Weapons: Difference between revisions

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Bolded Weapon Range and Polearms, removed line break character, bolded weapon range entries and moved to a separate line
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m (Bolded Weapon Range and Polearms, removed line break character, bolded weapon range entries and moved to a separate line)
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'''Making Attacks'''
'''Making Attacks'''


To attack with a weapon, you have to spend a certain amount of AP. Weapons have unique APC (Action Point Costs) listed in the weapons tables below. Some weapons have a set APC: a Dagger always costs 2 AP, and a Crossbow always costs 3 AP.
To attack with a weapon, you have to spend a certain amount of AP. Weapons have unique APC (Action Point Costs) listed in the weapons tables below. Some weapons have a set APC: a Dagger always costs 2 AP, and a Crossbow always costs 3 AP. Some weapons have APC formulas; these are a little more complex. For example, a longsword has an APC of 5-STR, min 2. This means that using a Longsword has an APC of 5, but you subtract your STR attribute from the APC, to a minimum of 2.
Some weapons have APC formulas; these are a little more complex. For example, a longsword has an APC of 5-STR, min 2. This means that using a Longsword has an APC of 5, but you subtract your STR attribute from the APC, to a minimum of 2.
When you spend AP to make an attack, roll 1d20 and add your relevant attribute. The attribute you use for a weapon is dependent upon that weapon and is specified in the Attribute column on the weapons tables below. This will usually be STR or DEX.  
When you spend AP to make an attack, roll 1d20 and add your relevant attribute. The attribute you use for a weapon is dependent upon that weapon and is specified in the Attribute column on the weapons tables below. This will usually be STR or DEX.  
If your roll equals or exceeds your target’s defense (usually AR, but some attacks will target other defenses),
If your roll equals or exceeds your target’s defense (usually AR, but some attacks will target other defenses),
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If a weapon says that it deals “Physical” damage, that means you can choose whether you deal blunt or sharp damage each time you use it. Polearms often have this property, given that you can often attack with either the bladed end or the butt of the weapon.
If a weapon says that it deals “Physical” damage, that means you can choose whether you deal blunt or sharp damage each time you use it. Polearms often have this property, given that you can often attack with either the bladed end or the butt of the weapon.


===Weapon Range===
==='''Weapon Range'''===


You can only make an attack against a creature when that creature is within your weapon’s range. Each weapon specifies its range on the weapons tables below.
You can only make an attack against a creature when that creature is within your weapon’s range. Each weapon specifies its range on the weapons tables below.


Melee
'''Melee'''
 
If a weapon has the Melee property, then you can attack any creature within 5 ft of you. Any abilities you have that increase your reach can enhance this.
If a weapon has the Melee property, then you can attack any creature within 5 ft of you. Any abilities you have that increase your reach can enhance this.


Range
'''Range'''
 
If a weapon has the Ranged property, you cannot use it as a melee weapon, but you can attack creatures within your weapon’s specified range.
If a weapon has the Ranged property, you cannot use it as a melee weapon, but you can attack creatures within your weapon’s specified range.


Reach
'''Reach'''
 
If a weapon has the Reach property, then it functions as a melee weapon, but the distance that you can attack with that weapon is greater than 5 ft. The weapon’s base reach is specified after the Reach tag.
If a weapon has the Reach property, then it functions as a melee weapon, but the distance that you can attack with that weapon is greater than 5 ft. The weapon’s base reach is specified after the Reach tag.


Thrown
'''Thrown'''
 
If a weapon has the Thrown property, you can use it as a melee weapon or you can throw it up to the specified thrown distance. Once you throw a weapon, you no longer have it in hand.
If a weapon has the Thrown property, you can use it as a melee weapon or you can throw it up to the specified thrown distance. Once you throw a weapon, you no longer have it in hand.


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If a weapon has the Ammunition tag, you must have ammunition in [[order]] to make attacks with that weapon. Ammunition might be arrows, crossbow bolts, sling pellets, and the like.
If a weapon has the Ammunition tag, you must have ammunition in [[order]] to make attacks with that weapon. Ammunition might be arrows, crossbow bolts, sling pellets, and the like.


'''Concealed'''
'''Concealed'''  
If a weapon has the Concealed tag, then when it is sheathed it can be tucked within folds of your clothing, inside a boot,
 
and the like. Concealed weapons are not readily visible to observers, but a pat-down will reveal these weapons, and if a creature succeeds on an AWR check against an INT check that you make when you hide the weapon, then they can spot it without needing to pat you down.
If a weapon has the Concealed tag, then when it is sheathed it can be tucked within folds of your clothing, inside a boot, and the like. Concealed weapons are not readily visible to observers, but a pat-down will reveal these weapons, and if a creature succeeds on an AWR check against an INT check that you make when you hide the weapon, then they can spot it without needing to pat you down.


'''Hand-and-a-Half'''
'''Hand-and-a-Half'''
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Brass Knuckles
Brass Knuckles


Increase your unarmed damage die size by 1. (E.g., if your unarmed damage deals 1d6, it now deals 1d8.) This cannot
Increase your unarmed damage die size by 1. (E.g., if your unarmed damage deals 1d6, it now deals 1d8.) This cannot exceed 1d12. If you did not have an unarmed damage die, it becomes 1d4.
exceed 1d12. If you did not have an unarmed damage die, it becomes 1d4.


Cestus
Cestus
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While wearing a cestus, gain +1 AR.
While wearing a cestus, gain +1 AR.


==== Polearms ====
==== '''Polearms''' ====
{| class="wikitable"
{| class="wikitable"
|+
|+
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Boomerang
Boomerang


When you throw a boomerang, it comes back to you at the start of your next turn unless it is knocked to the ground or physically blocked.
When you throw a boomerang, it comes back to you at the start of your next turn unless it is knocked to the ground or physically blocked. If it hits an enemy, it still comes back to you.
If it hits an enemy, it still comes back to you.


Cat-O-Nines
Cat-O-Nines
131

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