Skills: Difference between revisions

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Animal Handling:
<u>Animal Handling</u>: '''AWR''', '''Survival'''; You might use this skill when riding a mount (see mounted) or when trying to train an animal that views you as a friendly creature.
AWR, Survival


You might use this skill when riding a mount (see mounted) or when trying to train an animal that views you as a friendly creature.
<u>Applied Force</u>: '''STR, Athleticism'''; You can use this skill to break down doors, use a crowbar to leverage heavy weights, and similar applications of pure strength with or without a mechanism to assist you.


Applied Foce: STR, Athleticism
<u>Appraising</u>: '''INT, Observation'''; This skill can help you determine how valuable something is, or whether the materials are genuine. If you also have a Crafting skill, your MC might let you use that skill when appraising a particular craft, or even let you make an INT/ Appraising check and a skill check using that Crafting skill, taking the higher.


You can use this skill to break down doors, use a crowbar to leverage heavy weights, and similar applications of pure
<u>Arcana</u>: '''INT, Knowledge'''; You can use this skill when trying to recall information  
strength with or without a mechanism to assist you.
 
Appraising: INT, Observation
 
This skill can help you determine how valuable something
is, or whether the materials are genuine. If you also have a Crafting skill, your MC might let you use that skill when appraising a particular craft, or even let you make an INT/ Appraising check and a skill check using that Crafting skill,
taking the higher.
 
Arcana INT, Knowledge
 
You can use this skill when trying to recall information  
related to planar entities or trying to recall factual information about any of the five Sources of Magic. You can  
related to planar entities or trying to recall factual information about any of the five Sources of Magic. You can  
also use this skill to manipulate magical devices.
also use this skill to manipulate magical devices.


Art: INT, Knowledge
<u>Art</u>: '''INT, Knowledge'''; This skill can help you determine factual information about art, such as the materials used or the message that the artist was trying to convey. Your MC might also let you add ½ your Art skill when trying to produce art, although if you have any points in a Crafting skill, you are more likely to just use that skill.
 
This skill can help you determine factual information about art, such as the materials used or the message that the artist was trying to convey. Your MC might also let you add ½  
your Art skill when trying to produce art, although if you have any points in a Crafting skill, you are more likely to just use that skill.
 
Astrology: INT, Knowledge
 
You can use this skill when recalling information about
astrological symbols and their significance. Your MC might rule that you can make an INT/Astrology check to give you a circumstantial bonus on a CHA/Empathy check or an AWR/Intuiting check when interacting with someone, as your understanding of their astrological signs might lend
you insight into their character or unconscious motives.
 
Astonomy: INT, Knowledge
 
You might use this skill whenever you want to recall or
infer information related to space and the orbit of planets,
satellites, and the like.Your MC might let you add ½ your Astronomy when trying
to navigate, although if you have the Navigating skill you are likely to use that instead.
 
Athletics: STR, Athleticism
 
This skill represents your general athletic capacity. When climbing or swimming, and at your MC’s discretion when jumping, you might use this skill. If you have a climb speed or a swim speed, this skill will not come up as often.
 
Balancing: DEX, Acrobatics
 
You might use this skill when traversing tricky and narrow
terrain, such as the lip of a cliff or the pinnacle of a rooftop.
 
Biology: INT, Knowledge
 
This skill will help you to recall or research any information related to biological studies. Your MC may allow you to make an INT/Biology check to gain a circumstantial bonus when making an INT/Nature check or an AWR/Animal Handling check.
 
Brewing*: INT, Crafting
 
If you have the appropriate tools, you can attempt to brew craft beers, wines, or spirits.
Your MC might also allow you to attempt to make potions, using ½ of your Brewing skill in place of Alchemy. You may use this skill when trying to recall or discern intellectual information about the practice of brewing, and doing so does not require any tools.
 
Calligraphy*:INT, Crafting
 
When you have the appropriate tools, you can use this skill to create beautiful calligraphic works.
 
