Berzerker: Difference between revisions

Jump to navigation Jump to search
993 bytes added ,  16 November 2023
no edit summary
(more updates to Berzerker)
No edit summary
Line 198: Line 198:
!Description
!Description
|-
|-
|Ferocious II
|'''Ferocious II'''
|Berzerker, Fearless
|''Berzerker, Fearless''
|Berzerker Entry
|''Berzerker Entry''
|Gain +4 Skill Points that you can spend on END or AWR skills.
|Gain +4 Skill Points that you can spend on END or AWR skills.
Ferocious becomes 3/Rest.
Ferocious becomes 3/Rest.
|-
|-
|Seeing Red
|'''Seeing Red'''
|
|''Berzerker, Fearless''
|''Ferocious II''Incompatibilities: ''Stoic''
|''Ferocious II''Incompatibilities: ''Stoic''
|Gain +2 Skill Points that you can spend on STR or END skills
|Gain +2 Skill Points that you can spend on STR or END skills
You are considered Bloodied at 3/4 max HP.
You are considered Bloodied at 3/4 max HP.
|-
|-
|Blood Will Flow
|'''Blood Will Flow'''
|
|''Berzerker, Fearless''
|Seeing Red
|''Seeing Red''
|While you are bloodied, deal an additional 1d12 on a Crit.
|While you are bloodied, deal an additional 1d12 on a Crit.
|-
|-
|Stoic
|'''Stoic'''
|
|''Berzerker, Fearless''
|Ferocious II
|''Ferocious II''
|Gain +2 Skill Points that you can spend on STR or END skills.
|Gain +2 Skill Points that you can spend on STR or END skills.
You are considered Bloodied at 1/4 your max HP.
You are considered Bloodied at 1/4 your max HP.
|-
|-
|Unflappable
|'''Unflappable'''
|
|''Berzerker, Fearless''
|Stoic
|''Stoic''
|You can Trigger your Ferocious ability when you would gain the Shaken condition.
|You can Trigger your Ferocious ability when you would gain the Shaken condition.
|-
|-
|Ferocious III
|'''Ferocious III'''
|
|''Berzerker, Fearless''
|Fearless 3
|''Fearless 3''
|Gain +4 Skill Points that you can spend on END or AWR skills.
|Gain +4 Skill Points that you can spend on END or AWR skills.
Ferocious becomes 4/Rest.
Ferocious becomes 4/Rest.
|-
|-
|Seeing Red II
|'''Seeing Red II'''
|
|''Berzerker, Fearless''
|Ferocious III, Blood Will Flow
|''Ferocious III, Blood Will Flow''
|If your Ferocious ability is active, and you are bloodied, deal +2 damage on all of your damage rolls.
|If your Ferocious ability is active, and you are bloodied, deal +2 damage on all of your damage rolls.
|-
|-
|Blood Will Flow II
|'''Blood Will Flow II'''
|
|''Berzerker, Fearless''
|Seeing Red II
|''Seeing Red II''
|While you are Bloodied, your Crit range increases by 1.
|While you are Bloodied, your Crit range increases by 1.
|-
|-
|Frenzy
|'''Frenzy'''
|
|''Berzerker, Fearless''
|Blood Will Flow II
|''Blood Will Flow II''
|When you are Ferocious, you may Frenzy.
|When you are Ferocious, you may Frenzy.
'''Frenzy.'''  For the duration of your Ferocious ability, when you crit on an attack that cost 1 or more AP, you may immediately make another attack for 0 AP. (2/Rest)
'''Frenzy.'''  For the duration of your Ferocious ability, when you crit on an attack that cost 1 or more AP, you may immediately make another attack for 0 AP. (2/Rest)
|-
|-
|Stoic II
|'''Stoic II'''
|
|''Berzerker, Fearless''
|Ferocious II, Unflappable
|''Ferocious II, Unflappable''
|Chose REF, FORT, ANT, or LOG.  While you are not blooded, WILL and your selection increase by +1.
|Chose REF, FORT, ANT, or LOG.  While you are not blooded, WILL and your selection increase by +1.
|-
|-
|Unflappable II
|'''Unflappable II'''
|
|''Berzerker, Fearless''
|Stoic II
|''Stoic II''
|You can trigger your Ferocious ability when you would become Demoralized
|You can trigger your Ferocious ability when you would become Demoralized
|-
|-
|Never Retreat
|'''Never Retreat'''
|
|''Berzerker, Fearless''
|''Ferocious II''Incompatibilities: ''Stoic''
|''Ferocious II''Incompatibilities: ''Stoic''
|When you are Ferocious and not Bloodied, you are Grounded and cannot be knocked Prone or moved against your will.
|When you are Ferocious and not Bloodied, you are Grounded and cannot be knocked Prone or moved against your will.
|-
|-
|Ferocious IV
|'''Ferocious IV'''
|
|''Berzerker, Fearless''
|Fearless 7
|''Fearless 7''
|Gain +4 Skill Points that you can spend on END or AWR Skills.
|Gain +4 Skill Points that you can spend on END or AWR Skills.
If you Recoup and have no uses of Ferocious remaining, regain one use.
If you Recoup and have no uses of Ferocious remaining, regain one use.
|-
|-
|Seeing Red III
|'''Seeing Red III'''
|
|''Berzerker, Fearless''
|Ferocious IV, Frenzy
|''Ferocious IV, Frenzy''
|Gain +2 Skill Points that you can spend on DEX or END skills.
|Gain +2 Skill Points that you can spend on DEX or END skills.
While Ferocious, your LOG equals your FORT unless your LOG was already higher.
While Ferocious, your LOG equals your FORT unless your LOG was already higher.
|-
|-
|Blood Will Flow II
|'''Blood Will Flow II'''
|
|''Berzerker, Fearless''
|Seeing Red III
|''Seeing Red III''
|While you are Bloodied, your crit range increases by 1 more.
|While you are Bloodied, your crit range increases by 1 more.
|-
|-
|Frenzy II
|'''Frenzy II'''
|
|''Berzerker, Fearless''
|Blood Will Flow II
|''Blood Will Flow II''
|Gain +1 Fort
|Gain +1 Fort
Frenzy becomes 3/Rest
Frenzy becomes 3/Rest
|-
|-
|Stoic III
|'''Stoic III'''
|
|''Berzerker, Fearless''
|Ferocious IV, Never Retreat
|''Ferocious IV, Never Retreat''
|Gain +2 Skill Points that you can spend on AWR or CHA skills.
|Gain +2 Skill Points that you can spend on AWR or CHA skills.
When you are Ferocious, gain an additional +2 to your defenses that you selected from Stoic 2.
When you are Ferocious, gain an additional +2 to your defenses that you selected from Stoic 2.
|-
|-
|'''Unflappable III'''
|''Berzerker, Fearless''
|''Stoic III''
|You can trigger your Ferocious ability when you would become Charmed.
|-
|Never Retreat II
|
|Unflappable III
|Unflappable III
|Gain Iron Advance
'''Iron Advance.'''  When you are Ferocious and not Bloodied, if you would be moved against your will, you may spend 1 Reactive AP to instead move up to your speed in a direction of your choice.
|-
|Ferocious V
|
|
|Stoic III
|Fearless 11
|You can trigger your Ferocious ability when you would become Charmed.
|Gain +4 Skill Points that you can spend on END or AWR skills.
If you Catch Breath and have no uses of Ferocious remanining, regain one use.
|-
|-
|
|

Navigation menu