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|you gain two specialization talents: one from the defense stack and one from the combat, command, or defense stack. If this is not your first Class Entry talent, you gain one talent from the defense stack. | |you gain two specialization talents: one from the defense stack and one from the combat, command, or defense stack. If this is not your first Class Entry talent, you gain one talent from the defense stack. | ||
|} | |||
==='''ARCHERY TRACK'''=== | |||
{| class="wikitable" | |||
|+ | |||
!Feature | |||
!Tags | |||
!PreReq | |||
!Discreption | |||
|- | |||
|ARCHERY FOCUS | |||
|Warrior, Archery | |||
|Warrior Entry | |||
|You gain the Focus Target ability. Focus Target. You may spend 1 AP to specify a target you can see and that is within range of the weapon you are holding. This target is your Focused Target. Gain Focused against that target, and if you strike them with a ranged attack, that target gains TD on their next attack. | |||
|- | |||
|SHARPSHOOTER | |||
|Warrior, Archery | |||
|Warrior Entry | |||
Incompatible: Overwatch | |||
|You ignore Partial Cover against your Focused Target. | |||
|- | |||
|SNIPER’S NEST | |||
|Warrior, Archery | |||
|Sharpshooter | |||
|You gain an additional +1 to your defenses when firing from Cover, and when attempting to hide while in total cover, you can roll 2d20 and take the higher result. | |||
|- | |||
|STALKING | |||
|Warrior, Archery | |||
|Sniper’s Nest | |||
|You ignore Concealed, Unseen, and Invisible against your Focused Target while it is within 30 ft of you. | |||
|- | |||
|IMPECCABLE AIM | |||
|Warrior, Archery | |||
|Stalking | |||
|If you do not take any movement on your turn or your last turn, have not taken damage since the end of your last turn, did not use Impeccable Aim last turn, and are firing from cover, you can activate Impeccable Aim, gaining +10 to your attack rolls until the end of your turn. | |||
|- | |||
|SHARPSHOOTER II | |||
|Warrior, Archery | |||
|Impeccable Aim | |||
|If you kill a creature on your turn with a ranged attack, you can make another attack immediately for 0 AP with your equipped ranged weapon. If you kill that creature, you may make one more additional attack for 0 AP. Subsequent attacks cost AP as normal, even if they are killing blows. | |||
|- | |||
|SNIPER’S NEST II | |||
|Warrior, Archery | |||
|Sharpshooter II | |||
|On your turn, you can move 5 ft for free. Once per turn, if a ranged attack or spell misses you, you may move 5 ft for free. | |||
|- | |||
|STALKING II | |||
|Warrior, Archery | |||
|Sniper’s Nest II | |||
|Your range for Stalking increases to half the range of the weapon you have equipped. | |||
|- | |||
|HEADSHOT | |||
|Warrior, Archery | |||
|Stalking II | |||
|You gain the Headshot ability. | |||
'''Headshot''' Declare you are attempting a headshot. Subtract 12 from your attack roll. If you hit, it is considered a crit. (3/Rest) | |||
|- | |||
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