Cartography*: INT, Crafting
 
When equipped with the relevant tools, you can use this skill to accurately map out regions or cities.
 
Chemistry: INT, Knowledge
 
You can use this skill to recall or research any information related to chemistry and chemical studies.
 
Cobbling*: INT, Crafting
 
If you have the appropriate time and tools, you can use this skill to repair shoes or make new ones.
 
Contorting: DEX, Acrobatics
 
This skill allows you to contort your body and squeeze through spaces that would otherwise be too tight for a creature of your size. Especially tight contortions will be
more difficult during [[combat]].
 
Cooking*: INT, Crafting
 
Given the appropriate time and tools, you can use this skill to cook delicious food. You can also make checks to determine the quality or sourcing of food and similar cooking-related topics, regardless of whether you have tools.
 
Dancing: DEX, Performance
 
You can use this skill to put on entertaining dance performances.
 
Deceiving: CHA, Skullduggery
 
You might use this skill when trying to mislead someone, tell half-truths, or outright lie in a convincing way.
 
Disguising*: INT, Subterfuge
 
Provided that you have the relevant tools, such as makeup, a costume, hair dye, a wig, or similar cosmetics, you can use this skill to disguise yourself. Disguises made under duress will be more difficult than disguises made in leisure.
 
Distance running: END, Stamina
 
This skill can help you keep up a steady running pace over
La prolonged amount of time, allowing you to cover vast distances.
 
Dungeoneering: INT, Survival
 
When exploring a dungeon or subterranean area, you might use this skill to recall information about the area, to make logical inferences, or to know how best to use your [[gear]].
 
Eavesdropping: AWR, Observation
 
You can use this skill when you want to overhear key information that other people are discussing without yourself being part of the conversation. After you succeed on
an AWR/Eavesdropping check, your MC might award you a bonus to a check with the Influence tag, given your better understanding of the social situation.
 
Economics: INT, Knowledge
 
This skill can help you recall or deduce information about the economy in a settled area and to better understand economic theory.
 
Empathy: CHA, Influence
 
You can use this skill to make other people feel seen and understood, as well as helping you understand what people are feeling.
 
Engineering:INT, Knowledge
 
This skill allows you to improve your knowledge in various types of engineering (architectural, mechanical, etc).
 
Entertaining: CHA, Performance
 
You can use this skill when you want to captivate a crowd by making a public performance of any kind.
 
Evading: INT, Subterfuge
 
You can use this skill to practice the art of hiding in plain sight. By knowing what people look for, you can avoid detection by changing your gait, sticking to crowded areas, or otherwise throwing off those that look for you.
 
Foraging: AWR, Survival
 
You might use this skill when looking for food in the wilderness or finding ingredients.
 
Forced March: END, Stamina
 
You can use this skill when trying to push beyond the normal [[travel]] pace that you could manage in a day, whether by walking a greater distance or by walking a normal distance with a greater load.
 
Forging*: INT, Subterfuge
 
This skill can help you replicate signatures or create official-looking documents. If you do well on anINT/Forging check, then your MC will likely give you a circumstantial bonus to INT/Disguising or CHA/Savoir Faire checks.
 
Fortuity:Luck
 
Fortuity represents the likelihood that good things just happen to you. If your MC asks you to make a LUCK check to determine the likelihood of a positive outcome, you can add your Fortuity.
 
Geography INT, Knowledge
 
You can use this skill when trying to remember where you are in relation to somewhere else, or when you want to deduce information about common geographical patterns in an area.
 
Glassblowing*: INT, Crafting
 
When you have the appropriate tools,you can use this skill to create stunning artistic glasswork, such as dining plates and even glass musical instruments.
 
Gossipping: CHA, Influence
 
You can use this skill to seed real or false information about a person, event, etc. among populated areas.
 
