Merfolk: Difference between revisions

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While many land-based humanoids experience fear of the sea and its vast unknown depths, merfolk feel that the ocean holds wondrous opportunity and spiritual significance. Land is both harsh and restricting. Water, on the other hand, allows one to swim freely through beautiful reefs, haunting kelp forests, and even into the great deeps where the sun does not shine. The ocean is to be respected, but not feared, according to Merfolk. Accordingly, they worship various oceanic gods, including a deity that they call Destor, whom they attribute to the creation and maintenance of oceanic currents.
While many land-based humanoids experience fear of the sea and its vast unknown depths, merfolk feel that the ocean holds wondrous opportunity and spiritual significance. Land is both harsh and restricting. Water, on the other hand, allows one to swim freely through beautiful reefs, haunting kelp forests, and even into the great deeps where the sun does not shine. The ocean is to be respected, but not feared, according to Merfolk. Accordingly, they worship various oceanic gods, including a deity that they call Destor, whom they attribute to the creation and maintenance of oceanic currents.


=== '''Dwellvur Traits''' ===
=== '''Merfolk Traits''' ===
'''Height:''' 4'-6'
'''Height:''' 4'-6'


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|''Repeatable.'' Gain +6 Skill Points that you can spend on the following [[skills]]. You cannot put more than +4 points into a single skill using this feature.
|''Repeatable.'' Gain +6 Skill Points that you can spend on the following [[skills]]. You cannot put more than +4 points into a single skill using this feature.


* '''Acrobatics.''' Contorting
* <u>Acrobatics.</u> Contorting
* '''Knowledge.''' Biology, Geography
* <u>Knowledge.</u> Biology, Geography
* '''Luck.''' Fortuity, Scavenging
* <u>Luck.</u> Fortuity, Scavenging
* '''Observation.''' Investigating, Perceiving
* <u>Observation.</u> Investigating, Perceiving
* '''Survival.''' Animal Handling, Nature, Navigating, Sheltering, Sneaking, Tracking
* <u>Survival.</u> Animal Handling, Nature, Navigating, Sheltering, Sneaking, Tracking
|-
|-
|'''Coastal Negotiator'''
|'''Coastal Negotiator'''
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|''Repeatable.'' Gain +6 Skill Points that you can spend on the following skills. You cannot put more than +4 points into a single skill using this feature.
|''Repeatable.'' Gain +6 Skill Points that you can spend on the following skills. You cannot put more than +4 points into a single skill using this feature.


* '''Crafting*.''' Alchemy, Brewing, Glassblowing, Jeweling, Pottery, Weaving
* <u>Crafting*.</u> Alchemy, Brewing, Glassblowing, Jeweling, Pottery, Weaving
* '''Influence.''' Deceiving, [[Empathy]], Gossipping, Persuading
* <u>Influence.</u> Deceiving, [[Empathy]], Gossiping, Persuading
* '''Knowledge.''' Economics, Politics of [choose region]
* <u>Knowledge.</u> Economics, Politics of [choose region]
* '''Observation.''' Appraising, Eavesdropping, Intuiting
* <u>Observation.</u> Appraising, Eavesdropping, Intuiting
|-
|-
|'''Deep Diver'''
|'''Deep Diver'''
|
|Natural Adaptation
|You ignore the negative effects of high pressure from deep water. You also have Darkvision 30ft while underwater.
|Your bonuses from Natural Adaptation increase to Resist Cold 5 and Darkvision of 60 ft.
|-
|-
|'''Destor's Blessing'''
|'''Destor's Blessing'''
|
|
|Gain +2 to [[Initiative]] rolls. When you go first in Initiative, your Swim speed increases by 10ft for the duration of [[combat]].
|Gain +2 to [[Initiative]] rolls. When you go first in Initiative, your Swim speed increases by 10 ft for the duration of [[combat]].
|-
|-
|'''Natural Adaptation'''
|'''Natural Adaptation'''
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* Resist Cold 2
* Resist Cold 2
* Ignore the negative effects of water pressure
* Ignore the negative effects of water pressure
* Gain Darkvision 30ft
* Gain Darkvision 30 ft


You lose these benefits immediately upon returning to land.
You lose these benefits immediately upon returning to land.
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