Kosavran: Difference between revisions

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(Created page with "[back to Supereon One] ''(KOH-seh-vrahn)'' Some scholars believe the Kosavran were once Dwellvur who adapted to the shrinking waters and found themselves moving further and further onto dry land. In the millenia since, they have developed into a myriad of different forms: some with bright, colorful feathers, and others with thick scaly hides. All are Kosavran and all display the hearty, self-reliant nature of their kind in one form or another. === '...")
 
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|'''Keen'''
|'''Keen'''
|Gain +4 in one of the following skills: Appraising, Intuiting, Nature, or Perceiving.
|Gain +4 in one of the following [[skills]]: Appraising, Intuiting, Nature, or Perceiving.
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|'''Eye in the Sky'''
|'''Eye in the Sky'''
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|'''Buffer Fall'''
|'''Buffer Fall'''
|When falling, you can slow the descent and angle of your fall. For every 30 ft that you fall, you take 1d4 falling damage. Furthermore, for every 10 ft that you fall, you may choose to move 5 ft horizontally.
|When falling, you can slow the descent and angle of your fall. For every 30 ft that you fall, you take 1d4 falling [[damage]]. Furthermore, for every 10 ft that you fall, you may choose to move 5 ft horizontally.
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'''Saurovran'''
'''Saurovran'''
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!Description
!Description
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|'''Antennae'''
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|Gain +2 to AWR checks.
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|'''Biologically Immortal'''
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|Your expected lifespan triples.
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|'''Crab Claw'''
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|Gain a special attack that costs 2 AP and deals 1d4 sharp [[damage]] on a hit. This is considered a natural weapon, and you use your choice of STR or DEX for the attack and damage rolls.
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|'''Crab Claw II'''
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|Crab Claw
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|When you hit with your crab claw, you may spend 1 AP to automatically Grapple the creature as well.
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|'''Carcinization'''
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|Level 29
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|You lose all of your previously selected post-Level-1 Dwellvur features and gain Crab Claw, Crab Claw II, Pincer, Hard Shell, Hard Shell II and Many Limbed II. You gain +5 ft of movement speed as long as you move in a straight line, if you move in any direction other than a straight line, you lose this movement speed until the start of your next turn.
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|'''Deep-Dwelling'''
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|You ignore the negative effects of high pressure from deep water. You also have Darkvision 30ft while underwater.
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|'''Hard Shell'''
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|Incompatible: Soft Shell
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|Gain +1 to your AR.
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|'''Hard Shell II'''
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|Hard Shell
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|Gain an additional +2 AR.
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|'''Many-Limbed II'''
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|Many-Limbed, Level 10
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|You can hold three hands’ worth of items at once.
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|'''Natural Camouflage'''
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|While underwater, Concealed, and not actively moving, you gain +3 on skill checks to remain hidden.
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|'''Natural Camouflage II'''
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|Natural Camouflage
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|While underwater and not actively moving, you gain your Natural Camouflage bonus.
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|'''Natural Camouflage III'''
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|Natural Camouflage II
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|While underwater, you gain your Natural Camouflage bonus.
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|'''Pincer'''
|End
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==== '''All Kosavran Features''' ====
At level 1, and again at levels 5, 10, 15, 20, 25, and 29, choose one option from the list below.
{| class="wikitable"
!Feature
!PreReq
!Description
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|Grappled targets suffer a -4 penalty on their attempts to escape the grapple.
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|'''Reef Hunter'''
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|''Repeatable.'' Gain +6 Skill Points that you can spend on the following [[skills]]. You cannot put more than +4 points into a single skill using this feature.
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* '''Observation:''' Intuiting, Perceiving
==== '''All Kosavran Features''' ====
* '''Survival:''' Animal Handling, Nature, Foraging, Sneaking
At level 1, and again at levels 5, 10, 15, 20, 25, and 29, choose one option from the list below.
{| class="wikitable"
!Feature
!PreReq
!Description
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|'''[[Regeneration]]'''
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|Any lost arm or leg regrows after 1d4 months.
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|'''Regeneration II'''
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|Regeneration
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|Any lost arm or leg regrows after 1 month.
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|'''Shell-Worker'''
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|''Repeatable.'' Gain +6 Skill Points that you can spend on the following skills. You cannot put more than +4 points into a single skill using this feature.
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* '''Crafting:''' Jeweling, Weaving, Masonry
==== '''All Kosavran Features''' ====
* '''Knowledge:''' Biology, Geography, Vehicles [Water]
At level 1, and again at levels 5, 10, 15, 20, 25, and 29, choose one option from the list below.
* '''Observation:''' Intuiting, Perceiving
{| class="wikitable"
!Feature
!PreReq
!Description
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|'''Slippery'''
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|Soft Shell
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|While underwater, creatures that make reactive attacks against you are Sickened when making such attacks.
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|'''Slippery II'''
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|Slippery
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|You can use your Slippery feature even when you are not underwater.
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|'''Soft Shell'''
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|Incompatible: Hard Shell
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|You gain +10 feet of swim speed.
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|'''Spiny Shell'''
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|Hard Shell
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|When a creature that is grappling you or grappled by you starts its turn, make an END attack vs its FORT. If you hit, it takes 2 (1d4) sharp damage.
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|'''Sure Footing'''
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|Many-Limbed
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|Dwellvur cannot lose footing or fall on any slopes or angles less than 45 degrees steep, and as long as a Dwellvur is within 5ft of a ledge or foothold, they cannot fall. This does not count as climb speed.
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|'''Withdraw'''
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|Hard Shell
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|You can spend 1 AP to withdraw into your shell, gaining DT 10 until you spend another AP to return. While withdrawn into your shell, you cannot take any other [[actions]].
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==== '''All Kosavran Features''' ====
At level 1, and again at levels 5, 10, 15, 20, 25, and 29, choose one option from the list below.
{| class="wikitable"
!Feature
!PreReq
!Description
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==== '''All Kosavran Features''' ====
At level 1, and again at levels 5, 10, 15, 20, 25, and 29, choose one option from the list below.
{| class="wikitable"
!Feature
!PreReq
!Description
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==== '''All Kosavran Features''' ====
At level 1, and again at levels 5, 10, 15, 20, 25, and 29, choose one option from the list below.
{| class="wikitable"
!Feature
!PreReq
!Description
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==== '''All Kosavran Features''' ====
At level 1, and again at levels 5, 10, 15, 20, 25, and 29, choose one option from the list below.
{| class="wikitable"
!Feature
!PreReq
!Description
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