Champion Pugilist: Difference between revisions

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(Created page with "[back to Supereon One] == '''Nature's Fury Track''' == {| class="wikitable" !Talent !PreReq !Description !Tags |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |- | | | | |-...")
 
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[[Ancerra Before|[back to Supereon One]]]
[[Ancerra Before|[back to Supereon One]]]


== '''Nature's Fury Track''' ==
== '''Champion Track''' ==
{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
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!Tags
!Tags
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|'''Demand a Punch'''
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|[[Pugilist]] Entry
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|When wearing no [[armor]], gain +2 FORT and +2 WILL. Also gain +2 AR unless you use a talent that allows you to use one of your physical or mental defenses in place of AR.
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|''Pugilist, [[Champion]]''
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|'''Menacing Champion'''
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|Demand a Punch
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|Gain +4 Skill Points, which you can spend on [[skills]] with the Athleticism and/or Stamina tags.
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Gain 1 Pugilist's Maneuver of your choice.
|''Pugilist, Champion''
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|'''Hulking'''
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|Menacing Champion
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|You count as 1 size larger (max Large) for the purposes of grappling and carrying unwieldy items.
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|''Pugilist, Champion''
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|'''Bronze Skin'''
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|Hulking
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|By expending 1 use of your pugilist's maneuvers, gain DT equal to your character level. You retain this DT for 1 minute. (2/Rest)
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|''Pugilist, Champion''
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|'''Bludgeoner'''
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|Bronze Skin
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|You can use your Pugilist's Maneuvers when you attack with one-handed bludgeons.
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|''Pugilist, Champion''
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|'''Demand a Punch II'''
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|Bludgeoner
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|When wearing no armor, gain an additional +2 FORT and +2 WILL. Also gain an additional +2 AR unless you use a talent to replace AR with another defense.
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|''Pugilist, Champion''
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|'''Menacing Champion II'''
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|Demand a Punch II
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|Gain +4 Skill Points, which you can spend on skills with the Athleticism and/or Stamina tags.
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Gain 1 Pugilist's Maneuver of your choice.
|''Pugilist, Champion''
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|'''Bludgeoner II'''
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|Menacing Champion II
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|When you deal [[damage]] with a bludgeon, increase its damage die size by 1 step (max 1d12).
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|''Pugilist, Champion''
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|'''Bronze Skin II'''
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|Bludgeoner II
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|Bronze Skin becomes 1/2 END/Rest (min 2).
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|''Pugilist, Champion''
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|'''Menacing Champion III'''
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|Bronze Skin II
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|Gain +4 Skill Points, which you can spend on skills with the Athleticism and/or Stamina tags.
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Gain 1 Pugilist's Maneuver of your choice.
|''Pugilist, Champion''
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|'''Bludgeoner III'''
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|Menacing Champion III
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|You can use your Pugilist's Maneuvers when you attack with all bludgeons.
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|''Pugilist, Champion''
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|'''Hulking II'''
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|Bludgeoner III
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|You count as 1 additional size larger (max Huge) for the purposes of lifting, dragging, carrying, and grappling.
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|''Pugilist, Champion''
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|'''Demand a Punch III'''
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|Hulking II
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|When wearing no armor, gain an additional +2 FORT and +2 WILL. Also gain an additional +2 AR unless you use a talent to replace AR with another defense.
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|''Pugilist, Champion''
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|'''Bronze Skin III'''
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|Demand a Punch III
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|Bronze Skin lasts for 2 minutes. Additionally, 1/Rest when you recoup, regain 1 use.
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|''Pugilist, Champion''
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|'''Mighty Champion'''
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|Bronze Skin III
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|1/Rest when you use Bronze Skin, it lasts for 5 minutes.
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Whenever you use a Pugilist's maneuver, you may use a second maneuver simultaneously to add an extra 1d6 damage.
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'''''Level 30:''''' You always have DT 10.
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|''Pugilist, Champion, Capstone''
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== Pugilist Maneuvers ==
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!Maneuver
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!Ability
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|'''Mighty Fist'''
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|''Prerequisites: Uppercut''
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When you use Uppercut, if you hit, knock the target 15ft away and it is Dazed until the end of its next turn. (1/Recoup)
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|'''Shockwave'''
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|''Prerequisites: Bludgeoner''
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When holding a bludgeon, make an attack with it vs the FORT of each creature in a 15ft cone. Hit: 1d12 + STR blunt.
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|'''Ground Pound'''
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|''Prerequisites: STR 6''
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Make a STR attack vs the FORT of each creature in a 10ft radius. Hit: They fall prone and are Dazed until the end of their next turn.
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|'''Intimidate'''
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|''Prerequisites: CHA 6''
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Make a CHA attack vs the WILL of up to 4 creatures within 60ft of you that can see you. Hit: They are Demoralized for 1 minute. Miss: They are Demoralized until the end of your next turn. (1/Recoup)
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|'''Throw'''
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|If a creature is 2 sizes smaller than you when grappling it, you may throw the creature up to 20ft. It falls Prone and must make a DEX check (DC 10 + your STR). If it fails, it also takes 1d10 blunt.
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|'''Menace'''
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|Make a CHA attack vs the WILL of a creature that can see you within 60ft of you. Hit: It is Frightened of you for 30 seconds.
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|'''Challenge'''
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|Make a CHA attack vs the LOG of a creature that can see you within 60ft of you. Hit: It is Taunted by you, you are Taunted by it, and when it makes attacks that would not target you, you may attack it reactively for 1 AP if you are within reach of it.
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