History: INT, Knowledge
 
This skill reflects your capacity for remembering historical events and your ability to quickly research historical events
when given access to a library, university, or the like. Your MC might let you use this skill in tandem with another Knowledge skill when researching a particular field of
knowledge, making an INT/History check and an INT check of the relevant Knowledge type.


Instrument*: CHA, Performance
<u>Astrology</u>: '''INT, Knowledge'''; You can use this skill when recalling information about astrological symbols and their significance. Your MC might rule that you can make an INT/Astrology check to give you a circumstantial bonus on a CHA/Empathy check or an AWR/Intuiting check when interacting with someone, as your understanding of their astrological signs might lend you insight into their character or unconscious motives.


When you gain points in this skill, specify one type of instrument. When you have that instrument, you can use this skill to make better performances with that instrument. Your MC might rule that you can apply ½ of your skill points
<u>Astronomy:</u> '''INT, Knowledge'''; You might use this skill whenever you want to recall or infer information related to space and the orbit of planets, satellites, and the like. Your MC might let you add ½ your Astronomy when trying to navigate, although if you have the Navigating skill you are likely to use that instead.
to related instruments; for example, if you have Instrument (Lute) +6, then your MC might allow you to play a banjo with a +3 bonus.


Intimidating: CHA, Influence
<u>Athletics</u>: '''STR, Athleticism'''; This skill represents your general athletic capacity. When climbing or swimming, and at your MC’s discretion when jumping, you might use this skill. If you have a climb speed or a swim speed, this skill will not come up as often.


You can use this skill when trying to peel back someone’s
<u>Balancing</u>: '''DEX, Acrobatics'''; You might use this skill when traversing tricky and narrow terrain, such as the lip of a cliff or the pinnacle of a rooftop.
psyche and frighten them into cooperating with you.


Intuiting: AWR, Observation
<u>Biology</u>: '''INT, Knowledge'''; This skill will help you to recall or research any information related to biological studies. Your MC may allow you to make an INT/Biology check to gain a circumstantial bonus when making an INT/Nature check or an AWR/Animal Handling check.


This skill helps you assess when someone is being honest or  
<u>Brewing</u>*: '''INT, Crafting'''; If you have the appropriate tools, you can attempt to brew craft beers, wines, or spirits. Your MC might also allow you to attempt to make potions, using ½ of your Brewing skill in place of Alchemy. You may use this skill when trying to recall or discern intellectual information about the practice of brewing, and doing so does not require any tools.
if they might be hiding something.


Investigating: AWR, Observation
<u>Calligraphy</u>*:'''INT, Crafting'''; When you have the appropriate tools, you can use this skill to create beautiful calligraphic works.


You might use this skill when looking for physical clues at
<u>Cartography</u>*: '''INT, Crafting'''; When equipped with the relevant tools, you can use this skill to accurately map out regions or cities.
a crime scene, or when looking for a secret door or hidden
compartment in a room.


Jeweling:
<u>Chemistry</u>: '''INT, Knowledge'''; You can use this skill to recall or research any information related to chemistry and chemical studies.
INT, Crafting


When you have the appropriate tools, this skill can help you
<u>Cobbling</u>*: '''INT, Crafting'''; If you have the appropriate time and tools, you can use this skill to repair shoes or make new ones.
create gorgeous works of jewelry.
Your MC might allow you to use your Jeweling skill in
place of Appraising when you want to assess the value of a
piece of jewelry.


Law: INT, Knowledge
<u>Contorting</u>: '''DEX, Acrobatics'''; This skill allows you to contort your body and squeeze through spaces that would otherwise be too tight for a creature of your size. Especially tight contortions will be more difficult during [[combat]].


You can use this skill when you want to recall or acquire
<u>Cooking</u>*: '''INT, Crafting'''; Given the appropriate time and tools, you can use this skill to cook delicious food. You can also make checks to determine the quality or sourcing of food and similar cooking-related topics, regardless of whether you have tools.
information about the legal system in a settled area. You  
might also use this skill, along with the Entertaining and  
Persuading skills, to win a case in court.


