Gaze of a Thousand Miles: Difference between revisions

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(Created page with "''Occult Ritual, Divining, Dark Power'' '''Casting Time:''' 10 minutes, which can be part of a Recoup '''Materials:''' Blood and 2500 sc worth of incense, which the ritual consumes '''Recharge:''' 7 Days '''Duration:''' Instantaneous Upon completing the ritual, you enter a trancelike state. This state lasts until you end it or until the maximumduration ends. During this time, you can cast your vision beyond your body, up to 1000 miles away from you. Your extended ey...")
 
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Upon completing the ritual, you enter a trancelike state. This state lasts until you end it or until the maximumduration ends. During this time, you can cast your vision beyond your body, up to 1000 miles away from you. Your extended eyesight is represented by an invisible, spectral pair of eyes from which you see. You can move your vision around throughout the duration, and your extended vision can move up to one hundred miles per minute. Any creature that can detect magic can see these spectral eyes.
Upon completing the ritual, you enter a trancelike state. This state lasts until you end it or until the maximumduration ends. During this time, you can cast your vision beyond your body, up to 1000 miles away from you. Your extended eyesight is represented by an invisible, spectral pair of eyes from which you see. You can move your vision around throughout the duration, and your extended vision can move up to one hundred miles per minute. Any creature that can detect magic can see these spectral eyes.


'''Dark Power:''' Once you finish the ritual, the MC rolls 1d20 against your WILL. If you ended the ritual before its maximum duration, the MC rolls 2d20 and uses whichever is higher. If the MC hits your WILL, then your magic has attracted the attention of Sarnulothon, the Prince of Ruin. You are Sickened for the next 6 hours, and Sarnulothon might send emissaries to hunt you or to try to negotiate a deal with you.
'''Dark Power:''' Once you finish the ritual, the MC rolls 1d20 against your WILL. If you ended the ritual before its maximum duration, the MC rolls 2d20 and uses whichever is higher. If the MC hits your WILL, then your magic has attracted the attention of Sarnulothon, the Prince of Ruin. You are Sickened for the next 6 hours, and Sarnulothon might send [[emissaries]] to hunt you or to try to negotiate a deal with you.
 
 
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