Zealot: Difference between revisions

Jump to navigation Jump to search
5 bytes removed ,  15 November 2023
no edit summary
(Created page with "==='''Zealot Tallents'''=== After gaining the Zealot Entry talent, you can take talents from any of the zealot stacks. {| class="wikitable" |+ !Feature !PreReq !Description |- |'''Zealot Entry''' |Character Level 2 |When you take this entry you gain the Fallowing abilities '''Just Defender.''' Gain one Talent from the Combat Specialization Stack. This talent must be from the Defenses Stack. You gain the Holy Cause ability. '''Holy Cause.''' You may spend 1 Reactive AP t...")
 
No edit summary
Line 7: Line 7:
!Description
!Description
|-
|-
|'''Zealot Entry'''
|Zealot Entry
|Character Level 2
|Character Level 2
|When you take this entry you gain the Fallowing abilities
|When you take this entry you gain the Fallowing abilities
 
|-
'''Just Defender.''' Gain one Talent from the Combat Specialization Stack. This talent must be from the Defenses Stack.
|Just Defender  
|
|Gain one Talent from the Combat Specialization Stack. This talent must be from the Defenses Stack.
You gain the Holy Cause ability.
You gain the Holy Cause ability.
'''Holy Cause.''' You may spend 1 Reactive AP to cancel one condition when an ally within 10 ft of you suffers from that condition. You are only able to cancel the Charmed condition with this ability. (AWR/Rest)
|-
'''Aura.''' Gain one Aura Talent of your choice. You may activate an Aura by spending 3 AP on your turn. The Aura lasts for 10 minutes or until you choose to end it early (costing 0 AP) or cast another Aura. Your Aura’s radius is 10
|Holy Cause.
|
|You may spend 1 Reactive AP to cancel one condition when an ally within 10 ft of you suffers from that condition. You are only able to cancel the Charmed condition with this ability. (AWR/Rest)
|-
|Aura
|
|Gain one Aura Talent of your choice. You may activate an Aura by spending 3 AP on your turn. The Aura lasts for 10 minutes or until you choose to end it early (costing 0 AP) or cast another Aura. Your Aura’s radius is 10
ft. (AWR/Rest)
ft. (AWR/Rest)
'''Divine.''' You gain +1 Divine Power from this talent and from every talent you take in the Zealot stack. You do not gain additional SP unless noted in an individual talent.
|-
|Divine
|
|You gain +1 Divine Power from this talent and from every talent you take in the Zealot stack. You do not gain additional SP unless noted in an individual talent.
|}
|}


1,232

edits

Navigation menu