Leadership:
<u>Dancing</u>: '''DEX, Performance'''; You can use this skill to put on entertaining dance performances.
CHA, Influence


You might use this skill to bolster the resolve of a
<u>Deceiving</u>: '''CHA, Skullduggery'''; You might use this skill when trying to mislead someone, tell half-truths, or outright lie in a convincing way.
discouraged person or group of people, or to exert your
status and influence over various officials and convince
them to follow your commands.


Leatherworking*:
<u>Disguising</u>*: '''INT, Subterfuge'''; Provided that you have the relevant tools, such as makeup, a costume, hair dye, a wig, or similar cosmetics, you can use this skill to disguise yourself. Disguises made under duress will be more difficult than disguises made in leisure.


INT, Crafting
<u>Distance Running</u>: '''END, Stamina'''; This skill can help you keep up a steady running pace over a prolonged amount of time, allowing you to cover vast distances.
When you have the appropriate tools, you can use this skill
to make leather goods such as clothes, bags, or even [[armor]].


Lockpicking:*INT, Subterfuge
<u>Dungeoneering</u>: '''INT, Survival'''; When exploring a dungeon or subterranean area, you might use this skill to recall information about the area, to make logical inferences, or to know how best to use your [[gear]].


When you have a set of lock picks, you can use this skill to  
<u>Eavesdropping</u>: '''AWR, Observation'''; You can use this skill when you want to overhear key information that other people are discussing without yourself being part of the conversation. After you succeed on an AWR/Eavesdropping check, your MC might award you a bonus to a check with the Influence tag, given your better understanding of the social situation.
attempt picking any nonmagially sealed lock.


Masonry*:
<u>Economics</u>: '''INT, Knowledge'''; This skill can help you recall or deduce information about the economy in a settled area and to better understand economic theory.
INT, Crafting


When you have the appropriate tools, you can use this skill  
<u>Empathy</u>: '''CHA, Influence'''; You can use this skill to make other people feel seen and understood, as well as helping you understand what people are feeling.
to carve rock into sculptures or architectural stonework.


Medicine: INT, Knowledge
<u>Engineering</u>: '''INT, Knowledge'''; This skill allows you to improve your knowledge in various types of engineering (architectural, mechanical, etc).


You can use this skill when trying to recall factual
<u>Entertaining</u>: '''CHA, Performance'''; You can use this skill when you want to captivate a crowd by making a public performance of any kind.
information about medicines, diseases, and the like, which
can help you diagnose someone’s symptoms.
If you have bandages, you can make an INT/Medicine
check to remove the Bleeding condition (see p. 344) from
a creature. Attempting this costs 3 AP, and unless otherwise
specified from the source of the Bleeding condition, the DC is
14 + the amount of Bleeding [[damage]].
If you have the proper medicines, you can attempt to treat
someone with a [[disease]]. The DC for this treatment, as well as
the types of medicine that you need, will be mentioned in the
disease’s description.


Menacing: STR, Stamina
<u>Evading</u>: '''INT, Subterfuge'''; You can use this skill to practice the art of hiding in plain sight. By knowing what people look for, you can avoid detection by changing your gait, sticking to crowded areas, or otherwise throwing off those that look for you.


You can use this skill when trying to physically intimidate
<u>Foraging</u>: '''AWR, Survival'''; You might use this skill when looking for food in the wilderness or finding ingredients.
someone through a show of force.


Military: INT, Knowledge
<u>Forced March</u>: '''END, Stamina'''; You can use this skill when trying to push beyond the normal [[travel]] pace that you could manage in a day, whether by walking a greater distance or by walking a normal distance with a greater load.


This skill will help you know the proper terminology when
<u>Forging</u>*: '''INT, Subterfuge'''; This skill can help you replicate signatures or create official-looking documents. If you do well on an INT/Forging check, then your MC will likely give you a circumstantial bonus to INT/Disguising or CHA/Savoir Faire checks.
speaking with members of a military and can help you when
trying to recall information about a military institution.


