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When you cast a spell, you must spend both the spell’s APC (Action Point Cost) and its SPC. If you cannot, then you are unable to cast the spell. Each time you cast a spell, subtract its SPC from your current amount of SP. | When you cast a spell, you must spend both the spell’s APC (Action Point Cost) and its SPC. If you cannot, then you are unable to cast the spell. Each time you cast a spell, subtract its SPC from your current amount of SP. | ||
You have a maximum amount of SP determined by the magic talents and class talents that you have taken. You regain all expended SP when you Take a Rest.. | You have a maximum amount of SP determined by the [[Magic Talents|magic talents]] and class talents that you have taken. You regain all expended SP when you Take a Rest.. | ||
== Conjuring == | == Conjuring == | ||
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Your spell activates the moment that you have met both the number of conjuring rounds needed, and have spent enough AP to cast the spell. | Your spell activates the moment that you have met both the number of conjuring rounds needed, and have spent enough AP to cast the spell. | ||
'''Example''': If you cast a spell with Conjuring 1 that needs 3 AP, and you spend 3 AP on it on your turn, it triggers immediately on your next turn as it will at that point meet the Conjuring 1 requirement. Alternatively, if you cast a spell with Conjuring 1 that needs 6 AP, and you spend 3 AP on it on your turn, it triggers immediately after you spend the remaining 3 AP on your next turn to complete it. | |||
While conjuring, you may not move or spend any AP or reactive AP on anything other than conjuring the spell in question. | While conjuring, you may not move or spend any AP or reactive AP on anything other than conjuring the spell in question. | ||
If you take [[damage]] while conjuring, make a d20 roll and add your Magic Attribute. If you roll lower than a 10, the spell fails. You do not expend any SP. | If you take [[damage]] while conjuring, make a d20 roll and add your Magic Attribute. If you roll lower than a 10, the spell fails. You do not expend any SP. You lose all AP until the start of your next turn, even if you have AP remaining. | ||
== Upcharging == | == Upcharging == | ||
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Some Spells and magical effects specify that they affect an area, such as a radius, cone, or line. To determine the Area of Effect (AOE) of a magical ability, you can use the following guidelines. | Some Spells and magical effects specify that they affect an area, such as a radius, cone, or line. To determine the Area of Effect (AOE) of a magical ability, you can use the following guidelines. | ||
'''Cone.''' A cone originates from the spellcaster (on a side | '''Cone.''' A cone originates from the spellcaster (on a side or corner of the square that they occupy). The width of the cone is equal to the distance that it is from the caster. (For example, at 5 ft away from the caster, a cone is 5 ft wide. A 15 ft away from a caster, a cone is 15 ft wide.) The magical effect affects all spaces on the battle map that are at least half covered. | ||
or corner of the square that they occupy). The width of the cone is equal to the distance that it is from the caster. (For example, at 5 ft away from the caster, a cone is 5 ft wide. | |||
15 ft away from a caster, a cone is 15 ft wide.) The magical effect affects all spaces on the battle map that are at least half covered. | |||
'''Line.''' Choose a point adjacent to you, and another point a number of ft away specified by the magical effect. Draw a line to connect those two points. Any space on the battle map that the line enters is affected. | '''Line.''' Choose a point adjacent to you, and another point a number of ft away specified by the magical effect. Draw a line to connect those two points. Any space on the battle map that the line enters is affected. | ||
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'''Multiple Sources Example''' | '''Multiple Sources Example''' | ||
Jake wants to play a character that has both the [[Student]] of the [[Arcane]] and Initiate of the [[Occult]] talents. He chooses Arcane to be his Primary Source, meaning that INT is his magic attribute. If his INT | Jake wants to play a character that has both the [[Student]] of the [[Arcane]] and Initiate of the [[Occult]] talents. He chooses Arcane to be his Primary Source, meaning that INT is his magic attribute. If his INT is 4, then he has +4 to all magic rolls using [[Arcane Magic|Arcane magic]], and +2 to all magic rolls using Occult magic. | ||
is 4, then he has +4 to all magic rolls using [[Arcane Magic|Arcane magic]], and +2 to all magic rolls using Occult magic. | |||
== Functions of Magic == | == Functions of Magic == | ||
The “functions” of magic refer to nine tags that spells and other magical effects will have. These tags are as follows | The “functions” of magic refer to nine tags that spells and other magical effects will have. These tags are as follows: | ||
{| class="wikitable" | {| class="wikitable" | ||
|'''Alchemy | !Tag | ||
!Function | |||
|- | |||
|'''Alchemy''' | |||
|Transforming a substance’s properties or physical composition. | |||
|- | |- | ||
|'''Altering | |'''Altering''' | ||
|Teleportation magic and other magic that changes a subject’s relationship to the world around it. | |||
|- | |- | ||
|'''Divining | |'''Divining''' | ||
|Predicting the future, seeing beyond the scope of one’s own senses, and the like. | |||
|- | |- | ||
|'''Enchanting | |'''Enchanting''' | ||
|Magically charming and manipulating a person’s emotions and thoughts. | |||
|- | |- | ||
|'''Evoking | |'''Evoking''' | ||
|Powerful [[elemental]] or energy attacks, healing energy, and similar flashy magical abilities. | |||
|- | |- | ||
|'''Illusory | |'''Illusory''' | ||
|Changing something’s appearance, or projecting false images that aren’t really there. | |||
|- | |- | ||
|'''Necromancy | |'''Necromancy''' | ||
|Raising the dead back to life, either through resurrection or as [[undead]]. | |||
|- | |- | ||
|'''Summoning | |'''Summoning''' | ||
|Calling forth creatures from another plane to serve alongside you. | |||
|- | |- | ||
|'''Warding | |'''Warding''' | ||
|Protecting yourself or others from harm. | |||
|} | |} | ||
