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You are constantly seeking knowledge and understanding, driven by a thirst for discovery and a desire to make a difference in the world. Whether you’re studying magic, history, or the natural sciences, you are always eager to learn and to put your newfound knowledge to the test, eager to make a name for yourself and achieve great things. With your unwavering determination and quick mind, you are well on your way to becoming a respected master in your field.
You are constantly seeking knowledge and understanding, driven by a thirst for discovery and a desire to make a difference in the world. Whether you’re studying magic, history, or the natural sciences, you are always eager to learn and to put your newfound knowledge to the test, eager to make a name for yourself and achieve great things. With your unwavering determination and quick mind, you are well on your way to becoming a respected master in your field.


'''SKILLS'''
'''Skills'''


Gain 12 Skill Points, which you can spend on any of the following skills. With this feature, you may put up to 6 points into any individual skills with the Knowledge tag, and up to 3 points into any individual skills with any other tag. You may exceed this limit by gaining skill points from another feature.
Gain 12 Skill Points, which you can spend on any of the following skills. With this feature, you may put up to 6 points into any individual skills with the Knowledge tag, and up to 3 points into any individual skills with any other tag. You may exceed this limit by gaining skill points from another feature.


• <u>Crafting</u>*. Alchemy, Brewing, Calligraphy, Carpentry, Cartography, Cobbling, Cooking, Glassblowing, Jeweling, Leatherworking, Masonry, Painting, Pottery, Smithing, Weaving, Woodcarving
• <u>Crafting</u>*: Alchemy, Brewing, Calligraphy, Carpentry, Cartography, Cobbling, Cooking, Glassblowing, Jeweling, Leatherworking, Masonry, Painting, Pottery, Smithing, Weaving, Woodcarving


• <u>Influence</u>. Deceiving, Gossiping, Persuading
• <u>Influence</u>: Deceiving, Gossiping, Persuading


• <u>Knowledge</u>. Arcana, Art, Astrology, Astronomy, Economics, Engineering, Geography, History, Law, Medicine*, Military, Politics of [choose region], Religion [choose one]
• <u>Knowledge</u>: Arcana, Art, Astrology, Astronomy, Economics, Engineering, Geography, History, Law, Medicine*, Military, Politics of [choose region], Religion [choose one]


• <u>Performance</u>. Dancing, Entertaining, Instrument* [choose one]
• <u>Performance</u>: Dancing, Entertaining, Instrument* [choose one]


• <u>Observation</u>. Appraising, Eavesdropping, Investigating
• <u>Observation</u>: Appraising, Eavesdropping, Investigating


• <u>Subterfuge</u>. Disguising*, Forging*
• <u>Subterfuge</u>: Disguising*, Forging*


• <u>Survival</u>. Animal Handling, Navigating*
• <u>Survival</u>: Animal Handling, Navigating*


'''OCCUPATIONAL BONUS'''
'''Occupational Bonus'''
 
Tag: ''Academic''


If you take a profession with the academic tag, gain +2 additional Skill Points in History.
If you take a profession with the academic tag, gain +2 additional Skill Points in History.


'''STA RTING WEALTH'''
'''Starting Wealth'''


Gain 5d20 sc (or take the average, 52 sc).
Gain 5d20 sc (or take the average, 52 sc).
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You are guided by a strong faith in your [[chosen]] deity or belief system. You see the world through a lens of reverence and devotion. When able, you pursue acts of charity and stand up against those who would do harm to your beliefs.
You are guided by a strong faith in your [[chosen]] deity or belief system. You see the world through a lens of reverence and devotion. When able, you pursue acts of charity and stand up against those who would do harm to your beliefs.


'''SKILLS'''
'''Skills'''


Gain 12 Skill Points, which you can spend on any of the following skills. With this feature, you may put up to 4 points into any individual skill. You may exceed this limit by gaining Skill Points from another feature.
Gain 12 Skill Points, which you can spend on any of the following skills. With this feature, you may put up to 4 points into any individual skill. You may exceed this limit by gaining Skill Points from another feature.