Nature: INT, Survival
<u>Fortuity</u>: '''LUCK'''; Fortuity represents the likelihood that good things just happen to you. If your MC asks you to make a LUCK check to determine the likelihood of a positive outcome, you can add your Fortuity.


You might use this skill when trying to differentiate between
<u>Geography:</u> '''INT, Knowledge'''; You can use this skill when trying to remember where you are in relation to somewhere else, or when you want to deduce information about common geographical patterns in an area.
edible and toxic mushrooms, recalling the behavior of [[wolf]]
packs, or other information about the natural world.


Navigating*:
<u>Glassblowing</u>*: '''INT, Crafting'''; When you have the appropriate tools, you can use this skill to create stunning artistic glasswork, such as dining plates and even glass musical instruments.
AWR, Survival


If you have a compass, astrolabe, sextant, or even just a
<u>Gossiping</u>: '''CHA, Influence'''; You can use this skill to seed real or false information about a person, event, etc. among populated areas.
map, you can use this skill to find your way through an
otherwise confusing area of wilderness. Your MC might rule
that you can make this check without the relevant tools, but
the DC will be higher.


Painting* INT, Crafting
<u>History</u>: '''INT, Knowledge'''; This skill reflects your capacity for remembering historical events and your ability to quickly research historical events when given access to a library, university, or the like. Your MC might let you use this skill in tandem with another Knowledge skill when researching a particular field of knowledge, making an INT/History check and an INT check of the relevant Knowledge type.


When you have the appropriate tools, you can use this skill  
<u>Instrument</u>*: '''CHA, Performance'''; When you gain points in this skill, specify one type of instrument. When you have that instrument, you can use this skill to make better performances with that instrument. Your MC might rule that you can apply ½ of your skill points to related instruments; for example, if you have Instrument (Lute) +6, then your MC might allow you to play a banjo with a +3 bonus.
to create beautiful paintings.


Perceiving: AWR, Observation
<u>Intimidating</u>: '''CHA, Influence'''; You can use this skill when trying to peel back someone’s psyche and frighten them into cooperating with you.


You might make use of this skill when relying on sensory
<u>Intuiting</u>: '''AWR, Observation'''; This skill helps you assess when someone is being honest or if they might be hiding something.
input, such as scanning a tree line for enemies, looking
for concealed [[weapons]], listening for footsteps, or trying to
identify a strange odor.Persuading: CHA, Influence


You can use this skill when trying to influence someonethrough sound arguments or emotional appeal.
<u>Investigating</u>: '''AWR, Observation'''; You might use this skill when looking for physical clues at a crime scene, or when looking for a secret door or hidden compartment in a room.


Politics: INT, Knowledge
<u>Jeweling</u>: '''INT, Crafting'''; When you have the appropriate tools, this skill can help you create gorgeous works of jewelry. Your MC might allow you to use your Jeweling skill in place of Appraising when you want to assess the value of a piece of jewelry.


When you take this skill, choose a specific region. Your MC
<u>Law</u>: '''INT, Knowledge'''; You can use this skill when you want to recall or acquire information about the legal system in a settled area. You might also use this skill, along with the Entertaining and Persuading skills, to win a case in court.
will determine whether this should be a single city or a
whole nation, based on the campaign they intend to run.
When making INT checks related to the politics of that
region, you can add this skill. When making INT checks
related to the politics of another region, you can add ½ this
skill.
.


Pottery*:
<u>Leadership</u>: '''CHA, Influence'''; You might use this skill to bolster the resolve of a discouraged person or group of people, or to exert your status and influence over various officials and convince them to follow your commands.
INT, Crafting


When you have the appropriate clay and tools, you can use  
<u>Leatherworking</u>*: '''INT, Crafting;''' When you have the appropriate tools, you can use this skill to make leather goods such as clothes, bags, or even [[armor]].
this skill to make decorative and functional pottery.


