Grash: Difference between revisions

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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]


__NOTOC__
{{LineageInfobox|image=Grash.png}}__NOTOC__


When traversing vast, uncharted stretches of woodland, the canny adventurer keeps their ears peeled for the noise of a throaty howl punctuated by a sharp, harsh note. This is often all the warning a creature will get before they are beset by a fearsome Grash. Grashes have the muscular bodies of primates, but they are covered in feathers and have the heads of great birds of prey with cruel, jagged beaks. Fiercely territorial, adaptive to many climates, and savagely aggressive, a Grash is a force to be reckoned with.
When traversing vast, uncharted stretches of woodland, the canny adventurer keeps their ears peeled for the noise of a throaty howl punctuated by a sharp, harsh note. This is often all the warning a creature will get before they are beset by a fearsome Grash. Grashes have the muscular bodies of primates, but they are covered in feathers and have the heads of great birds of prey with cruel, jagged beaks. Fiercely territorial, adaptive to many climates, and savagely aggressive, a Grash is a force to be reckoned with.
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| colspan="6" |''Large, Monstrosity''
| colspan="6" |''Large, Monstrosity''
|-
|-
!'''STR'''
!STR
!DEX
!DEX
!END
!END
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| colspan="3" |
| colspan="3" |
|-
|-
| colspan="3" |'''[[Skills]]''' (DEX) Balancing +2; (AWR) Tracking +4
| colspan="6" |'''[[Skills]]''' (DEX) Balancing +2; (AWR) Tracking +4
| colspan="3" |
|-
|-
! colspan="6" |Features
! colspan="6" |Features
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'''Keen Eye.''' When the Grash makes an AWR check that relies on sight, it rolls 2d20 and uses whichever is higher.
'''Keen Eye.''' When the Grash makes an AWR check that relies on sight, it rolls 2d20 and uses whichever is higher.


'''Pounce.''' If the Grash moves at least 10ft in a straight line before attacking and hits with a claw attack, the creature falls prone.
'''Pounce.''' If the Grash moves at least 10 ft in a straight line before attacking and hits with a claw attack, the creature falls Prone.


'''Rend.''' If the Grash attacks a prone target with its claws, it may immediately make a Beak attack as part of the same action.
'''Rend.''' If the Grash attacks a Prone target with its claws, it may immediately make a Beak attack as part of the same action.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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|-
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| colspan="6" |'''Move.''' The Grash moves up to its speed.
| colspan="6" |'''Move.''' The Grash moves up to its speed.
'''Beak'''. ''Natural Melee Weapon''. +3 vs AR. '''Hit''': 9 (1d12+3) sharp.
'''Beak'''. ''Reach 10 ft Natural Weapon''. +3 vs AR. '''Hit''': 9 (1d12+3) sharp.


'''Claw.''' ''Natural Melee Weapon''. +3 vs AR. '''Hit''': 10 (2d6+3) sharp.
'''Claw.''' ''Reach 10 ft Natural Weapon''. +3 vs AR. '''Hit''': 10 (2d6+3) sharp.


'''Growl.''' The Grash prepares its Growl reactive action.
'''Growl.''' The Grash prepares its Growl reactive action.
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! colspan="6" |
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|-
| colspan="6" |
| colspan="6" |
==== '''''OR''' the GRASH can use the following action.'' ====
==== '''''OR''' the GRASH can use the following action.'' ====
|-
|-
| colspan="6" |'''Screech.''' ''30ft Radius Natural Weapon''. +3 vs FORT of each creature in the radius. '''Hit''': Creature is Shaken for 30 seconds.
| colspan="6" |'''Screech.''' ''30 ft Radius Natural Weapon''. +3 vs FORT of each creature in the radius. '''Hit''': Creature is Shaken for 30 seconds.
|-
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! colspan="6" |Reactions
! colspan="6" |Reactions
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