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|''Zealot, Aura'' | |''Zealot, Aura'' | ||
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|'''Aura of | |'''Aura of Protection''' | ||
|Zealot Entry | |Zealot Entry | ||
|You and all creatures of your choice within your aura’s radius gain +1 to their Mental Defenses (ANT, LOG, and WILL). | |You and all creatures of your choice within your aura’s radius gain +1 to their Mental Defenses (ANT, LOG, and WILL). | ||
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|'''Holy Mount III''' | |'''Holy Mount III''' | ||
|Cavalier II | |Cavalier II | ||
|Your mount can use the stats of a riding horse or [[camel]] (your MC might choose to allow additional options). You can spend 1 MCAP on your turn to allow your mount to make one of their basic attacks. | |Your mount can use the stats of a [[Riding Horse|riding horse]] or [[camel]] (your MC might choose to allow additional options). You can spend 1 MCAP on your turn to allow your mount to make one of their basic attacks. | ||
|''Zealot, Cavalier'' | |''Zealot, Cavalier'' | ||
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