Religion:
<u>Lockpicking*</u>: '''INT, Subterfuge'''; When you have a set of lock picks, you can use this skill to attempt picking any nonmagically sealed lock.
INT, Knowledge


When you take this skill, choose a specific religion. You
<u>Masonry</u>*: '''INT, Crafting'''; When you have the appropriate tools, you can use this skill to carve rock into sculptures or architectural stonework.
could pick one of the pantheons listed in Appendix A, or
work with your MC to come up with another religious
tradition. When making INT checks related to the customs
and beliefs of that religion, you can add this skill. When
making INT checks related to the customs and beliefs of any
other religion, you can add ½ this skill.


Savoir Faire:
<u>Medicine</u>: '''INT, Knowledge'''; You can use this skill when trying to recall factual information about medicines, diseases, and the like, which can help you diagnose someone’s symptoms. If you have bandages, you can make an INT/Medicine check to remove the Bleeding condition (see p. 344) from a creature. Attempting this costs 3 AP, and unless otherwise specified from the source of the Bleeding condition, the DC is 14 + the amount of Bleeding [[damage]]. If you have the proper medicines, you can attempt to treat someone with a [[disease]]. The DC for this treatment, as well as the types of medicine that you need, will be mentioned in the disease’s description.
CHA, Performance


You can use this skill to fit into any sort of situation. You can
<u>Menacing</u>: '''STR, Stamina'''; You can use this skill when trying to physically intimidate someone through a show of force.
appear at home both with peasants and with aristocrats.
S CAV E N G I N G
LUCK
You can use this skill when trying to find food or supplies
in an abandoned area. Your MC might also allow you to use
this skill to determine how much loot you find on a body.


Sheltering:AWR, Survival
<u>Military</u>: '''INT, Knowledge'''; This skill will help you know the proper terminology when speaking with members of a military and can help you when trying to recall information about a military institution.


You might use this skill when you’re in the wilderness to find
<u>Nature</u>: '''INT, Survival'''; You might use this skill when trying to differentiate between edible and toxic mushrooms, recalling the behavior of [[wolf]] packs, or other information about the natural world.
a cave, hollow tree, or rocky bluff that can offer shelter from
the elements.


Sleight of Hand:
<u>Navigating</u>*: '''AWR, Survival'''; If you have a compass, astrolabe, sextant, or even just a map, you can use this skill to find your way through an otherwise confusing area of wilderness. Your MC might rule that you can make this check without the relevant tools, but the DC will be higher.
INT, Subterfuge


You can use this skill when attempting to pickpocket
<u>Painting</u>*: '''INT, Crafting'''; When you have the appropriate tools, you can use this skill to create beautiful paintings.
someone, or when trying to keep an item undiscovered as
you are patted down.


Smithing*: INT, Crafting
<u>Perceiving</u>: '''AWR, Observation;''' You might make use of this skill when relying on sensory input, such as scanning a tree line for enemies, looking for concealed [[weapons]], listening for footsteps, or trying to identify a strange odor.


When you have the appropriate metal and tools, you can  
<u>Persuading</u>: '''CHA, Influence'''; You can use this skill when trying to influence someone through sound arguments or emotional appeal.
use this skill to make wrought iron artistic works or to repair
metal tools, weapons, and armor.


Sneaking: DEX, Survival
<u>Politics</u>: '''INT, Knowledge'''; When you take this skill, choose a specific region. Your MC will determine whether this should be a single city or a whole nation, based on the campaign they intend to run. When making INT checks related to the politics of that region, you can add this skill. When making INT checks related to the politics of another region, you can add ½ this skill..


You could use this skill when skulking about and trying to
<u>Pottery</u>*: '''INT, Crafting'''; When you have the appropriate clay and tools, you can use this skill to make decorative and functional pottery.
remain physically out of sight.


