Bandit Captain: Difference between revisions

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Add Bandit Captain block
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(Add Bandit Captain block)
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==== 'The Bandit can take '''TWO''' of the following actions, or take the same action twice.' ====
==== ''The Bandit can take '''TWO''' of the following actions, or take the same action twice.'' ====
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| colspan="6" |'''Move.''' The Bandit can move up to its speed.
| colspan="6" |'''Move.''' The Bandit can move up to its speed.
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| colspan="6" |'''Falchion.''' ''Reach 5ft One-Handed Weapon.'' +1 vs AR. '''Hit:''' 4 (1d6+1) sharp.
| colspan="6" |'''Throwing Axe.''' ''Thrown 30 ft One-Handed Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) sharp.
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| colspan="6" |'''Shortbow.''' ''Ranged (200ft) One-Handed Weapon.'' +1 vs AR. '''Hit:''' 3 (1d4+1) sharp.
| colspan="6" |'''Battle Axe.''' ''Reach 5 ft Hand-and-a-Half Weapon.'' +3 vs AR. '''Hit:''' 7 (1d8+1) sharp, or 8 (1d10+3) with two hands.
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| colspan="6" |'''Duel.''' The Bandit assumes a stance that allows it to Exploit if circumstances permit.
| colspan="6" |'''Command.''' One humanoid creature allied to the bandit makes a reactive weapon attack.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Exploit (1/Round).''' If the Bandit used Duel on its last turn, then it can Exploit.
| colspan="6" |'''Exploit (1/Round).''' The Bandit can Exploit.
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