Creatures in MythCraft: Difference between revisions

Jump to navigation Jump to search
m
minor typos
(Imorted monster tags all the way to Monster actions.)
m (minor typos)
Line 15: Line 15:


=== Monster Traits ===
=== Monster Traits ===
Creature traits are shorthand for abilities that many ceatures have in common. Creature traits that you might encounter in this document are listed below.  
Creature traits are shorthand for abilities that many creatures have in common. Creature traits that you might encounter in this document are listed below.  


<u>Ethereal</u>
<u>Ethereal</u>
Line 51: Line 51:
A creature with this trait cannot gain the Charmed or Enthralled conditions
A creature with this trait cannot gain the Charmed or Enthralled conditions


<u>Unerring MInd</u>
<u>Unerring Mind</u>


A creature with this trait cannot be tricked by illusions, disguise magic or magical effects, and sees the true form of any shapechanger or polymorphed creature.
A creature with this trait cannot be tricked by illusions, disguise magic or magical effects, and sees the true form of any shapechanger or polymorphed creature.
Line 69: Line 69:
A creature with Blindsight can “see” in some way out to a specified range without needing physical eyes, but is completely [[blind]] beyond this point.
A creature with Blindsight can “see” in some way out to a specified range without needing physical eyes, but is completely [[blind]] beyond this point.


<u>Darkvission</u>
<u>Darkvision</u>


A creature with Darkvision can see normally out to a specified range.
A creature with Darkvision can see normally out to a specified range.


<u>Low-Light Vission</u>
<u>Low-Light Vision</u>


A creature with Low-Light Vision does not suffer TD when making rolls that rely on sight within the specified range.
A creature with Low-Light Vision does not suffer TD when making rolls that rely on sight within the specified range.
Line 104: Line 104:


== Creature Actions ==
== Creature Actions ==
Monsters don’t use AP like adventurers do; instead, they use creature [[actions]]. A monster’s stat block will explain how many creature actions they can take on their turn. Highpower monsters may have several options, such as taking five normal actions or two or three much stronger actions.
Monsters don’t use AP like adventurers do; instead, they use creature [[actions]]. A monster’s stat block will explain how many creature actions they can take on their turn. High-power monsters may have several options, such as taking five normal actions or two or three much stronger actions.


Furthermore, if a creature has one or more Reaction abilities, then the creature can take one reaction per round unless otherwise noted. Some monster reactions (like the Wolf’s Growl ability) require them to take actions on their turn to prepare reactions.
Furthermore, if a creature has one or more Reaction abilities, then the creature can take one reaction per round unless otherwise noted. Some monster reactions (like the Wolf’s Growl ability) require them to take actions on their turn to prepare reactions.
45

edits

Navigation menu