Mage: Difference between revisions

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45 bytes removed ,  12 January 2024
m
removed comma after "yourself" in Mage: Warding II, removed a bunch of links, corrected various corrections.
(added comma after "case" in introduction, corrected "chose" in Metamagic: Overclock, in Mage: Altering II removed comma after first size and uncapitalized second size, Changed are to is in Mage: Necromancy II, as well as Necromancy III and IV. Removed comma after "others" in Mage: Warding IV, in Cantrip Focus IV removed an extra "your" before half, removed comma after "occupy" in Tome Familiar II, removed comma after "again" in Spellstealing III,)
m (removed comma after "yourself" in Mage: Warding II, removed a bunch of links, corrected various corrections.)
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* <u>Learned</u>: Gain +6 Skill Points, which you can spend on any [[skills]] with the INT tag.
* <u>Learned</u>: Gain +6 Skill Points, which you can spend on any [[skills]] with the INT tag.
* <u>[[Student]] of the Arcane</u>: Gain the Student of the Arcane Talent from the arcane stack if you did not already have it. INT is your Magic Attribute for mage magic.
* <u>Student of the Arcane</u>: Gain the Student of the Arcane Talent from the arcane stack if you did not already have it. INT is your Magic Attribute for mage magic.
* <u>Arcane Power</u>:  Each time you level up and spend your talent point on a mage talent, gain +5 SP and +1 Arcane Power.
* <u>Arcane Power</u>:  Each time you level up and spend your talent point on a mage talent, gain +5 SP and +1 Arcane Power.
* <u>Focus</u>: Choose one of the nine [[Magic in MythCraft#Functions of Magic|functions]] of magic from the list below. This choice grants you a special bonus when you cast magic of that function.
* <u>Focus</u>: Choose one of the nine [[Magic in MythCraft#Functions of Magic|functions]] of magic from the list below. This choice grants you a special bonus when you cast magic of that function.
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|'''Alchemy'''
|'''Alchemy'''
|You can spend 10 minutes changing and simply shaping 1 cubic foot of a raw material to your needs. This could be making a branch into a crowbar, or a crowbar into a long wire, or a long wire into a bundle of tinder, but cannot create complex objects or machines. The material can be refined such as smelted ore, or cut timber, but cannot be crafted such as a sword or a door. Even the most talented Alchemists have not discovered [[how to]] transmute Silver, Gold, or Diamond, and thus those materials are unavailable for this ability.
|You can spend 10 minutes changing and simply shaping 1 cubic foot of a raw material to your needs. This could be making a branch into a crowbar, or a crowbar into a long wire, or a long wire into a bundle of tinder, but cannot create complex objects or machines. The material can be refined such as smelted ore, or cut timber, but cannot be crafted such as a sword or a door. Even the most talented Alchemists have not discovered how to transmute Silver, Gold, or Diamond, and thus those materials are unavailable for this ability.
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|'''Altering'''
|'''Altering'''
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|'''Divining'''
|'''Divining'''
|You can now spend 10 minutes meditating, after which you can see, hear, and smell from one of your Arcane Signatures as if you were present in a vacant space within 5 ft of its location for 1 minute. This magic consumes and dispels the Arcane [[Signature]] after it is used.
|You can now spend 10 minutes meditating, after which you can see, hear, and smell from one of your Arcane Signatures as if you were present in a vacant space within 5 ft of its location for 1 minute. This magic consumes and dispels the Arcane Signature after it is used.
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|'''Enchanting'''
|'''Enchanting'''
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|'''Evoking'''
|'''Evoking'''
|(END/REST) When you deal [[damage]] with Evoking magic, add additional damage equal to 1⁄2 your level. You regain all expended uses when you Take a Rest.
|(END/REST) When you deal damage with Evoking magic, add additional damage equal to 1⁄2 your level. You regain all expended uses when you Take a Rest.
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|-
|'''Illusory'''
|'''Illusory'''
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|'''Necromancy'''
|'''Necromancy'''
|When you would be reduced to 0 HP, you can sacrifice an [[undead]] under your control to instead have 1 HP. The undead in question is immediately destroyed.
|When you would be reduced to 0 HP, you can sacrifice an undead under your control to instead have 1 HP. The undead in question is immediately destroyed.
