Character Creation: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 1: Line 1:
This chapter details the exact steps by which you create a Player Character (PC) for your MythCraft game. Character creation involves both thinking about your backstory and your place in the world, and choosing what mechanical abilities you have. As you pick your character’s abilities, think about how that fits in with their personality and backstory. Designing your character’s mechanics involves five steps:
So you want to make a MythCraft Character, but aren't sure where to begin! Character creation involves both thinking about your backstory and your place in the world, and choosing what mechanical abilities you have. As you pick your character’s abilities, think about how that fits in with their personality and backstory.  
 
'''<u>Designing your character’s mechanics involves five steps:</u>'''


1. Choose a lineage
1. Choose a lineage
Line 11: Line 13:
5. Take a starting talent
5. Take a starting talent


=== Lineage ===
=== 1. Lineage ===
First, what is your character’s lineage? Pick from well  known fantasy lineages like [[dwarf]] or elf, or play a unique lineage like a squirrelly [[kleppin]] or a biotechnical [[raedeen]].
First, what is your character’s lineage? Pick from well  known fantasy lineages like [[dwarf]] or elf, or play a unique lineage like a squirrelly [[kleppin]] or a biotechnical [[raedeen]].


Line 23: Line 25:
Hanniah is a [[kleppin]], so she gets the “[[Scurry]]” ability, which makes her harder to hit by Reactive [[Actions]].  Kleppins also get two unique features of their choice from the list of kleppin abilities, so Grant and Jake choose “[[Climber]]” and “[[Claws|Claws,]]” giving her a climb speed and a natural weapon.  
Hanniah is a [[kleppin]], so she gets the “[[Scurry]]” ability, which makes her harder to hit by Reactive [[Actions]].  Kleppins also get two unique features of their choice from the list of kleppin abilities, so Grant and Jake choose “[[Climber]]” and “[[Claws|Claws,]]” giving her a climb speed and a natural weapon.  


=== Assign Attributes ===
=== 2. Assign Attributes ===
PCs in MythCraft have eight [[attributes]], which determine how good you are at various activities. There are three physical attributes, three mental, and two metaphysical. Each attribute has a number ascribed to it, which reflects how good you are at using that attribute. This ranges from a -3 (terrible) to a +12 (legendary). An average untrained human has a 0 in a given attribute.
PCs in MythCraft have eight [[attributes]], which determine how good you are at various activities. There are three physical attributes, three mental, and two metaphysical. Each attribute has a number ascribed to it, which reflects how good you are at using that attribute. This ranges from a -3 (terrible) to a +12 (legendary). An average untrained human has a 0 in a given attribute.


Line 69: Line 71:
<u>Coordination</u> (COR)''':''' Your overall ability, both physically and mentally, to process information and act upon it. This is neither DEX (physical) nor AWR (mental), but a separate mechanism by which the game tracks your capacity to act. For every 2 points of COR that you have, you gain 1 additional AP at the beginning of your turn. If you have -1 or -2 COR, you lose 1 AP at the beginning of your turn. If you have -3 COR, you lose 2 AP at the beginning of your turn.
<u>Coordination</u> (COR)''':''' Your overall ability, both physically and mentally, to process information and act upon it. This is neither DEX (physical) nor AWR (mental), but a separate mechanism by which the game tracks your capacity to act. For every 2 points of COR that you have, you gain 1 additional AP at the beginning of your turn. If you have -1 or -2 COR, you lose 1 AP at the beginning of your turn. If you have -3 COR, you lose 2 AP at the beginning of your turn.


=== Note your Stats ===
=== 3. Note your Stats ===
Your DEX, END, AWR, INT, and CHA will affect some of your passive stats, including five of your six defenses and Hit Points (HP). Note these on your character sheet as directed.
Your DEX, END, AWR, INT, and CHA will affect some of your passive stats, including five of your six defenses and Hit Points (HP). Note these on your character sheet as directed.


Line 159: Line 161:
When you reach an END threshold on the above chart, you are permitted to completely reroll or recalculate your HP using either of the above methods. Your HP should still equal 10+(Level)d(X)+Level.
When you reach an END threshold on the above chart, you are permitted to completely reroll or recalculate your HP using either of the above methods. Your HP should still equal 10+(Level)d(X)+Level.


=== BOP ===
=== 4. BOP ===
BOP stands for the [[Background, Occupation, and Profession]] system in MythCraft. Chapter 2 (see p. 53) explains all [[backgrounds]] and professions in detail. Every background allows you to gain a profession, except for the [[urchin]] background. Backgrounds also specify that if you pick a profession with a certain occupation tag, then you gain additional Skill Points.
BOP stands for the [[Background, Occupation, and Profession]] system in MythCraft. Chapter 2 (see p. 53) explains all [[backgrounds]] and professions in detail. Every background allows you to gain a profession, except for the [[urchin]] background. Backgrounds also specify that if you pick a profession with a certain occupation tag, then you gain additional Skill Points.


Line 166: Line 168:
Tags are referenced frequently in spells, lineage abilities, talents, and the like. See the Tags subsection (p. 10) for more information on tags. Each BOP will give you Skill Points. You can read more about how skills work in [[Skills]]. Furthermore, your BOP will give you your starting [[equipment]].
Tags are referenced frequently in spells, lineage abilities, talents, and the like. See the Tags subsection (p. 10) for more information on tags. Each BOP will give you Skill Points. You can read more about how skills work in [[Skills]]. Furthermore, your BOP will give you your starting [[equipment]].


=== Talent ===
=== 5. Talent ===
Finally, now that you have picked a lineage, assigned your attributes, and [[chosen]] a Background (and profession if relevant), it’s time to pick a talent. All talents available in this document are in [<nowiki/>[[Specialization Talents]]] or [ [[Magic Talents]]]. Talents are unique abilities that your character gains. Some of them are passive, such as a permanent bonus to a defense; others are active, such as the ability to charm someone once per day by speaking with them. Note that some talents have prerequisites that you must meet before being able to gain that talent. For example, all class talents have the Prerequisite of Character Level 2.
Finally, now that you have picked a lineage, assigned your attributes, and [[chosen]] a Background (and profession if relevant), it’s time to pick a talent. All talents available in this document are in [<nowiki/>[[Specialization Talents]]] or [ [[Magic Talents]]]. Talents are unique abilities that your character gains. Some of them are passive, such as a permanent bonus to a defense; others are active, such as the ability to charm someone once per day by speaking with them. Note that some talents have prerequisites that you must meet before being able to gain that talent. For example, all class talents have the Prerequisite of Character Level 2.


Navigation menu