Warrior: Difference between revisions

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|'''Protection II: Challenge'''
|'''Protection II: Challenge'''
|Protection I
|Protection I: Any
|Targets you have Engaged are now considered Taunted by you as well.
|Targets you have Engaged are now considered Taunted by you as well.
|''Warrior, Protection''
|''Warrior, Protection''
|-
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|'''Protection II: Battering Ram'''
|'''Protection II: Battering Ram'''
|Protection I, Intercept
|Protection I: Intercept
|When using Intercept, If you travel 10 ft or more, you may make an attack against the triggering creature: STR vs FORT Hit: If the creature is no more than one Size larger than you, the creature is knocked Prone.
|When using Intercept, If you travel 10 ft or more, you may make an attack against the triggering creature: STR vs FORT Hit: If the creature is no more than one Size larger than you, the creature is knocked Prone.
|''Warrior, Protection''
|''Warrior, Protection''
|-
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|'''Protection II: Battlefield Support'''
|'''Protection II: Battlefield Support'''
|Protection I
|Protection I: Any
|You gain 1 special AP (Battlefield AP) that cannot be used to move or attack but can be used for any other action. You can only have one source of Support AP.  
|You gain 1 special AP (Battlefield AP) that cannot be used to move or attack but can be used for any other action. You can only have one source of Support AP.  
If you gain a second source of special AP, choose whether you keep this source or your new source.
If you gain a second source of special AP, choose whether you keep this source or your new source.
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|'''Protection III: Challenging Shout'''
|'''Protection III: Challenging Shout'''
|Protection II
|Protection II: Any
|(1/Catch Breath) When you are using your Engage ability, you can also shout a challenge to enemies within 30 ft of you. If they can hear you, they gain the Taunted condition until the end of their next turn.  
|(1/Catch Breath) When you are using your Engage ability, you can also shout a challenge to enemies within 30 ft of you. If they can hear you, they gain the Taunted condition until the end of their next turn.  
|''Warrior, Protection''
|''Warrior, Protection''
|-
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|'''Protection III: Opportunistic Interception'''
|'''Protection III: Opportunistic Interception'''
|Protection II, Intercept
|Protection II: Any, Protection I: Intercept
|If a creature critically fails an attack roll farther than 10 ft away, but no farther than 20 ft from you, you may use your Intercept ability without expending AP.
|If a creature critically fails an attack roll farther than 10 ft away, but no farther than 20 ft from you, you may use your Intercept ability without expending AP.
|''Warrior, Protection''
|''Warrior, Protection''
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|'''Protection III: Take Heart'''
|'''Protection III: Take Heart'''
|Protection II
|Protection II: Any
|Gain the Take Heart ability.
|Gain the Take Heart ability.