Every magical ability has one function. If an ability refers to a magical function or a function tag (e.g., “spells with the Enchanting tag”), they refer to these nine functions. | Every magical ability has one function. If an ability refers to a magical function or a function tag (e.g., “spells with the Enchanting tag”), they refer to these nine functions. | ||
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== Essence == | == Essence == | ||
Essence is the stuff of souls, the mental and spiritual | Essence is the stuff of souls, the mental and spiritual waves pulsing out through the cosmos as a result of the Fundamental Wellspring. A spiritual energy that washes through the Celestial Sea in great currents, Essence comes together when a new living being is born. Over the course of the being’s life, their experiences and decisions might generate more Essence - the more change they instigate in the world, the greater the amount of Essence they create - so that when a creature dies, their soul departs greater than the sum of its original parts. The Essence of the deceased returns to the Celestial Sea and remains intact for some time - weeks, months, or even a couple years - before it begins to deteriorate, swirling through the endless expanse until it is drawn into a new living organism. | ||
waves pulsing out through the cosmos as a result of the Fundamental Wellspring. A spiritual energy that washes through the Celestial Sea in great currents, Essence comes together when a new living being is born. Over the course | |||
of the being’s life, their experiences and decisions might generate more Essence - the more change they instigate in the world, the greater the amount of Essence they create - so that when a creature dies, their soul departs greater than the sum of its original parts. The Essence of the deceased returns to the Celestial Sea and remains intact for some time - weeks, months, or even a couple years - before it begins to deteriorate, swirling through the endless expanse until it is drawn into a new living organism. | |||
== The Five Sources == | == The Five Sources == | ||
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<u>[[Divine]]</u>''':''' The six creators are not the only gods in this multiverse. Indeed, they have an almost entirely hands-off approach to this particular iteration of creation, leaving the mundane affair of governing the multiverse to the deities born within it. Many deities exist within this multiverse, and they use [[Arcane Magic|Arcane magic]] beyond the scope of that which any mortal could hope to achieve. Mortals that use the [[Divine]] Source enter into a willing agreement with one or more deities to gain access to a sliver of that deity’s power. These agreements might be contractual in nature, or a devout worshiper might gain access to magic as a reward for their piety. | <u>[[Divine]]</u>''':''' The six creators are not the only gods in this multiverse. Indeed, they have an almost entirely hands-off approach to this particular iteration of creation, leaving the mundane affair of governing the multiverse to the deities born within it. Many deities exist within this multiverse, and they use [[Arcane Magic|Arcane magic]] beyond the scope of that which any mortal could hope to achieve. Mortals that use the [[Divine]] Source enter into a willing agreement with one or more deities to gain access to a sliver of that deity’s power. These agreements might be contractual in nature, or a devout worshiper might gain access to magic as a reward for their piety. | ||
<u>[[Primal]]</u>''':''' Some of the ambient magic released by the Fundamental Wellspring coalesced into a single plane within the multiverse. Acting as a self-recharging battery, this plane’s magic eventually grew and evolved until it was distinct from arcane magic. This became the [[Primal]] Source of magic, originally contained within the plane known as the Everwilds. The Everwilds became the home of the fae and embodies three major aspects of existence: natural life, [[weather]] phenomena, and the height and depth of sapient emotion. | <u>[[Primal]]</u>''':''' Some of the ambient magic released by the Fundamental Wellspring coalesced into a single plane within the multiverse. Acting as a self-recharging battery, this plane’s magic eventually grew and evolved until it was distinct from [[Arcane Magic|arcane magic]]. This became the [[Primal]] Source of magic, originally contained within the plane known as the Everwilds. The Everwilds became the home of the fae and embodies three major aspects of existence: natural life, [[weather]] phenomena, and the height and depth of sapient emotion. | ||
<u>[[Psionic]]</u>''':''' While primal and divine magic can be traced back to arcane magic, the [[Psionic]] Source is altogether different. While arcane magic comes from the Fundamental Wellspring’s physical energy, psionic magic comes from the Fundamental Wellspring’s spiritual pulses. Psionic magic is the manipulation of one’s own Essence to impose their will on the world around them. | <u>[[Psionic]]</u>''':''' While primal and divine magic can be traced back to arcane magic, the [[Psionic]] Source is altogether different. While arcane magic comes from the Fundamental Wellspring’s physical energy, psionic magic comes from the Fundamental Wellspring’s spiritual pulses. Psionic magic is the manipulation of one’s own Essence to impose their will on the world around them. | ||
<u>[[Occult]]</u>''':''' Like psionic casters, those who use the Occult Source deal in the power of Essence. However, rather than training and enhancing their own Essence, an occult caster will steal slivers of Essence from planar entities of tremendous power. Deities and similar creatures often do not immediately notice when trace amounts of their power are stolen, as this is infinitesimally small from their perspective while it gives significant power to the [[thief]]. However, occult casters must tread carefully, for if their thievery becomes known, the consequences are often dire. | <u>[[Occult]]</u>''':''' Like psionic casters, those who use the Occult Source deal in the power of Essence. However, rather than training and enhancing their own Essence, an occult caster will steal slivers of Essence from planar entities of tremendous power. Deities and similar creatures often do not immediately notice when trace amounts of their power are stolen, as this is infinitesimally small from their perspective while it gives significant power to the [[thief]]. However, occult casters must tread carefully, for if their thievery becomes known, the consequences are often dire. | ||