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|'''Summoning'''
|'''Summoning'''
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|''Mage, Arcane Weaving''
|''Mage, Arcane Weaving''
|-
|-
|'''Metamagic: [[Hasten]]'''
|'''Metamagic: Hasten'''
|Arcane Weaver II
|Arcane Weaver II
|You may spend Metamagic Points to reduce a spell’s APC at a rate of 1 Metamagic Point per AP (min 1).
|You may spend Metamagic Points to reduce a spell’s APC at a rate of 1 Metamagic Point per AP (min 1).
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|'''Mage: Altering II'''
|'''Mage: Altering II'''
|Mage: Altering
|Mage: Altering
|Your [[Arcane Swap]] spell can now be cast on a willing, friendly creature also in range that is no more than one size larger or smaller than the target of the swap, instead of being cast on yourself.
|Your [[Arcane Swap]] spell can now be cast on a willing, friendly creature also in range that is no more than one Size larger or smaller than the target of the swap, instead of being cast on yourself.
|''Mage, Archmage''
|''Mage, Archmage''
|-
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|'''Mage: Altering III'''
|'''Mage: Altering III'''
|Mage: Altering II
|Mage: Altering II
|Your Arcane Swap spell now has no minimum size and can be cast on objects that are no larger than one size larger than you, or twice your weight.
|Your Arcane Swap spell now has no minimum size and can be cast on objects that are no larger than one Size larger than you, or twice your weight.
|''Mage, Archmage''
|''Mage, Archmage''
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|-
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|'''Mage: Necromancy II'''
|'''Mage: Necromancy II'''
|Mage: Necromancy
|Mage: Necromancy
|The duration of the Raise [[Skeleton]] spell is now Indefinite, but your maximum SP is reduced by 16 for each active skeleton under your control. You can no longer upcharge [[Raise Skeleton]].
|The duration of the Raise Skeleton spell is now Indefinite, but your maximum SP are reduced by 16 for each active skeleton under your control. You can no longer upcharge [[Raise Skeleton]].
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Necromancy III'''
|'''Mage: Necromancy III'''
|Mage: Necromancy II
|Mage: Necromancy II
|Your maximum SP is now reduced by only 8 for each active skeleton under your control.
|Your maximum SP are now reduced by only 8 for each active skeleton under your control.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Necromancy IV'''
|'''Mage: Necromancy IV'''
|Mage: Necromancy III
|Mage: Necromancy III
|Your maximum SP is now reduced by only 4 for each active skeleton under your control.
|Your maximum SP are now reduced by only 4 for each active skeleton under your control.
|''Mage, Archmage''
|''Mage, Archmage''
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|'''Mage: Warding II'''
|'''Mage: Warding II'''
|Mage: Warding
|Mage: Warding
|When you cast Mage [[Armor]] on yourself, and would be the victim of Massive Damage, you can reduce that damage by 1⁄2. If you do, your [[Mage Armor]] is dispelled.
|When you cast Mage Armor on yourself, and would be the victim of Massive Damage, you can reduce that damage by 1⁄2. If you do, your [[Mage Armor]] is dispelled.
|''Mage, Archmage''
|''Mage, Archmage''
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|-
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[[Psionic Magic|Psionic]] meditation
[[Psionic Magic|Psionic]] meditation


If your choice has a tier or power requirement, roll an INT/Arcana check, the DC of which is 10+ double the Tier if [[primal]] or [[psionic]], or 10+ the [[Divine]] or [[Occult]] power requirement if divine or occult. If you fail this check, you may never attempt to cast it again and must make a new selection in its place. This spot in your spellbook does not count towards your three Stolen Spell slots.
If your choice has a tier or power requirement, roll an INT/Arcana check, the DC of which is 10+ double the Tier if primal or psionic, or 10+ the Divine or Occult power requirement if divine or occult. If you fail this check, you may never attempt to cast it again and must make a new selection in its place. This spot in your spellbook does not count towards your three Stolen Spell slots.
|''Mage, Tome Wizard''
|''Mage, Tome Wizard''
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|-
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