Zealot: Difference between revisions

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* <u>Holy Cause</u>: (2/Rest) You may spend 1 Reactive AP to cancel one condition when an ally within 10 ft of you suffers from that condition. You are only able to cancel the Charmed condition with this ability. You regain all expended uses when you Take a Rest.
* <u>Holy Cause</u>: (2/Rest) You may spend 1 Reactive AP to cancel one condition when an ally within 10 ft of you suffers from that condition. You are only able to cancel the Charmed condition with this ability. You regain all expended uses when you Take a Rest.


* <u>Aura</u>: (AWR/Rest) Gain one Aura Talent of your choice from the ''Aura'' table. You may activate an Aura by spending 3 AP on your turn. The Aura lasts for 10 minutes or until you choose to end it early (costing 0 AP) or cast another Aura. Your Aura’s radius is 10ft. You regain all expended uses when you Take a Rest.  
* <u>Aura</u>: (AWR/Rest) Gain one Aura of your choice from the ''Aura'' table. You may activate an Aura by spending 3 AP on your turn. The Aura lasts for 10 minutes or until you choose to end it early (costing 0 AP) or cast another Aura. Your Aura’s radius is 10ft. You regain all expended uses when you Take a Rest.  


* <u>[[Divine]]</u>[[Divine|:]] You gain +1 Divine Power from this talent and from every talent you take in the Zealot stack. You do not gain additional SP unless noted in an individual talent.
* <u>[[Divine]]</u>[[Divine|:]] You gain +1 Divine Power from this talent and from every talent you take in the Zealot stack. You do not gain additional SP unless noted in an individual talent.

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