Kosavran: Difference between revisions

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24 bytes removed ,  23 January 2024
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!Description
!Description
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|'''Club Tail'''
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|Tail does blunt damage
|Club Tail. Prerequisites: your tail does blunt damage. When you hit with your tail, you may choose to also Stagger the creature until the end of its next turn. (1/Recoup)
|When you hit with your tail, you may choose to also Stagger the creature until the end of its next turn. (1/Recoup)
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|'''Heavyset'''
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|Standing from Prone costs you 1 more AP than it normally would, but your AR can never be lower than 14.
|Heavyset. Standing from Prone costs you 1 more AP than it normally would, but your AR can never be lower than 14.
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|'''Momentum'''
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|Your tail attack costs 1 fewer AP (min 2).
|Momentum. Your tail attack costs 1 fewer AP (min 2).
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|'''Plated Hide'''
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|You can use your FORT in place of your REF. Your REF cannot be higher than 13 when you do so.
|Plated Hide. You can use your FORT in place of your REF. Your REF cannot be higher than 13 when you do so.
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|'''Plated Hide II'''
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|Plated Hide
|Plated Hide II. Plated Hide. You can use your FORT in place of your REF. Your REF cannot be higher than 16 when you do so.
|You can use your FORT in place of your REF. Your REF cannot be higher than 16 when you do so.
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|'''Spiked Tail'''
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|Tail does sharp damage
|Spiked Tail. Prerequisites: your tail does sharp damage. When you hit with your tail, you may choose to also inflict Bleeding 1d4. (2/Rest)
|When you hit with your tail, you may choose to also inflict Bleeding 1d4. (2/Rest)
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|'''Wide Swing'''
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|You may extend your tail attack’s reach by +5ft by spending 1 additional AP when you make a tail attack.
|Wide Swing. You may extend your tail attack’s reach by +5ft by spending 1 additional AP when you make a tail attack.
|}'''Tyranovran Features'''
|}'''Tyranovran Features'''
You must be a Tyranovran to take any of these features.
You must be a Tyranovran to take any of these features.
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!Description
!Description
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|'''Assertive'''
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|You may add your Menacing skill to your Initiative rolls.
|Assertive. You may add your Menacing skill to your Initiative rolls.
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|'''Ravenous Feast'''
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|When you spend at least 10 minutes eating during a Recoup, gain 1d6 Shield HP.
|Ravenous Feast. When you spend at least 10 minutes eating during a Recoup, gain 1d6 Shield HP.
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|'''Ravenous Feast II'''
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|Ravenous Feast becomes 1d10 Shield HP.
|Ravenous Feast II. Prerequisite: Ravenous Feast. Ravenous Feast becomes 1d10 Shield HP.
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|'''Thunderous Roar'''
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|You may emit a deafening roar. You may spend 3 AP to make a STR or END attack (your choice) vs the FORT of each creature in a 15ft cone. On a hit, a creature takes 1d10 sonic damage. On a crit, a creature is Deafened until the end of your next turn. (1/Recoup)
|Thunderous Roar. You may emit a deafening roar. You may spend 3 AP to make a STR or END attack (your choice) vs the FORT of each creature in a 15ft cone. On a hit, a creature takes 1d10 sonic damage. On a crit, a creature is Deafened until the end of your next turn. (1/Recoup)
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|'''Tyrant Bite II'''
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|''Repeatable.'' Your bite’s damage die size increases by 1 (e.g., from 1d6 to 1d8), to a maximum of 1d12.
|Tyrant Bite II. Repeatable. Your bite’s damage die size increases by 1 (e.g., from 1d6 to 1d8), to a maximum of 1d12.
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