Magic in MythCraft: Difference between revisions

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Your spell activates the moment that you have met both the number of conjuring rounds needed, and have spent enough AP to cast the spell.
Your spell activates the moment that you have met both the number of conjuring rounds needed, and have spent enough AP to cast the spell.
 
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'''Example''': If you cast a spell with Conjuring 1 that needs 3 AP, and you spend 3 AP on it on your turn, it triggers immediately on your next turn as it will at that point meet the Conjuring 1 requirement. Alternatively, if you cast a spell with Conjuring 1 that needs 6 AP, and you spend 3 AP on it on your turn, it triggers immediately after you spend the remaining 3 AP on your next turn to complete it.
|+Example
!If you cast a spell with Conjuring 1 that needs 3 AP, and you spend 3 AP on it on your turn, it triggers immediately on your next turn as it will at that point meet the Conjuring 1 requirement.  
Alternatively, if you cast a spell with Conjuring 1 that needs 6 AP, and you spend 3 AP on it on your turn, it triggers immediately after you spend the remaining 3 AP on your next turn to complete it.
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While conjuring, you may not move or spend any AP or reactive AP on anything other than conjuring the spell in question.
While conjuring, you may not move or spend any AP or reactive AP on anything other than conjuring the spell in question.
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Many magical abilities require some combination of gestures, verbal components, and the ability to see your target.
Many magical abilities require some combination of gestures, verbal components, and the ability to see your target.


'''Gesture.''' If you cannot move your arms or relevant appendages, you cannot cast magic with a gesture requirement.
* '''Gesture.''' If you cannot move your arms or relevant appendages, you cannot cast magic with a gesture requirement.


'''Verbal.''' If you cannot speak, you cannot cast magic with a verbal requirement.
* '''Verbal.''' If you cannot speak, you cannot cast magic with a verbal requirement.


'''Visual.''' If you cannot see your target or the area you’re trying to affect, you cannot cast magic with a visual requirement.
* '''Visual.''' If you cannot see your target or the area you’re trying to affect, you cannot cast magic with a visual requirement.


== Lines of Sight and Effect ==
== Lines of Sight and Effect ==
Sometimes, magic will specify that you need Line of Sight (LoS) or Line of Effect (LoE).
Sometimes, magic will specify that you need Line of Sight (LoS) or Line of Effect (LoE).


'''Line of Sight''' means that nothing can obscure your vision between you and the target of your magic. This means that even if you meet the visual requirement to cast magic, but obscuring phenomena such as fog or [[mist]] is in the way, you cannot use this particular magic. However, if a pane of glass or a transparent force field is between you and your target, you can still cast the magic.
* '''Line of Sight''' means that nothing can obscure your vision between you and the target of your magic. This means that even if you meet the visual requirement to cast magic, but obscuring phenomena such as fog or [[mist]] is in the way, you cannot use this particular magic. However, if a pane of glass or a transparent force field is between you and your target, you can still cast the magic.


'''Line of Effect''' means that no physical barriers may stand between you and the target of your magic. This means that obscuring phenomena such as fog does not block your magic, but a pane of glass or a transparent force field would block your magic as it breaks LoE.
* '''Line of Effect''' means that no physical barriers may stand between you and the target of your magic. This means that obscuring phenomena such as fog does not block your magic, but a pane of glass or a transparent force field would block your magic as it breaks LoE.


== Area of Effect ==
== Area of Effect ==
Some Spells and magical effects specify that they affect an area, such as a radius, cone, or line. To determine the Area of Effect (AOE) of a magical ability, you can use the following guidelines.
Some Spells and magical effects specify that they affect an area, such as a radius, cone, or line. To determine the Area of Effect (AOE) of a magical ability, you can use the following guidelines.


'''Cone.''' A cone originates from the spellcaster (on a side or corner of the square that they occupy). The width of the cone is equal to the distance that it is from the caster. (For example, at 5 ft away from the caster, a cone is 5 ft wide. A 15 ft away from a caster, a cone is 15 ft wide.) The magical effect affects all spaces on the battle map that are at least half covered.
* '''Cone.''' A cone originates from the spellcaster (on a side or corner of the square that they occupy). The width of the cone is equal to the distance that it is from the caster. (For example, at 5 ft away from the caster, a cone is 5 ft wide. A 15 ft away from a caster, a cone is 15 ft wide.) The magical effect affects all spaces on the battle map that are at least half covered.


'''Line.''' Choose a point adjacent to you, and another point a number of ft away specified by the magical effect. Draw a line to connect those two points. Any space on the battle map that the line enters is affected.
* '''Line.''' Choose a point adjacent to you, and another point a number of ft away specified by the magical effect. Draw a line to connect those two points. Any space on the battle map that the line enters is affected.


'''Radius.''' Every space on the battlemap that is within the radius of the magical effect and is at least half covered is affected.
* '''Radius.''' Every space on the battlemap that is within the radius of the magical effect and is at least half covered is affected.


== Reactive Casting ==
== Reactive Casting ==
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All magic that you cast uses the magic attribute of your Primary Source, but halves your magic attribute when casting magic from a source that is not your Primary Source.
All magic that you cast uses the magic attribute of your Primary Source, but halves your magic attribute when casting magic from a source that is not your Primary Source.
 
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'''Multiple Sources Example'''
|+Example
 
!Jake wants to play a character that has both the [[Magic Talents|Student of the Arcane]] and [[Magic Talents|Initiate of the Occult]] talents. He chooses Arcane to be his Primary Source, meaning that INT is his magic attribute. If his INT is 4, then he has +4 to all magic rolls using [[Arcane Magic|Arcane magic]], and +2 to all magic rolls using Occult magic.
Jake wants to play a character that has both the [[Student]] of the [[Arcane]] and Initiate of the [[Occult]] talents. He chooses Arcane to be his Primary Source, meaning that INT is his magic attribute. If his INT is 4, then he has +4 to all magic rolls using [[Arcane Magic|Arcane magic]], and +2 to all magic rolls using Occult magic.
|}


== Functions of Magic ==
== Functions of Magic ==

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