="6" |'''Move.''' The Bekael can move up to its speed. | | colspan="6" |'''Move.''' The Bekael can move up to its speed. | ||
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| colspan="6" |'''Razor Tears.''' ''Reach | | colspan="6" |'''Razor Tears.''' ''Reach 20 ft Natural Weapon.'' +7 vs REF. '''Hit:''' 9 (1d4+7) sharp, 2 (1d4) fire, and 2 (1d4) psychic. | ||
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| colspan="6" | | | colspan="6" | | ||
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==== '''''OR''' the Bekael can take '''ONE''' of the following actions'''.''''' ==== | ==== '''''OR''' the Bekael can take '''ONE''' of the following actions'''.''''' ==== | ||
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| colspan="6" |'''Wail (Recharge 6).''' '' | | colspan="6" |'''Wail (Recharge 6).''' ''20 ft Cone Natural Weapon.'' +6 vs WILL. '''Hit:''' 9 (2d8) sonic and 9 (2d8) psychic, and the creature becomes Broken for 1 minute. Miss: The creature takes ½ damage and becomes Broken until the end of its next turn. | ||
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| colspan="6" |'''Dirge.''' The Bekael may only use this ability if one of its allies has died since the end of its last turn. The Bekael and up to 10 allied creatures within 60ft of it gain TA for the next minute, gain 5 (2d4) [[Shield]] HP, and their crit ranges each increase by 1 during this time. | | colspan="6" |'''Dirge.''' The Bekael may only use this ability if one of its allies has died since the end of its last turn. The Bekael and up to 10 allied creatures within 60ft of it gain TA for the next minute, gain 5 (2d4) [[Shield]] HP, and their crit ranges each increase by 1 during this time. | ||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
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| colspan="6" |'''Vengeance is Mine (1/Round).''' When an allied creature within | | colspan="6" |'''Vengeance is Mine (1/Round).''' When an allied creature within 60 ft of the Bekael becomes Bloodied, the Bekael may teleport up to 60 ft and make a Razor Tear attack against the creature that bloodied its ally, if that creature is within reach. This is considered a crit if it hits. | ||
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