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|'''Protection IV: Engage II'''
|'''Protection IV: Engage II'''
|Protection III, Engage
|Protection III: Any, Protection I: Engage
|Engage now causes up to two creatures of your choice within 5 ft of you to become Engaged.
|Engage now causes up to two creatures of your choice within 5 ft of you to become Engaged.
|''Warrior, Protection''
|''Warrior, Protection''
|-
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|'''Protection IV: Intercept II'''
|'''Protection IV: Intercept II'''
|Protection III: Intercept
|Protection III: Any, Protection I: Intercept
|The space an enemy is attempting to enter that would trigger your Intercept ability can be 30 ft away from you.
|The space an enemy is attempting to enter that would trigger your Intercept ability can be 30 ft away from you.
|''Warrior, Protection''
|''Warrior, Protection''
|-
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|'''Protection IV: Shields Up II'''
|'''Protection IV: Shields Up II'''
|Protection III
|Protection III: Any
|You gain Resist Physical 1, 2, or 3 in addition to your defenses, depending on the number of Reactive AP you spend. Shields up now lasts until the beginning of your next turn and affects any ally while they are within 5 ft of you while it is still active.
|You gain Resist Physical 1, 2, or 3 in addition to your defenses, depending on the number of Reactive AP you spend. Shields up now lasts until the beginning of your next turn and affects any ally while they are within 5 ft of you while it is still active.
|''Warrior, Protection''
|''Warrior, Protection''
|-
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|'''Protection V: Positioning'''
|'''Protection V: Positioning'''
|Protection IV
|Protection IV: Any
|You and allies within 5 ft of you can no longer be flanked while you have an ally within 5 ft of you.
|You and allies within 5 ft of you can no longer be flanked while you have an ally within 5 ft of you.
|''Warrior, Protection''
|''Warrior, Protection''
|-
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|'''Protection V: Warrior's Fury'''
|'''Protection V: Warrior's Fury'''
|Protection IV
|Protection IV: Any
|When you become bloodied, your speed increases by 10 ft until the end of your next turn.
|When you become bloodied, your speed increases by 10 ft until the end of your next turn.
|''Warrior, Protection''
|''Warrior, Protection''
|-
|-
|'''Protection V: Battlefield Support II'''
|'''Protection V: Battlefield Support II'''
|Protection IV, Battlefield Support
|Protection IV: Any, Protection II: Battlefield Support
|You have 2 Battlefield AP.
|You have 2 Battlefield AP.
|''Warrior, Protection''
|''Warrior, Protection''
|-
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|'''Protection VI: Defender's Armor'''
|'''Protection VI: Defender's Armor'''
|Protection V
|Protection V: Any
|You gain DR 5 against targets that you have Engaged.
|You gain DR 5 against targets that you have Engaged.
|''Warrior, Protection''
|''Warrior, Protection''
|-
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|'''Protection VI: Warrior's Preparation'''
|'''Protection VI: Warrior's Preparation'''
|Protection V
|Protection V: Any
|You gain an accumulating +1 to your mental defenses for every round you take no movement (count from the beginning of each of your turns). This caps at +10, and this bonus resets when you take any movement, forced or otherwise.
|You gain an accumulating +1 to your mental defenses for every round you take no movement (count from the beginning of each of your turns). This caps at +10, and this bonus resets when you take any movement, forced or otherwise.
|''Warrior, Protection''
|''Warrior, Protection''
|-
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|'''Protection VI: Take Heart II'''
|'''Protection VI: Take Heart II'''
|Protection V
|Protection V: Any
|Take Heart can now be used reactively when a target that you can see or hear within range is hit by an attack.
|Take Heart can now be used reactively when a target that you can see or hear within range is hit by an attack.
|''Warrior, Protection''
|''Warrior, Protection''
|-
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|'''Protection VII: Engage III'''
|'''Protection VII: Engage III'''
|Protection VI, Protection 10, Engage II
|Protection VI: Any, Protection IV: Engage II, Protection 10
|When you use your Engage ability, you can choose to target either 1 or 2 creatures within 5 ft, or to target all creatures within 5 ft of you. If you target all creatures, then the targets hit by your reactive attack granted by the Engaged condition take no damage when you strike them, instead only losing their movement.
|When you use your Engage ability, you can choose to target either 1 or 2 creatures within 5 ft, or to target all creatures within 5 ft of you. If you target all creatures, then the targets hit by your reactive attack granted by the Engaged condition take no damage when you strike them, instead only losing their movement.
|''Warrior, Protection''
|''Warrior, Protection''
|-
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|'''Protection VII: Intercept III'''
|'''Protection VII: Intercept III'''
|Protection VI, Protection 10, Intercept II, Shields Up
|Protection VI: Any, Protection IV: Intercept II, Protection I: Shields Up, Protection 10
|When you use Intercept, you may immediately use the Shields Up ability for 0 AP, as if you’d spent 2 AP whenever you use Intercept.
|When you use Intercept, you may immediately use the Shields Up ability for 0 AP, as if you’d spent 2 AP whenever you use Intercept.
|''Warrior, Protection''
|''Warrior, Protection''
|-
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|'''Protection VII Shilds Up III'''
|'''Protection VII: Shields Up III'''
|Protection VI, Protection 10, Shields Up II
|Protection VI: Any, Protection IV: Shields Up II, Protection 10
|When your Shields Up ability is active, ranged attacks that would travel through the space you occupy are forced to target you instead.
|When your Shields Up ability is active, ranged attacks that would travel through the space you occupy are forced to target you instead.
|''Warrior, Protection''
|''Warrior, Protection''
|-
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|'''Protection VIII: Defender's Superiority'''
|'''Protection VIII: Defender's Superiority'''
|Protection VII
|Protection VII: Any
|(AWR/Rest) When making an attack or reactive attack, you may declare that you are using the Defender’s Superiority ability. Defender’s Superiority. Add your AWR to the attack roll. You regain all expended uses when you Take a Rest.  
|(AWR/Rest) When making an attack or reactive attack, you may declare that you are using the Defender’s Superiority ability. Defender’s Superiority. Add your AWR to the attack roll. You regain all expended uses when you Take a Rest.  
|''Warrior, Protection''
|''Warrior, Protection''
|-
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|'''Protection VII: Take Heart III'''
|'''Protection VII: Take Heart III'''
|Protection VII, Take Heart II
|Protection VII: Any, Protection VI: Take Heart II
|All targets who can see and hear you and are within 15 ft now gain the benefits of your Take Heart ability when you use it, in addition to the target who is at 30 ft and needs only hear you.
|All targets who can see and hear you and are within 15 ft now gain the benefits of your Take Heart ability when you use it, in addition to the target who is at 30 ft and needs only hear you.
|''Warrior, Protection''
|''Warrior, Protection''
|-
|-
|'''Protection VII: Battlefield Support III'''
|'''Protection VII: Battlefield Support III'''
|Protection VII, Battlefield Support II
|Protection VII: Any, Protection V: Battlefield Support II
|You have 3 Battlefield AP.
|You have 3 Battlefield AP.
|''Warrior, Protection''
|''Warrior, Protection''

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