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(Created page with "[back to Supereon One] Occupation Tag'': Wanderer'' You are the backbone of burgeoning villages. Every day, you venture forth into the wilderness to gather herbs, pick berries, harvest roots, and catch small game. You earn a modest living, but without your dedicated labor, civilization would never advance. === '''Starting Equipment''' === If you take this profession when you create your character, you gain the following gear, in addition to the equi...")
 
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[[Ancerra Before|[back to Supereon One]]]
[[Ancerra Before|[back to Supereon One]]]
The BOPs in Supereon One are written with forward compatibility in mind, so they use sc as a monetary system. Remember to multiply this by 10 if you are using amber (a).


Occupation Tag'': Wanderer''
Occupation Tag'': Wanderer''
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=== '''Starting Equipment''' ===
=== '''Starting Equipment''' ===
If you take this profession when you create your character, you gain the following [[gear]], in addition to the [[equipment]] you gained based on your background: Traveler’s pack, wood-splitting axe, leather [[armor]], 1 herbalists kit, clothes (simple), hooded cloak, 2-person tent, mess kit, rations (7), torches (5), tinderbox, waterskin, 50 ft rope
If you take this profession when you create your character, you gain the following [[gear]], in addition to the [[equipment]] you gained based on your background: Traveler’s pack, wood-splitting axe, leather [[armor]], 1 trapper's kit, clothes (simple), hooded cloak, 2-person tent, mess kit, rations (7), torches (5), tinderbox, waterskin, 50 ft rope


=== '''Skills''' ===
=== '''Skills''' ===
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=== '''Rank 1''' ===
=== '''Rank 1''' ===
Choose two of the eleven natural environments: Aquatic, Coastal, Desert, Forest, Grassland, Jungle, Mountain, Subterranean, Swamp, Tundra, or Volcanic. While in either of these environments, you can spend one day foraging for resources. You find 2d4 rations worth of food and 1d4 amber worth of spices that you can sell in any settlement.
Choose two of the eleven natural environments: Aquatic, Coastal, Desert, Forest, Grassland, Jungle, Mountain, Subterranean, Swamp, Tundra, or Volcanic. While in either of these environments, you can spend one day foraging for resources. You find 2d4 rations worth of food and 1d4 sc worth of spices that you can sell in any settlement.


=== '''Rank 2''' ===
=== '''Rank 2''' ===
Choose Hunter or Gatherer. This choice grants you additional abilities at this Rank and at Rank 4 of this profession.
Choose [[Hunter]] or Gatherer. This choice grants you additional abilities at this Rank and at Rank 4 of this profession.
{| class="wikitable"
{| class="wikitable"
|+
|+
|'''Hunter'''
|'''Hunter'''
|Each time you use your rank 1 ability, you collect an additional 1d4 pelts. These can each be sold for 1 amber and and you gain 1 additional ration per pelt that you procure.
|Each time you use your rank 1 ability, you collect an additional 1d4 pelts. These can each be sold for 1 sc and and you gain 1 additional ration per pelt that you procure.
|-
|-
|'''Gatherer'''
|'''Gatherer'''
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|+
|+
|'''Hunter'''
|'''Hunter'''
|When you use your Rank 1 ability, you collect 1d6 pelts. Your pelts can be sold for 3 amber each and you gain a number of rations equal to the number of pelts your procure.
|When you use your Rank 1 ability, you collect 1d6 pelts. Your pelts can be sold for 3 sc each and you gain a number of rations equal to the number of pelts your procure.
|-
|-
|'''Gatherer'''
|'''Gatherer'''

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