Sprinting: STR, Athleticism
<u>Religion</u>: '''INT, Knowledge'''; When you take this skill, choose a specific religion. You could pick one of the pantheons listed in Appendix A, or work with your MC to come up with another religious tradition. When making INT checks related to the customs and beliefs of that religion, you can add this skill. When making INT checks related to the customs and beliefs of any other religion, you can add ½ this skill.


You can use this skill when attempting to cover a small
<u>Savoir Faire</u>: '''CHA, Performance'''; You can use this skill to fit into any sort of situation. You can appear at home both with peasants and with aristocrats.
distance in an incredibly short amount of time. This is
usually not applicable in normal combat, but might be used
in a chase sequence.


Tracking: AWR, Survival
<u>Scavenging</u>: '''LUCK'''; You can use this skill when trying to find food or supplies in an abandoned area. Your MC might also allow you to use this skill to determine how much loot you find on a body.


You can use this skill when you are trying to follow a  
<u>Sheltering</u>: '''AWR, Survival'''; You might use this skill when you’re in the wilderness to find a cave, hollow tree, or rocky bluff that can offer shelter from the elements.
creature’s trail.


Tumbling: DEX, Acrobatics
<u>Sleight of Hand</u>: '''INT, Subterfuge'''; You can use this skill when attempting to pickpocket someone, or when trying to keep an item undiscovered as you are patted down.


This skill helps you fall in such a way that you don’t get
<u>Smithing</u>*: '''INT, Crafting'''; When you have the appropriate metal and tools, you can use this skill to make wrought iron artistic works or to repair metal tools, weapons, and armor.
hurt. In addition to allowing you to add dramatic flair to any
performance you might put on, if you fall 40 ft or less, you  
can make a Tumbling check with a DC equal to the amount
of ft you fell. If you succeed, halve the damage you would
take and move 5 ft in a direction of your choice when you
land.


Vehicles (Land): INT, Knowledge
<u>Sneaking</u>: '''DEX, Survival'''; You could use this skill when skulking about and trying to remain physically out of sight.


You can use this skill to efficiently use land vehicles such as
<u>Sprinting</u>: '''STR, Athleticism'''; You can use this skill when attempting to cover a small distance in an incredibly short amount of time. This is usually not applicable in normal combat, but might be used in a chase sequence.
carriages or war carts.


Vehicles (Water): INT, Knowledge
<u>Tracking</u>: '''AWR, Survival'''; You can use this skill when you are trying to follow a creature’s trail.


You can use this skill to operate water vehicles, such as
<u>Tumbling</u>: '''DEX, Acrobatics'''; This skill helps you fall in such a way that you don’t get hurt. In addition to allowing you to add dramatic flair to any performance you might put on, if you fall 40 ft or less, you can make a Tumbling check with a DC equal to the amount of ft you fell. If you succeed, halve the damage you would take and move 5 ft in a direction of your choice when you land.
sailboats or galleons, with greater efficiency.


Weaving*: INT, Crafting
<u>Vehicles (Land)</u>: '''INT, Knowledge'''; You can use this skill to efficiently use land vehicles such as carriages or war carts.


When you have the appropriate tools, you can use this skill  
<u>Vehicles (Water)</u>: '''INT, Knowledge'''; You can use this skill to operate water vehicles, such as sailboats or galleons, with greater efficiency.
to make textile goods such as clothing and blankets.


Woodcarving*: INT, Crafting
<u>Weaving</u>*: '''INT, Crafting'''; When you have the appropriate tools, you can use this skill to make textile goods such as clothing and blankets.


When you have the appropriate tools, you can use this skill  
<u>Woodcarving</u>*: '''INT, Crafting'''; When you have the appropriate tools, you can use this skill to whittle toys, fletch arrows, repair a wagon wheel, and the like.
to whittle toys, fletch arrows, repair a wagon wheel, and the  
like.
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