Kosavran: Difference between revisions

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|Ambush Predator. Gain +3 on [[Initiative]] rolls. Gain +2 TA against creatures that have not yet acted in [[combat]].
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|Coordinated Team. When you roll Initiative, you may swap your Initiative roll with a willing ally’s roll.
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|Out of Nowhere. Prerequisite: Ambush Predator, Level 15. When a creature is Partially Surprised, you may make a DEX or INT attack vs their ANT. If you hit, the creature becomes Totally Surprised instead. (1/Rest)
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|Primordial Pack. If you have at least one ally within 5ft of a hostile creature, when you make a melee attack against that creature, add any TA that you have to the damage roll as well as the attack roll.
|}'''Ceravran Features'''
|}'''Ceravran Features'''
You must be a Ceravran to take any of these features..
You must be a Ceravran to take any of these features..
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|Horned Head. You gain a natural weapon attack that you may use by spending 4 AP. Move 10 ft in a straight line then make a STR attack vs a creature’s REF. On a hit, deal 1d6 sharp damage and the creature falls prone.
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|Lesser Psion. Repeatable. Learn one [[psionic]] spell with the manifestation tag. You may cast that spell 1/Recoup. This feature does not grant you SP or Psionic Power.
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|Mystic Wisdom. Repeatable. Gain +6 skill points, which you may spend on any of the following skills. You may not put more than 4 skill points into any given skill using this feature.
Crafting*. Alchemy, Brewing, Calligraphy, Glassblowing, Painting, Weaving
 
Influence. Empathy, Leadership
 
Knowledge. Art, Geography, History, Medicine*, Religion [choose one]
 
Luck. Fortuity
 
Observation. Appraising, Intuiting
 
Survival. Animal Handling, Foraging, Sheltering
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|Psychic Retaliation. When you take psychic damage from a creature within 60ft of you, you may spend 1 Reactive AP creature also takes 4 (1d4+2) psychic damage.
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|Shield-Head. At the end of each of your turns, choose which direction you are facing. You gain Resist 2 against physical damage from attacks originating in a 30ft cone from the direction that you are facing.
|}'''Ornithovran Features'''
|}'''Ornithovran Features'''
You must be an Ornithovran to take any of these features.
You must be an Ornithovran to take any of these features.
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|Diver. Repeatable. You can hold your breath for an additional 10 minutes.
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|Flighty. Once per turn, when you spend 1 AP to move away from a hostile creature, you may increase your speed by 10 ft.
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|Hard-Headed. You gain a natural weapon attack that you may use by spending 3 AP. Move 10 ft in a straight line, then make a STR attack vs a creature’s FORT. On a hit, deal 1d4 blunt damage. If you crit, the creature is also Dazed until the end of its next turn. This attack ignores the DT of inanimate objects such as walls.
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|Survivor. Repeatable. Gain +6 skill points, which you may spend on any of the following skills. You may not put more than 4 skill points into any given skill using this feature.
Athleticism. Sprinting
 
Crafting*. Carpentry, Cooking, Painting, Pottery
 
Influence. Gossipping, Persuading
 
Luck. Scavenging
 
Observation. Intuiting, Perceiving
 
Stamina. Distance Running, Forced March
 
Survival. Animal Handling, Foraging, Sneaking
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|Trumpet Crest. You may use a cavity in your head to produce trumpeting noises. You can spend 1 AP to communicate any one-word message to allies within 500 ft of you provided that they are not Deafened.
|}'''Pterovran Features'''
|}'''Pterovran Features'''
You must be a Pterovran to take any of these features.
You must be a Pterovran to take any of these features.
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|Divebomb. If you move at least 20ft down (either by falling or by manipulating your glide features) before making a melee attack against a creature, make the attack with TA. If you hit, the creature takes 1d4 additional blunt damage and falls prone. If you miss and are within 10ft of the ground as a result, you fall prone next to the creature.
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|Flutter [[Jump]]. With your wingspan, you can jump higher than a normal creature. Your vertical Jump distance is doubled.
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|Navigator. Repeatable. Gain +6 skill points, which you may spend on any of the following skills. You may not put more than 4 skill points into any given skill using this feature.
Crafting*. Cartography
 
Knowledge. Geography
 
Luck. Scavenging
 
Observation. Perceiving
 
Stamina. Forced March
 
Survival. Foraging, Nature, Navigating*, Sheltering
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|Pterovran Flight: Glide. You no longer take falling damage while using your wings. When falling, you can now move 15 ft horizontally for every 10 ft that you fall.
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|Pterovran Flight: Hover. Prerequisite: Glide. You can hover up to 5 ft over the ground and can remain 5 ft off the ground when you move for no additional AP. You cannot fly vertically. Hover takes sufficient energy and focus that you cannot benefit from Flutter Jump at the same time.
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|Pterovran Flight: Soar. Prerequisites: Hover; Character Level 15. Gain a fly speed equal to your walking speed.
|}'''Saurovran Features'''
|}'''Saurovran Features'''
You must be a Saurovran to take any of these features.
You must be a Saurovran to take any of these features.
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|Club Tail. Prerequisites: your tail does blunt damage. When you hit with your tail, you may choose to also Stagger the creature until the end of its next turn. (1/Recoup)
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|Heavyset. Standing from Prone costs you 1 more AP than it normally would, but your AR can never be lower than 14.
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|Momentum. Your tail attack costs 1 fewer AP (min 2).
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|Plated Hide. You can use your FORT in place of your REF. Your REF cannot be higher than 13 when you do so.
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|Plated Hide II. Plated Hide. You can use your FORT in place of your REF. Your REF cannot be higher than 16 when you do so.
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|Spiked Tail. Prerequisites: your tail does sharp damage. When you hit with your tail, you may choose to also inflict Bleeding 1d4. (2/Rest)
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|Wide Swing. You may extend your tail attack’s reach by +5ft by spending 1 additional AP when you make a tail attack.
|}'''Tyranovran Features'''
|}'''Tyranovran Features'''
You must be a Tyranovran to take any of these features.
You must be a Tyranovran to take any of these features.
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|Assertive. You may add your Menacing skill to your Initiative rolls.
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|Ravenous Feast. When you spend at least 10 minutes eating during a Recoup, gain 1d6 Shield HP.
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|Ravenous Feast II. Prerequisite: Ravenous Feast. Ravenous Feast becomes 1d10 Shield HP.
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|Thunderous Roar. You may emit a deafening roar. You may spend 3 AP to make a STR or END attack (your choice) vs the FORT of each creature in a 15ft cone. On a hit, a creature takes 1d10 sonic damage. On a crit, a creature is Deafened until the end of your next turn. (1/Recoup)
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|Tyrant Bite II. Repeatable. Your bite’s damage die size increases by 1 (e.g., from 1d6 to 1d8), to a maximum of 1d12.
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