Warding Pentagram: Difference between revisions

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(Created page with "''Occult Ritual, Warding'' '''Casting Time:''' 10 minutes '''Materials:''' 1 gallon of fresh humanoid blood and at least 50 sc worth of incense and candles, which the ritual consumes '''Recharge:''' Recoup '''Duration:''' Indefinite By tracing a star within a circle, you create a warding pentagram. The pentagram can be as small as 5 ft in diameter to as large as 30 ft in diameter. You may choose, upon casting the pentagram, whether it is visible or invisible. The pe...")
 
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'''Duration:''' Indefinite
'''Duration:''' Indefinite


By tracing a star within a circle, you create a warding pentagram. The pentagram can be as small as 5 ft in diameter to as large as 30 ft in diameter. You may choose, upon casting the pentagram, whether it is visible or invisible. The pentagram remains until you cast it again or travel more than 10 miles away from it.
By tracing a star within a circle, you create a warding pentagram. The pentagram can be as small as 5 ft in diameter to as large as 30 ft in diameter. You may choose, upon casting the pentagram, whether it is visible or invisible. The pentagram remains until you cast it again or [[travel]] more than 10 miles away from it.


At any point while the pentagram is in place, you may spend 3 AP to activate it or deactivate it. When it is not active, any creature can move through the pentagram’s perimeter unhindered.
At any point while the pentagram is in place, you may spend 3 AP to activate it or deactivate it. When it is not active, any creature can move through the pentagram’s perimeter unhindered.


When it is active, the pentagram’s perimeter is an invisible force field that blocks line of effect and through which creatures cannot physically move. Any attempts to cast [[Arcane]], [[Divine]], or Occult magic while in the pentagram immediately fail. If a creature inside the pentagram attempts to cast [[Primal]] or [[Psionic]] magic, it must first roll a magic attack against your WILL; if it hits, then it can cast its spell.
When it is active, the pentagram’s perimeter is an invisible force field that blocks line of effect and through which creatures cannot physically move. Any attempts to cast [[Arcane]], [[Divine]], or Occult magic while in the pentagram immediately fail. If a creature inside the pentagram attempts to cast [[Primal]] or [[Psionic]] magic, it must first roll a magic attack against your WILL; if it hits, then it can cast its spell.
[[Occult Spells|[Back to Occult Spells]]]
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