• <u>Survival</u>. Animal Handling, Navigating*
• <u>Survival</u>: Animal Handling, Navigating*


• <u>Crafting</u>*. Alchemy, Brewing, Calligraphy, Cooking, Jeweling, Painting, Pottery, Weaving, Woodcarving
• <u>Crafting</u>*: Alchemy, Brewing, Calligraphy, Cooking, Jeweling, Painting, Pottery, Weaving, Woodcarving


• <u>Influence</u>. Deceiving, Empathy, Gossiping, Intimidating, Leadership, Persuading
• <u>Influence</u>: Deceiving, Empathy, Gossiping, Intimidating, Leadership, Persuading


• <u>Knowledge</u>. Arcana, Art, Economics, Geography, History, Law, Medicine*, Politics of [choose region], Religion [choose one]
• <u>Knowledge</u>: Arcana, Art, Economics, Geography, History, Law, Medicine*, Politics of [choose region], Religion [choose one]


• <u>Luck</u>. Fortuity
• <u>Luck</u>: Fortuity


• <u>Observation</u>. Intuiting, Perceiving
• <u>Observation</u>: Intuiting, Perceiving


• <u>Stamina</u>. Forced March
• <u>Stamina</u>: Forced March


• <u>Performance</u>. Entertaining, Instrument* [choose one], Savoir Faire
• <u>Performance</u>: Entertaining, Instrument* [choose one], Savoir Faire


'''OCCUPATIONAL BONUS'''
'''Occupational Bonus'''
 
Tag: ''Religious''


If you take a profession with the religious tag, gain +2 Religion [choose one].
If you take a profession with the religious tag, gain +2 Religion [choose one].


'''STARTING WEALTH'''
'''Starting Wealth'''


Gain 5d20x2 sc (or take the average, 104 sc).
Gain 5d20x2 sc (or take the average, 104 sc).
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You’ve had to fend for yourself from a young age, relying on your wits and cunning to survive in a harsh and unforgiving world. Growing up on the streets, you’ve learned to be quick on your feet; to pick pockets and slip away from danger without being detected. Despite the hardships you’ve faced, you’ve developed a fierce independence and a sense of humor that has helped you get by, and you always have a trick or two up your sleeve to help you out of a tight spot.
You’ve had to fend for yourself from a young age, relying on your wits and cunning to survive in a harsh and unforgiving world. Growing up on the streets, you’ve learned to be quick on your feet; to pick pockets and slip away from danger without being detected. Despite the hardships you’ve faced, you’ve developed a fierce independence and a sense of humor that has helped you get by, and you always have a trick or two up your sleeve to help you out of a tight spot.


'''SKILLS'''
'''Skills'''


Gain 24 Skill Points, which you can spend on any skill of your choice. With this feature, you may put up to 6 points into any individual skill. You may exceed this limit by gaining Skill Points from another feature.
Gain 24 Skill Points, which you can spend on any skill of your choice. With this feature, you may put up to 6 points into any individual skill. You may exceed this limit by gaining Skill Points from another feature.


'''NO PROFESSIONAL EXPERIENCE'''
'''No Professional Experience'''


As an [[urchin]], you do not get to select a profession at 1st level.
As an urchin, you do not get to select a profession at 1st level.


'''STARTING WEALTH'''
'''Starting Wealth'''


Gain 5d20 sc (or take the average, 52 sc).
Gain 5d20 sc (or take the average, 52 sc).
'''Additional Equipment'''


Additionally, as an urchin you gain the following equipment: backpack, leather [[armor]], 2 tools or kits, clothes (simple), rations (5), waterskin, utensils, sewing kit, bedroll, blanket, flint & steel, torch (10)
Additionally, as an urchin you gain the following equipment: backpack, leather [[armor]], 2 tools or kits, clothes (simple), rations (5), waterskin, utensils, sewing kit, bedroll, blanket, flint & steel, torch (10)

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